Lost Cube is a action RPG with roguelike elements.Player operates character to explore and destroy monsters in the 3D world built by cube.Every challenge is a brand new start, beat unexpected foes and you will never get bored!
Characters include warriors, archers and mages.The character’s attacks include ordinary attacks and skill attacks. In addition, the props in the room can also be used to kill monsters. Obstacles also provide good shelter for the character, and the terrain can be used to kill monsters flexibly and effectively.Find a variety of weapons in the treasure chest. Worship the statue will gain additional skills.Chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.
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Wizard Of Walls
Great game! Wizard Of Walls faithfully captures a lot of the greatness of the original Wizard Of Wor.
Anyone looking at this game with fond memories of the original game will be happy with their purchase here. The game captures much of what made the original stand out as one of the best games of its era. The action starts slow and ramps up nicely. Sound effects and music feel fresh but also show great care in paying homage to the original. Would be great to see local coop added in the future, but from my limited playing so far, the online coop works great.
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Wir schreiben das Jahr 1984. Der Heimcomputer Commodore C64 hat seinen Siegeszug in die Wohnzimmer längst begonnen. Midway Games Inc. wirft eine Portierung eines Arcade-Spiels aus dem Jahre 1980 auch für den C64 auf den Markt: Wizard of Wor. Das Spiel besticht durch seine sofort verständliche Spielstruktur, klare Ziele und eine simple Steuerung. Es gilt, Monster zu zerstören und am Ende der einzelnen Level muss ein Endgegner “Worluk” besiegt werden, um für das nächste Level die doppelte Punktzahl zu bekommen.
its really good horror game i think reality system is very nice i recommend this game :)
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Just the worst POS
Ran into a few quirks with the ai and some interaction prompts but other than that, my friend and I had a really good time with this. I got spooked pretty good a few times but I managed to escape! It’s a pretty simple but well put together game aside from a few issues.
I love the weird stuff, especially in horror games. The kind of stuff you have to dig 40 pages into the tags to find, stuff that has 0-10 reviews. Is it good? Who knows! Station 35 is the weird stuff. Of writing, this game has one single review and I found it by digging about 40-50 pages into the horror tag. So, is it good? tl;dr, yes.
This game speaks of a passion project. It’s perfect by no means and rings with design that is amateur, but it’s very much made with love. You often hear people tell others, “why don’t you make your own game if you want X?” and it feels like someone set out to do just that with Station 35. The game reads like your classic sci-fi horror: aliens on the ship, you need to get out. To do so, you are presented with three possible exits, one on each floor of a sprawling and dark spaceship. Each exit has three items it requires, be they keys or tools or ship parts, before you can use it to escape. Each of these items is scattered randomly throughout the ship, leaving you sneaking down corridors and into rooms trying to find that damned red key card since the yellow opened the first door and this blue one won’t do the trick for the second. As you do this, you’re presented with two main hazards: the blind, docile creatures that inhabit the hangars and the roving monstrosity that prowls the ship.
Doom 3: BFG Edition
Since Doom 3: BFG Edition is in fact a collection of games, it makes sense to evaluate the games individually.
Two old-school DOS Doom games - The Ultimate Doom and Doom II: Hell on Earth - have been ported to run natively within Windows. These games are absolute classics, but unfortunately, the copies included in this package have two major problems: frame rate and censorship.
When launched directly through Doom 3: BFG Edition, Doom 1 and 2 have their frame rates capped. This means that these very old games can only have animation as smooth as is possible when they are played in DOS - an archaic operating system that, even for its time, had trouble managing and accessing memory that was physically available to the computer.
Doom 3 is an odd game since despite having a greater focus on horror, it’s still an action game at the end of the day. There’s more story compared to the original games, however it is nothing too special and it can be very predictable at times. Since Doom 3 is still an action game, your weapons are pretty strong and you can carry a ton of ammo with you. I am aware the BFG Edition added more but considering the lockers give you a ton of ammo anyways in the original Doom 3, I am confused as to why they even added more ammo to begin with. Doom 3 still has good atmosphere and a great interpretation of Hell that I think even Doom 2016 and Eternal do not capture. It really shows how terrifying Hell is for your normal person, or in this game’s case, a marine who is usually indifferent to a lot of things.
MAGIC POT&TER BATTLEGROUNDS
This game is garbage. I just bought it on sale because it was on my backburner of stupid purchases because of spellcasting Palpatine.
When you start this game, you immediately spawn in some castle ruins. You move with WASD… kind of. W makes you move forward as you would expect, but A and D don’t make you move sideways or turn. Instead, you move forward while gradually turning left or right. This is the most “Tank controls” I have ever seen. S makes you duck. You can’t move back. You can roll by pressing space, but annoyingly, it opens that weird box up there where you can change your language, I suppose? It doesn’t really work, so I dunno… By pressing the left mouse button, you can attack with either your sword or your staff. You can somewhat control the camera by moving your mouse, if you swing it around on one side (hard to explain, it’s just weird).
Shrek is love, Shrek is life. ♥
Doorways: Old Prototype
I just stumbled upon and finished this free demo-like-game of Doorways: Old Prototype for about 35 minutes. Not quite surprised, I wasn’t expecting any back story or deep explanation of gaming mechanics inside this game. There are some documents in game that explain the chronological background story about the making of Doorways games and its developer members, and also about the connection between the stages in this demo-like game and full game. It is a prototype, anyways.
Playing this particular game feels like playing 3D platforming, with linear pathways, simple puzzles, eazy predictable bosses, and enhanced quake3-like graphics (thus it’s very light game). No replay value whatsoever, probably just meant to tease players to try the full series of Doorways. But hey, it’s small, quite fun, and free. :3
What a great way to show the evolution of a game.
They took the original prototype for the game, and mixed in a behind the scenes look at how the game(s) came about.
Your goal is to find pages throughout the game by avoiding obstacles, and making your way from one level, to the other without dying.
A first person platformer with quite impressive graphics, and audio, especially for a prototype game.
Having said that, this is a prototype, so some areas may feel less impressive than others, where graphics are concerned, but it does not take anything away from the gameplay, which is quite solid.