It feels satisfying when you blow up them cars……….Totally gotta try it.
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This is a very fun game, it cheers up! We play as seniors who are compensated by the activity on the motorway roads. Help Henry & Florence regain respect for old age;)
Great game with a unique premise. The facial animation is used to determine if a witness/suspect is telling the truth or lying. The voice acting is solid and the cases are based on real life cases of the era. The developers researched how police investigations were done in the 40s and it shows.
Sadly, I can’t recommend this game as you require a connection to RockStar’s Social Club. After 30+ hours of playing the game stops connecting to the SC. That means it wont' launch. I’ve reinstalled the game but still I can’t connect to the SC. Such a shame too. It was good while it lasted. I’d avoid this entirely.
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I have bought the Complete edition and it did indeed have all the content and DLC. However in 2019 I had to uninstall to make room for other games, and here I am in 2021 trying to reinstall it, only to find that it only gives me some of the content.
It only gives me a couple of the patrol cases and the DLC that didn’t come with the original game and I found none of the regular game levels are there at all, which is odd as I had done most of them before I had to uninstall and still have trophies for them.
Mafia II (Classic)
Mafia II is one of the best organized crime games, especially if we take realistic games with organized crime as the main theme. It’s also one of the best third-person shooter, and aged very well, even a decade later, it still feels as good as back in 2010.
You play as sicilian immigrant, Vito Scaletta, whose family traveled to the USA looking for a better life, but reality turned out to be more grim and harsh than Vito’s parents imagined. Seeing how his father lives a miserable life and became a drunkard due to his hard job and poverty, Vito decided to not repeat his mistakes. His father eventually dies during the accident at the docks. He met Joe, a local bully and a cool guy, and eventually, due to lack of jobs and poverty, the two decided to become a small time criminals, thieves, essentially, during one such operation, Vito got caught, and between going to prison or helping USA with the invasion of Sicily, as a native italian speaker, he decided to go to war. And that’s only the beginning of his life path.
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“I BECAME A CRIMINAL BECAUSE I DID NOT WANT TO BECOME A VICTIM”
Welcome to Empire Bay. Sunny place full of opportunities for those who can take them. Yes, I’m talking to you Vito & Joe. Yes, you too Mr. Vinci. I see you over there Alberto Clemente. Yeah, that’s right Carlo Falcone. I can keep on naming these fellas over and over again because this game was filled with gentlemen like these.
Vito Scalleta got tired of bureaucratic bullsh*t so he got shot right in the butt, that he could leave Europe and go straight back to Joe, so these two can put in the work, get up in the Mafia hierarchy, sky rocketing up in the mob family ladder so he can get what they all want - THAT GREEN THING.
What a lovely game! It is beautifully designed and wonderful to play. For an early access game, I was pleasantly surprised at how easy the game flowed… no bugs at all… and I am looking forward for more content! Another great tool in the game is their hint system… they call it a “mesh” where it can help you locate where the pieces go… but it gives you three views of the mesh… None, level only, and the entire level. It would be very frustrating to play without it.
I played the entire game (at present with 6 levels) in just under 8 hours and easily made all 50 achievements. The music is very soothing and I especially love how after you have completed each puzzle that you can interact with it for even more effects!
If the names Duplo and Legos make your heart beat faster, this game is for you- that’s all you need to know.
More? Ok, fiiine.
There are six diorama scenes, ranging from the easy(er) Western with very little interior detail to the fairly complex Egyptian Pyramid or Chinese Pagoda.
At some points you will be almost pixel hunting to trigger the proper placement of the various bits and bobs.
Don’t assume the appearance of all pieces in the build list will necessarily match 100% with the item on the build area, some of them are little chameleons. Some of them are just little jerks and make you wish for a tiny virtual hammer that would allow you to crush them into virtual plastic paste.
Catch the Thief, If you can!
This is a fun little game with room for improvement. It’s like playing cops & robbers as a kid…
I think this will shape up to be an adorable game.
