Warhammer 40,000: Battlesector
A nicely animated, turn-based tactics game between the Primaris-heavy Blood Angels and whichever Hive Fleet.
On the hardest difficulty setting it is reasonably challenging, particularly during the first half of the campaign…
Until you get to the final mission. I got wiped on my first run, which looked pretty bleak, only to discover that hitting the Defeat splash screen for the last mission got me the Steam achievement for completing the campaign.
So I won? You can win too. Wait for a sale unless you affirmatively want to support old school games with Warhammer 40K skins.
– Real player with 76.0 hrs in game
Read More: Best 3D Turn-Based Tactics Games.
Best Warhammer 40,000 game released since the release of Dawn of War II. Highly recommended for turn based strategy fans or 40k fans (or both :)).
– Real player with 59.6 hrs in game
Warhammer 40,000: Chaos Gate - Daemonhunters
Lead humanity’s greatest weapon, the Grey Knights, against the corrupting forces of Chaos in this brutal and fast-paced turn-based tactical RPG. Root out and put a stop to an insidious plot to infect the galaxy with the Bloom, an intergalactic cosmic plague capable of rotting worlds into oblivion.
Armoured in faith, shielded by devotion, the Grey Knights’ very existence is rooted in mystery, enforced with mind-wipes and executions. Experience life in the 41st millennium and follow the journey of these elite warriors in a narrative penned by acclaimed Black Library author, Aaron Dembski-Bowden.
SHAPE THE FATE OF THE GALAXY
Upgrade your base of operations, build new facilities, conduct research into arcane mysteries and engage in combat missions across multiple worlds to purge the spread. The Bloom corrupts without prejudice; your choices will affect which planets succumb… and survive.
FORGE YOUR CHAMPIONS
Command your own, personalised squad of Grey Knights; learn a range of diverse skills and psychic abilities, unlock powerful equipment and specialise your champions into four unique standard and hero classes. Each of your warriors can be customised with voice, armour and facial options to make them your own.
PRECISION TARGETING
Grey Knights are an elite chapter of Space Marines and are not in the business of making mistakes or missing their shots. The Precision Targeting system puts you in control of your tactical decisions, allowing you to plan your strategy with confidence, whether by taking shots from afar with sure-fire accuracy, or dismembering and dismantling a foe in brutal melee combat!
MUTATING MONSTROSITIES AND THEIR MINIONS
As the Bloom corrupts worlds, environments will evolve and erupt with deadly hazards and minions, cultists and the infamous Death Guard Chaos Space Marines will mutate with pestilent boons and blessings, giving them new attacks and abilities. Adapt your tried and tested strategies to overcome unsurmountable odds against towering foes and their servants.
CINEMATIC SLAUGHTER
Charge headlong into fast-paced tactical combat. Eviscerate and execute enemies up close in gory displays of prowess, or strike from afar with blessed bullets and powerful psychic energies. Use the dynamically destructible environment to your advantage by tearing down pillars or slamming vehicles into unsuspecting enemies.
Read More: Best 3D Turn-Based Tactics Games.
Warhammer 40,000: Dakka Squadron - Flyboyz Edition
“Just fly straight at ’em as fast as ya can, give ’em sum dakka, and don’t ferget to yell “WAAAGH!” dead loud like. Nuffin’ to it!"
— Flyboss Skarzag, Badtoof Skwadron
INTRODUCTION
“Warhammer 40,000: Dakka Squadron - Flyboyz Edition” is an arcade shooter I first became aware of in a preview of the mobile version in a “White Dwarf” magazine from 2017. I am only now getting to reading my older issues, yet before I got to even look the mobile game up on the Google Play Store, this was announced for PC. Being a long time player of the greenskins I knew I was destined to join their ranks once more. I am a long time PC gamer who enjoys mobile ports, in fact I often prefer them for a casual aside to more serious games. Mobile platforms are quite often the testing ground for potential PC releases and this is becoming more and more the case.
– Real player with 26.0 hrs in game
Read More: Best 3D Games Workshop Games.
I have mixed feelings about this game, but I will approve of it for 40k fans who are fond of the Orks.
There is barely any background information about the 40k setting in the game itself, and there is an unspoken assumption that the person who is playing this game is already familiar with the lore, so people who are not 40k fans will probably not care about what is going on.
Graphic settings are practically a joke: There is a single low/medium/high graphics option and the ability to turn VSync on or off, and that’s it. The framerate is capped at 60 FPS in-game, and while it easily keeps to that cap, this might bother some people with higher end gaming PCs with a +120Hz monitor.
– Real player with 17.1 hrs in game
Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo
ok, so the game is fun, has lots of kustomisation but some very important problems with the game,
1: allow you to mute all the messages so they dont show up (EDIT: you can turn off the sound in the menu, but not the popus themselves )
2: zoom back the field of view (Edit: its fine but could use slightly more zoomback)
3: for slower firing weapons, have 1-3 second cooldowns so that people can properly semi auto instead of just holding down the key
4: shooting at the oppenent is much less fun that using the faster firing rates or ramming into enemies, add more burst weapons
– Real player with 5.9 hrs in game
Broadly super fun game, brings me back to Rogue Squadron 2 era of gaming, but admittedly I haven’t played many modern flight sims. Graphics, controls, art style, and audio assets are gold. Love it. So looking forward to its release plus seeing how multiplayer works out.
