Virtual Home Theater Video Player

Virtual Home Theater Video Player

I can’t believe I haven’t written a review yet. As you see from my over 300 hours of usage that I use this exclusively. I purchased this when it was more expensive and never regretted it. I never got it for the audio aspect although it is impressive. I got it for the 3D movie playback. The MAIN thing that drove my interest is that I did not have to use my controllers at all. I could do everything I wanted with the mouse. Trust me this is way more relaxing. I have had many many email conversations with Aurel the developer about features and getting help. I don’t think it is possible to get someone nicer and more hard working. I have had a number of suggestions that without hesitation were implemented in updates. I know there are more things to come as well so if you are on the fence, get this and you won’t be sorry

Real player with 334.5 hrs in game


Read More: Best 3D Audio Production Games.


The only app that can play non head locked surround sound video with hardware decoded video, i tested it against all other players (deovr, whirligig, big screen etc), only virtual desktop come close (with it’s virtual sound drivers enabled), but still not as good, lots of parameters in VHT that you can adjust to your own like.

Of course the complicated and let’s be honest, rather ugly, GUI is the draw back. I would love the 3D model cinema enviroment (best ones are those in virtual desktop workshop),

Real player with 86.5 hrs in game

Virtual Home Theater Video Player on Steam

Mocap Fusion [ VR ]

Mocap Fusion [ VR ]

Motion Capture Fusion [VR] is an immersive roomscale mocap sandbox for artists and animators who wish to create and export motion capture animations_, or create live content_, using conventional VR hardware. With as little as a single VR HMD and two controllers users may create mocap on their own avatars. Advanced users may create more detailed motion capture including full body tracking and can be combined with other sensors (eg. Apple IPhone Truedepth sensor and Oculus Quest 2 optical finger tracking) to connect avatars to simultaneous inputs. This fusion of multiple sensor can combine many layers of motion capture in a single take; including: full body tracking, face capture, lipsync, gaze tracking, optical finger tracking.

Highlights

The term “getting into character” may apply here as literally connecting one’s self to an avatar as completely as possible and seeing them selves in a (VR) mirror while acting out a script.

Users may include their own completely custom characters (avatars) and use the same avatar throughout the production workflow. This eliminates the need for retargeting and ensures the mocap data always fits 1:1 without causing any offsets in the final results.

One of the unique features of Mocap Fusion is that it has the ability to export motion capture data and reconstruct the scene in Blender, making it available for final rendering in minutes .

Compatible Headsets (VR HMDs)

  • Valve Index

  • HTC Vive (and Vive Pro Eye).

  • Oculus Quest (1 and 2).

Optional Tracking Hardware

  • SteamVR Vive trackers.

  • IPhone Truedepth sensor (facecap and eye tracking).

  • Oculus Quest 2 (full optical finger tracking).

Capabilities

  • Export mocap and create scenes in Blender™ instantly.

  • HTC™ Vive Trackers (Up to 11 optional points) full body tracking.

  • Ability to record, playback, pause, slomo, scrub mocap in VR.

  • Customizable IK profiles and avatar parameters.

  • SteamVR Knuckles support for individual finger articulation.

  • Quest 2 optical finger tracking app for individual finger articulation and finger separation.

  • Vive Pro Eye blink and gaze tracking support.

  • Sidekick IOS Face capture app (Truedepth markerless AR facial tracking).

  • User customizable Worlds, Avatar and Props may be built for mocap using the APS_SDK.

  • Compatible with existing Unity3D™ avatars and environments.

  • Supports custom shaders on mocap avatars.

  • DynamicBone support for adding hair, clothing and body physics simulation to avatars.

  • Breathing simulation for added chest animation.

  • Add/Record/Export VR Cameras for realistic camera mocap (eg. VR Cameraman effect).

  • Optimization for exporting mocap (.bvh) data to Daz 3D.

  • Placement of “streaming” cameras for livestreaming avatars to OBS or as desktop overlays.

  • Microphone audio recording with lip-sync visemes and recordable jaw bone rotation.

