Super Worm 3D

Super Worm 3D

The friction of my hand against my willy provided immense pleasure to me when playing this game. This game gives me the urge to fry my hand in a deep fryer with how awesome it was. Very swag ! I give this game 10 Damn Daniels out of 10.

Real player with 24.7 hrs in game


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This game doesn’t have enough Mtn. Dew Baja Blast

Real player with 0.3 hrs in game

Super Worm 3D on Steam

Lockdown Hero

Lockdown Hero

A Collectathon Platformer with Farming mechanics, Lockdown Hero is a 3d platformer where you explore your surroundings,gather materials ,learn skills in order to combat the threat of a virus. Gameplay reminds me of early 2000s platformers and farming/gathering mechanics from games such as stardew valley and animal crossing. The premise of the games is quite simple really collect resources such as alcohol and toilet paper while evading or tackling the virus. The virus itself instantly kills your player as you come in contact with it thus you need to find alcohol which kills the virus. You then manage your supply of Toilet paper and alcohol in order to buy/trade with npcs throughout the map. Npcs may also send you to do tasks that reward you such as with unlockable skills,clothing and resources. Exploration is a must as the city is where you spend most of your time and need to take a boat in order to access the other areas. Controls of this game such as double jumping and dashing feels like any 3d platformer unlocking more of these skills greatly helps your movement ability. All i can say is that Lockdown Hero is an enjoyable game with many things to do and unlockable content justt waiting to be discovered

Real player with 25.7 hrs in game


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Pros and Cons

Pros

– Lockdown Hero is a game that feels like a completely new concept and not just a (good) recycled one.

– There are many side quests in this game next to the main quest.

– There is a casino with many mini-games to play where you can earn new equipment.

– You can learn many skills to access new areas.

– The progress system feels fair and is also rewarding.

– The game continues after you have found the cure instead of just rewinding time to before finding the cure.

– The game is one of the most addictive ones I have played in a while.

Real player with 9.0 hrs in game

Lockdown Hero on Steam

SATORI

SATORI

To start off, buy the game: it’s cheap and it achieves the zen experience.

That being said, while it’s certainly a very breezy experience, I feel like I could easily get tired of this game after only a few playthroughs - and I don’t want to be, the controls and game feel are pretty smooth and it does calm you down.

So, instead of a meditative experience, make it a meditative adventure.

More environment types, more collectible types (maybe?), maybe even tricks, some platforming puzzles, multiplayer (though be careful if you decide to implement text or voice chat - a few select assholes could very easily ruin the vibe), a zen soundtrack or the option to load your own music…

Real player with 11.4 hrs in game


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Nicely done.

I find myself coming back to playing about in the playpark for no other purpose than experiencing intuitiveness and a relative sense of lack of restriction. I don’t get a lot of time to game so I do so in bite sized chunks.

I hope it gets more support as a game and would like to maybe see other themed areas, maybe pseudo-naturalistic places, or one in a darker palette. Even a weather/day-twilight-night system might suit it nicely. I did think that the kind of system used in Superflight might work well, colouration and variability of light and map structural seed. It is totally righteous as what it was intended, a meditative solo experience although I could also see perhaps the occasional smattering of multiplay working as a sort of mutual thing, you could even play spacetag(without clutter or direct score keeping ofc). Arcing movements whilst running across walls might be nice, and perhaps some more adherence to some of the vertical objects, allowing low pressure wall runs on most surfaces (ie. not as strong as the main red walls). Maybe curved rails you might lean into. The mind boggles.

Real player with 11.1 hrs in game

SATORI on Steam

Lovely Fox

Lovely Fox

Oh, Lovely. You walk like an exotic dancer, and you clomp around like one too, making more noise than a Clydesdale as you scamper around the map. But you have those cute little fox feet and when you swim I see those paw pads! So a whole .49 cents USD well spent.

OK, you have an uncanny valley human face, and ginormous boobs, but you are brave. You swim, you run, you fall off of rocks. Controlling you is like steering a tank, but that’s OK. You live in a beautiful world. I have no idea what size you are because you are bigger than some flowers and smaller than others, but I’m pretty sure this game is a meme anyhow.

Real player with 1.9 hrs in game

This review was made based on an Early Access product (v1.4b), so some of these points may not apply to future versions of the game.

Over two years ago, this game popped on up Steam as “Coming Soon”. At the time, Steam didn’t allow much in the way of Mature Content offerings, let alone ones slanted toward “furries”. So I Wishlisted it, but the game never seemed to go live. Today, I found the game showing up in my Wishlist Sales page, “released” just a few weeks ago into Early Access. The reviews didn’t look good, but I had to give it a spin.

Real player with 1.5 hrs in game

Lovely Fox on Steam

MilMo

MilMo

I’ve played MilMo for many years, and I’ve always loved how bright and friendly the game is. It has characteristics and interesting details that never fail to make me smile.

The game runs really smoothly, with very immersive background music in all areas. The storylines that you can complete through questing are very in-depth and you’re always wondering what’s going to happen next in terms of the lore. My personal favourite is the Mice & Maniax adventure with the Mouse Resistance fighting against the Mad Scientist. Despite the fact that I think that storyline is not complete yet, it’s still a great one to play.

Real player with 265.1 hrs in game

I will edit this later explaining more:

I highly recomend for players to start in steam link their account from facebook

https://www.milmogame.com/tools/accountmanager.php

if you play on facebook you can get some awesome rewards inviting people (including heliticket and 1 mystery box)

join the discord from milmo https://discord.gg/KHN6Tft

there are many active players

there are sections to report bugs and players if something wrong

guides on english and spanish, etc

99% of the content can be done as F2P i played the game for years and just went premium less than a month ago

Real player with 101.8 hrs in game

MilMo on Steam

LandCombat:Ren

LandCombat:Ren

It’s a strategy game that focuses on ground war.

[Worldview]

The continental Tiracian has the Terra Empire and the National Union of Ren(Aron, Baekra, Cheollok, and Zili) is at odds with each other. The Continental War, which broke out as a result of the confrontation between the two camps, has decimated the power of all nations.

It served as an opportunity to make. The Royal Government of the Kingdom of ‘Baekra’ prevented the invasion of the Terra Empire in the Continental War.

It has consumed a great deal of financial and military power and has thus far been unable to exert complete control over the entire country. Each region and city in the kingdom of ‘Baekra’ is still trying to survive.

[Game Introduction]

Players start in a specific area, collect resources, produce a variety of units (trams, vehicles, etc.) and recruit heroes.

‘Unit Troops’ consisting of units and heroes are used to defend friendly forces and bases, or to expand friendly forces, with hostile forces in the region and unmanned tanks (UGVs).

Do not avoid battle. It gradually expands its power by occupying bases in other regions and forms a united kingdom. When the time is ripe, we will conquer the Terra Empire.

We welcome peace on a unified continent.

LandCombat:Ren on Steam