It brings out that arcade, old school gaming in you.
The graphics are adorable, the sound and music just plain fun.
Currently it is in early access, and needs some tweaking here and there.
I found the PC controls very awkward, and perhaps a controller is the way to go for this game. The time frame for winning a match is very hard, but could have been down to my inability to control using mouse and keyboard.
Overall, with a controller I think this would be a hoot, and challenging.
Hotline Miami:But in Russia
far better than Bloodbath Kavkaz by the way
The 18th Floor
I really enjoyed the game so far. The puzzles are challenging and I really like the style. But I’m a little disappointed with the lack of transparency from the creators. The last news we have been given is that more puzzles will be released in Q4 of last year. We are now on the brink of Q2 this year and still nothing. I just today found out that PSVR was updated but not steam (which bummed me out). So I would love to know what the deal is and if we can expect the DLC for Steam players soon too. Please AOGA Tech give us an update! I see that there are new achievements so I hope that means it won’t be too long. AOGA, I humbly ask that you keep the people who invested in your game updated in regards to progress. When I bought the game I thought I would be seeing more than 2 floors by the end of the year. Please let us know what to expect AOGA! I’m sure I’m not the only one who would appreciate it!
personally, I really liked the game but to be honest, I thought that the puzzles were a little overboard. There are things going on in the puzzle that I swear only people who created it would be able to figure out. I was starting to wonder if some of the people trying to help out were people who actually made the puzzle themselves and realized that it would take many days for the common player to figure out. The one thing that I really messed up is the fact that some of the puzzles are hard enough to figure out that it will take some people more then just a few minutes and yet, if you dont finish it, you cant save it and have to start all over. There does need to be a save feature so we dont have to keep playing the same scene over and over again. A save feature may also help out with the common problem of dropping something and having the item disappear into the floor so that you cant use it and then have to start the game over just to get it back. I do recommend the game though. I thought the graphics were great and I was fully into the game. I do look forward to the next installment
AMID THE LINES
Game’s a giant asset flip. It’s like a first draft of a highschool project.
And It’s not remotely finished at that. One of the last levels don’t even load.
The story and dialog were clearly writen by a young child.
Do not buy.
Very amateur game that ended up breaking on the 5th level. Could no longer use skills in combat which made the stage and the rest of the game unfinishable. Restarting the level or the game did not remedy this. Getting to that point was not enjoyable. The combat was fun at first but after the first few levels you have seen all there is to it. It was that janky fun combat like Enter the Matrix.
Every time you finish a level you are kicked back to the main menu and have to select the next one. The story is told through text that pops up at exclamation points located in the stages. There are no cutscenes. Hardly any interaction with the levels. Some levels are just a single room with a single NPC to talk to. The dialog is bad with sentences that don’t start with capitalized words.
I actually played most of this some years back - in fact, it was one of the very first games I ever played on Steam! - but alas, my laptop back then was a steaming great pile of doggy-doo, and the lag I experienced ultimately meant that I had to throw in the towel and wait for a better computer. Well, I’ve now owned that better computer for well over a year, so I guess the time taken to get BACK to this game doesn’t quite suggest that I found it all that “compelling” the first time around.
Coming back to it though, I gotta say, it actually stacks up EXTREMELY well next to a lot of the cheap, “indie” horror games which have come out since. It’s maybe never quite “inspired”, but Doorways: Prelude is consistently solid. Very solid. BRICK solid. Almost the textbook definition of “solid”.
Doorways: Prelude is the first installment in a trilogy of dark, atmospheric horror puzzle games. You are Thomas Foster, an agent employed by Doorways; a company that tracks down serial killers, investigates their murders, and attempts to eliminate them if possible. This initial release by publisher/developer Saibot Studios contains the first two chapters of the series, and they cover both the Professor and the Sculptor; two equally as demonic serial killers that have left long trails of dead bodies in their wake. You’ll be left to explore haunting, foreboding locations such as a giant castle, a basement-turned-torture-chamber, and a massive museum.