The Rocket Stop Incident

The Rocket Stop Incident

Greetings from Rocket Stop! Enjoy working the night shift at a local Rocket Stop gas station. Keep the floors clean, check on the gas pumps, and drink lots of coffee. Until this mundane night of work becomes something much stranger.

Somebody is watching you, and your grasp on reality is shaken. Descend into mysterious and terrifying places to uncover a dark history, and a more cryptic plot just beginning to unfold.

“The Rocket Stop Incident” is a truly unusual experience featuring a variety of atmospheric environments with chilling ambiances. An isolated gas station is only the beginning. Dark hallways, bottomless stairwells, and otherworldly structures await you. And you are not alone.


Read More: Best 3D Horror Games.


The Rocket Stop Incident on Steam

Lilly’s rescue

Lilly’s rescue

A really fun game.

Real player with 29.3 hrs in game


Read More: Best 3D Family Friendly Games.


Quite fun game and very cute game. Quite the short gameplay but if you are trying to get all achievements you might waste an hour or two on it.

Real player with 13.5 hrs in game

Lilly's rescue on Steam

Panda in the clouds

Panda in the clouds

Awesome game, the puzzles are greate! And the art is so cute!

Real player with 3.5 hrs in game


Read More: Best 3D Flight Games.


Great puzzles, I had brain cramps with the tornados.

Plus, it’s cute :3

Real player with 2.7 hrs in game

Panda in the clouds on Steam

JANITOR BLEEDS

JANITOR BLEEDS

JANITOR BLEEDS is a retro-inspired horror game set in an old arcade. A mysterious arcade machine called JANITOR beckons you to play itself, releasing a horrible force upon the player. The only way to survive is to keep playing, but the further you go, the more the events of the arcade game start to influence the real world. When your eyes are glued to the screen, who knows what might be happening right behind your back?

Features

  • Explore a mysterious arcade: The dark corners and hallways hide many secrets. Collect coins and items to progress in the game and most importantly, keep yourself alive. Immerse yourself in the atmosphere of an amusement arcade from the 90s, abandoned long ago.

  • Cursed arcade cabinet: Playing the coin-hungry machine affects more than it seems. Solve puzzles and open paths in both the arcade game and the real world to progress in the game. Just remember; the evil within the machine won’t make things easy.

  • Retro-inspired: The game is inspired by the video games of the 90s. The game hasn’t been made to look like a carbon copy; instead, it has been inspired by the visual style of that nostalgic era of gaming and has brought it to the modern standards.

JANITOR BLEEDS on Steam

Maskmaker

Maskmaker

After thinking on it for a few weeks, I’m going to say Maskmaker is not really a succesful game, and a big step down after A Fisherman’s Tale.

Essentially two games in one, Maskmaker divides your time between brief bouts of mask creation in a renaissance-like workshop, and then exploration of a series of empty puzzle landscapes in the tradition of games like Myst. It’s all very colourful, and you are accompanied by a ceaselessly chatty narrator.

The workshop segments are really good. Not exactly difficult, but the game throws in lots of tactile experiences that really make you feel like a craftsman. Chipping away a block of wood and then applying paint to it is extremely satisfying, and I only wish that these sections were longer, or required more thought than just following a plain diagram.

Real player with 16.1 hrs in game

This is a very good game (at 3.5 hours into it!). Of course, I will update my review if anything changes. I love that there is a substantial amount of gameplay. So many VR games are only an hour long. I’ve been very pleased to see this game has decent content and the puzzles are great! If you love exploring worlds and figuring out how to surpass obstacles, this could be your cup of tea! I did get to a point where I fell through the map in an out-of-the-way area. It’s a new game and these things can happen. But from what I understand, it’s an issue that will be patched, and the devs are offering a comparable savepoint so that those of us who it has affected can continue playing without having to start over (which I think is super awesome of them). I was able to get my savepoint and start playing again in less than 24 hours. Definitely recommend this game - but check the forum post about falling through the map and be aware of that location until it gets patched!

Real player with 11.4 hrs in game

Maskmaker on Steam

Childhood Fears

Childhood Fears

very hard but fun night 6 and 7 are the hardest

Real player with 6.3 hrs in game

10/10

graphics are sharp on ultra. Even with a bare house, you find yourself ignoring this as your head is spinning 360 degrees constantly. it is a horror but if a child suffers from this amount of monsters for seven days AND not sleeping, it would drive anyone to hallucinate. I could only get to night six but you can watch my walk through below:

https://youtu.be/i5mRHcmHFmk

Real player with 1.3 hrs in game

Childhood Fears on Steam

ACE COMBAT™ 7: SKIES UNKNOWN

ACE COMBAT™ 7: SKIES UNKNOWN

Ace Combat 7 is an amazing game aswell as a good return-to-form for Project Aces. One thing I like the most is the gameplay, no doubt out of all the Ace Combat games I’ve played Skies Unknown has the absolute best. It’s as intense and high-octane as running from a guard dog, the only difference being it’s actually fun. But everything else is sort of lacking, and pales in comparison to the older games. The story is kinda… Meh. I loved the whole suicide-squad-esque story it had going on during the 444 missions, but everything after that started to get kind of dull. The DLC missions are wonderful though, my personal favorite being Anchorhead Raid. The soundtrack is good albeit kind of boring (even Daredevil. They use the Daredevil motif in a bunch of the songs here and it gets boring very quickly. Or well, atleast in my experience), that is except Magic Spear! Magic Spear is absolutely amazing and I love it with all my heart.

