Sable
Sable is an incredibly enchanting game. Those who love self-paced exploration in a lovely open-world environment should not miss it. The artwork is striking, the OST by Japanese Breakfast is lovely, and there is just enough story and dialog to thread it all together.
This is a coming of age story. Played from a 3rd person perspective, you guide a young girl as she explores the world to choose a profession. There are collectibles, quests, and a host of landscapes (natural and man made). You travel by glider bike but can get off the bike to climb, run, jump, and glide. Some of the structures have puzzles which generally involve figuring out how to access all areas or collect quest items. The game has a very simple interface which is easy to use and provides a single area to view inventory, quest progress, maps, and settings.
– Real player with 61.1 hrs in game
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This really is neat little game. I say little, because in the current crop of openworld-games this really did feel little. The scope of the overworld and do’able things and quests, all feels manageable. I didn’t feel like I had to visit a million points on the map, or find 1000 “jembies” for different powerups all the time. Although it’s not completely devoid of this stuff.
I in particular liked how the UI is almost exclusively context based and doesn’t overstay its welcome when it is not needed. It’s just Sable and her world. That seems like a simple mechanic, but I really appreciated the clean screen.
– Real player with 27.4 hrs in game