My only Major problem thus far is friendly NPC’s hitting me and killing me. Feels like friendly fire from NPC’s needs to be disabled, or at least contact-based damage (annoying dying from something AI does that won’t see till too late.) Some of the pathing on enemies is weird, but not a huge deal just requires disengaging then strafing them from a distance. Or maybe I just am too stubborn and tail enemies too much. :D
– Real player with 4.0 hrs in game
Last Stands - Run Gun Dumb Fun
Rock And Roll and Run And Gun!!
In a terrifying future where the bugs have decided its high time they did the squishing, only one man can save us all! Enter Jock McFacepuncher, the size 1000 slipper to your 100XL arachnid…and as far as hes concerned, the only good bug, is a dead bug.
Old school arcade game mentality and modern Unreal powered presentation! Everything unlocked by accomplishing tasks in game.
Gameplay:
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Pick up and play, get to shooting. No complicated menus.
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Find weapons from bats to bombs! The tools of a pro, to kick some righteous bug butt!
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Explore several areas - Cities, military training base, industrial zone, Wilbur Park and residental areas. More areas added as we develop the game! A randomised system promises each attempt will have its own surprises!
Features:
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Fast Paced
Optimised to allow many enemies to spawn in and start running around, the hunter can be the hunted at the turn of a corner, the only question is which are you?
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Insane Music
Fast and heavy, a breakneck soundtrack will keep your adrenaline pumping and that trigger finger clicking.
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Ever Growing!
Planned for release with 6 Arenas and Jock, updates already in progress include more weapons! More enemies! More Arenas! And Jocks faithful crew.. Nicky Asskickski first to be released with more characters coming later.
Join the fight today! Blast the wriggly horde! Gain Bragging rights!
What you waiting for…. you wanna live forever?
Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
– Real player with 849.0 hrs in game
UPD. 12.10.17
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
–———————————————————————————————–
UPD. 23.04.17
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
– Real player with 352.1 hrs in game
Sin-Cay
This game seems like something straight out of a course or class on Unreal Engine. The menu reminds me of a retro X-com game and the blank white starting screen in the beginning made me think the game was broken. There are too many complaints I have about this game that I cannot recommend it in its current state.
Starting out, you are just dropped into a dark cave with terrible lighting issues. So avoid if you have aversions to blinking lights. Any enemies that aggro on you growl a terribly leveled voice that’s overpowering all other noises despite distancing. They take nothing to kill and even the over-sized replicas of the same enemies take minimal bullets. The bullets are infinite. You can heal yourself infinitely and hurt yourself… why? Only useful in the event of getting stuck? Depending on where you lookin the first level, the game tries to use some kind of realistic lighting but it’s not well implemented and everything goes invisibly dark. After beating the first level, you are dropped into another place with no context and you and your character have no idea who you are or what you are doing or the direction you should go. It’s a project (as seen in task manager as the file name) vastly needing improvement, clearer direction and purpose. The only puzzle I solved was shooting some explosive barrels. It could be fun with the diversity of locations and portals to new areas, but there needs to be more direction, world building, and context. It just feels like you tried new meshes and textures in each specific setting. Maxed out my 3070 on epic settings unnecessarily. The settings menu is limited, you can’t even control audio. Nah.
– Real player with 0.8 hrs in game
Casual Commando
very interesting game for all
– Real player with 33.1 hrs in game
A REALLY WANT THIS UPDATE PLS PLS PLS MAKE ACHIEVEMENTS IT WOULD MAKE THE GAME SUPER FUN! YES! EPIC GAME! I am gonna play more its just I wanna be one of the first to review
1 Soundtrack BEST SOUNDTRACK EVER!
2 Controls 1 button Left mouse button
Audience Everyone
Story has no story.
Diffuculty normal
– Real player with 2.1 hrs in game
Warhammer Underworlds: Online
Disclaimer: I got this game for free like the rest of you all this week. I am only writing this review because I see so many uniformed reviews. You’re welcome to dislike this game and find it boring, but leaving a negative review because it is exactly what it claims to be seems petty.
Summary:
This is a pretty close clone of the Age of Sigmar tabletop game by the same name. Tabletop combat can be clunky, time consuming, and even boring if your army has been wiped out or you’re waiting on your opponent to make a tough decision. So just like the tabletop game, this game has similar quirks.
– Real player with 31.6 hrs in game
I have mixed feelings about the current situation of the game. I am hoping that by the time this game goes past early access I will have only positive reviews!
I’ll start with the good stuff:
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This game is implementing the mechanics of the table top version of Underworlds - Shadespire perfectly and I have faith that the developers will do the same justice to Nightvault and Beastgrave.
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The game looks great for early access. the Visuals are great and the models look fantastic. I would like to see the background change from game to game and make it feel more like a changing city but it should not be a deal breaker in my opinion.
– Real player with 31.5 hrs in game