  • Storyboard mode, save mocap experiences as pages for replaying or editing later.

  • Animatic video player, display stories and scripts, choreograph movement.

  • Dual-handed weapon IK solvers for natural handling of carbines.

  • Recordable VTOL platform for animating helicopter flight simulation (eg. news choppers).

  • VR Camcorders and VR selfie cams may be rigidly linked to trackers.

  • VR props and firearms may be rigidly linked to trackers.

  • Ghost curves for visualizing the future locations of multiple avatars in a scene.

Gameplay

The experience depends on the user’s PC and the tracking hardware used. The recommended SteamVR headsets are the Valve Index or the HTC Vive. A Quest HMD may also produce reasonable results. It is also possible to use the software without an HMD (eg. when livestreaming). Full body tracking is only available when using feet and hip trackers (and optional elbows, knees, chest). Users may achieve more realistic tracking results when using body trackers. Body trackers are optional and standing mocap is supported. Further realism my be achieved on compatible avatars by also enabling face capture or using a Vive Pro Eye for gaze and blink tracking.

History

Originally this was designed as an intuitive way for users to create virtual training videos and presentation in an immersive VR environment for added realism and then export their animation for rendering. The project was made available to a community for beta testing and since has received feedback and many feature requests which has helped add to the utility of the software for a verity of different creators.


Read More: Best 3D Education Games.


Mocap Fusion [ VR ] on Steam

Clip maker

Clip maker

This is a GEM. A Diamond in its own right!!!

Do you like Visual Novel? You can create all your scene with this program! Characters have hundreds of POSES to choose from already made to make it easier for you OR, you could do CLIPS (MOVIES) that you can use to do a VN that have ANIMATIONS IN SPECIAL SCENES YOU WANT! The possibilities are endless!

But please, please do not believe people negative reviews that were done a long time ago! On many front, this game is way better than it was before! The many different videos really help out understanding how everything works TOGETHER NOW!!!

Real player with 60.0 hrs in game


Read More: Best 3D Visual Novel Games.


I will recomend overall ^^ although I’m having problems importing vroid models, the developer is really nice and I spoke to them myself, the issue is getting looked at and hopefuly getting fixed soon, I overall recomend this game, the nagivation might seem overwelming, but once you get your head arund it its quite easy t figure out, I like the features of this software, finally, found quite an easy 3D animation software that accepts vroid models, I can finally make vetter vtuber videos!

Real player with 19.7 hrs in game

Clip maker on Steam

Brytag Studio

Brytag Studio

This game is very good for movie makers, and there are so many possibilities

Real player with 2.5 hrs in game

Very fun and creative game, I would definitely recommend playing this!

Real player with 1.6 hrs in game

Brytag Studio on Steam

thEiAoLoGy

thEiAoLoGy

thEiAoLoGy is an Early Access free to play game with VR support. Worked on Win 10, look ok, played bad, sounded ok. It did work somewhat playing it from desktop. Minecraft like graphics.

CONS:

  • Alt + F4 does not work to close this program.

  • It didn’t work at all on my HTC Vive HMD, even though it says HTC Vive support.

  • Has No instructions or clear instructions.

  • Has No Exit button, i had to use Task Manager to End Task it while in VR.

  • Could not Rotate while in desktop.

  • Could not Alt + Tab out of the program window.

Real player with 0.2 hrs in game

MINECRAFT CAW CAW

BUT IT’S ALSO A GLAUCOMA TEST CAW CAW

Real player with 0.1 hrs in game

thEiAoLoGy on Steam

Puppet Play 🎬

Puppet Play 🎬

You have the idea, we have everything else!

Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!

Grab an object → press record → move it around & repeat!

Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).

A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:

Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations

Props: Large objects to build & decorate your set with.

Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.

You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!

A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!

It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!

Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!

Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.

Puppet Play 🎬 on Steam

AppGameKit Classic: Easy Game Development

AppGameKit Classic: Easy Game Development

A little background:

I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.

Real player with 1305.3 hrs in game

I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .

Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.

Real player with 1279.9 hrs in game

AppGameKit Classic: Easy Game Development on Steam