Real player with 367.4 hrs in game

It’s a great game for anyone interested in Fighter Jets. Note: THIS IS NOT A SIMULATOR.

I’ve had plenty of fun flying around in a jet, taking out enemies left and right, it also has an interesting story, that is not at all confusing if you knowledge of the timeline prior to this.

The music is also amazing.

Multiplayer is kinda dead though with only two modes.

Real player with 94.8 hrs in game

ACE COMBAT™ 7: SKIES UNKNOWN on Steam

World War II: Underground

World War II: Underground

You had no plans of being a soldier. In fact, the news about the war reached you in a prison cell. But when the opportunity to use your skills for the right cause presented itself you did not hesitate to join the partisans.

It’s not like you had a choice anyway…

World War 2: Underground is an immersive first-person stealth game with a heavy emphasis on a non-lethal approach. Remember: for every dead soldier the occupants killed dozens of civilians, sometimes even more.

Perform various missions such as:

  • infiltrating and sabotaging weapon factories

  • destroying train tracks

  • blowing up bridges

  • assasinations of key figures

  • stealing important documents

  • gathering intelligence

  • and more…

Gather information about enemy shifts, patrol routes and best escape routs. Hide important tools during the day and then use them at night. Carefully plan your missions before executing them – remember that your life is not the only thing at stake.

Carefully sneak past the guards and use various tools to distract them.

or…

Disguise yourself as a civilian worker or even a German soldier and infiltrate the area from within.

In World War 2: Underground each mission will allow you to finish it in multiple different ways.

World War II: Underground on Steam

Gordian Rooms 1: A curious heritage

Gordian Rooms 1: A curious heritage

I enjoy the ‘Escape the Room’ genre because (typically) they run shorter, can be played in bursts, and involve pure puzzle solving. They are more relaxing than having a complex story to keep track of and success is rewarded. For me, a good Escape game has a variety of puzzles, different environments, and uses conceptual (rather than outright) clues which make me think. Gordian Rooms met all of my criteria and my only complaint is that it is over. I would have loved to play through a few more room before seeing the credits and hope that Crimsonite Games will consider another installment!

Real player with 11.8 hrs in game

This is a very good “Roomlike” game. The visuals are impressive (in fact they improve substantially as the game goes on- the demo is somewhat misleading in this regard!), the premise and setting are neat, and the writing can actually be quite clever.

Overall it is more challenging than the Room series; for the most part this is a very good thing as the puzzles are clever and complex. There are some “hidden clickable thing” puzzles, possibly about 50% of the interactables in the game- while I usually find these frustrating and bordering on unfair, the ones here I mostly actually like because it is possible to reason about where objects might likely be hidden. There are, however, a few cases where I thought the game did verge on being straight-up unfair (two or three puzzles to get to the ending, another two to get 100% completion out of maybe 25 total?).

Real player with 8.7 hrs in game

Gordian Rooms 1: A curious heritage on Steam

ULTRAKILL

ULTRAKILL

ULTRAKILL is a pretty cool robot, eh kills demons and doesn’t afraid of anything.

Edit: I call this webm “SHINING SPEAAAAAARRRRRR”

https://files.catbox.moe/ctzmr3.webm

––The Gameplay—-

See that trailer? That’s the sort of action you’re going to be pulling off when you get used to the flow of the game.

ULTRAKILL is made by a developer who knows his audience, and his gameplay design choices show it. In this early access build, you have an arsenal of five different guns with two or more alternate versions which you can carry all at once, and two different fists. They all have their unique uses. My favorite guns are the Marksman Revolver (which allows you to pull off a skillshot by hitting an airborne coin) and the Pump Charge Shotgun (which allows you to charge up the power of your shotgun and makes you explode if you overcharge, wiping out enemies around you). The variety of this game lends to the player being encouraged to swap weapons frequently to avoid the animations and fire guns faster.

Real player with 104.6 hrs in game

Absolutely one of the best FPS available right now. My personal favorite.

Taking influences from legendary games like DMC and Quake is a big deal and I thought that there is absolutely no way that someone can deliver that as a solo dev.

The game somehow manages to do that very competently. Quake influences are very obvious with a really amazing and skill expressive movement system that lets you build up insane amounts of speed and gives you even more freedom than Quake to zoom around the map, and a really smart take on the ID arsenal that I think gets overlooked when talking about this game. For example the classic way a railgun type weapon is handled in ID games is giving it a smallish cooldown while making it pretty strong. ULTRAKILL amps it to 11 and gives it about 10 (?) seconds of downtime and makes it BLAST. Every weapon is some sort of a variation of an ID arsenal counterpart, but amped to a crazy degree to allow for more skill and creativity expression and prompt actual gameplay choices on how to tackle every situation.

Real player with 75.0 hrs in game

ULTRAKILL on Steam