Chasing the wind

Chasing the wind

A and D control left and right direction

W and S control up and down direction

Fly through a series of challenging and difficult levels, but if you touch anything, You will lose HP !

The game has a day and night system and a variety of different skins!

Chasing the wind is a casual level game and parkour game, accompanied by laid-back music, constantly flight forward. Faced with various obstacles, you need to consider the way to pass the game skillfully or flexibly. Of course, smooth levels are the fun of this game.


Read More: Best 3D Platformer Old School Games.


Chasing the wind on Steam

Fech The Ferret - a colorful parkour adventure

Fech The Ferret - a colorful parkour adventure

Fech is a pink ferret who enjoys running around and discovering new places. Lead him in his first adventure in the region of Marmocle, he’ll meet friendly animals to help out.

Inspired by high speed platformers and EDM, this colorful game will captivate you with its unique soundtrack and sense of flow. The gameplay takes place in interconnected zones, kind of like big thematic levels, but naturally jointed to shape up a small but nuanced open world. Inside these zones the player can parkour to try reach the end as quickly as possible by discovering new high-skill routes, or rather choose to take on the nearby challenges, such as ones posed by other animals and rhythm arae: these are temple-like cave levels entirely focused on rhythmic challenges while still adhering to the racing and platforming roots of the game.

Fech The Ferret especially caters to those who gotta go fast and would rather climb walls than do precise platforming, but you can also enjoy it at your own pace and explore this rich world in search of secrets, or perhaps chat with some Marmocleans.

The story starts as Fech gets woken up from a peaceful sleep by an earthquake. He hasn’t gotten to Marmocle by accident, but he knows barely anything about this land. Bothered, clueless and with a runny nose, he runs away from the forest and its evil pollen in search for answers and other animals. He will soon find one who will not leave his side, but we have yet to decide whether this peculiar round bird is a bliss or a menace for him.


Read More: Best 3D Platformer Parkour Games.


Fech The Ferret - a colorful parkour adventure on Steam

Rhythm Stars Climbing

Rhythm Stars Climbing

I finally cleared the whole thing without any upgrades. Fun game! I would love to see custom levels implemented if possible! Thanks for a good time!

Real player with 5.9 hrs in game


Read More: Best 3D Platformer Modern Games.


It’s not even working probably funny but can’t play it

Real player with 0.7 hrs in game

Rhythm Stars Climbing on Steam

Matrix Blocks

Matrix Blocks

Very fun game, start a little slow, good for kids and training ;) but after some levels the fun starts, I liked the shape that make you turn and move your arm and body. I suggest to developer to include new peaces formats for the next levels and custom songs, but it’s nice I recommend it

Real player with 0.2 hrs in game

Matrix Blocks on Steam

Desktop Man

Desktop Man

Im in love with this so fa. made my man dance to meltdown over 6 times now and im feeling a bit bad, lol

Real player with 17.7 hrs in game

App is really cute. Hoping that the application gets more traction, especially from mod creators. Also hoping for an update to support monitoring youtube music too.

Real player with 7.9 hrs in game

Desktop Man on Steam

Sperm Runner

Sperm Runner

Very good game for its price. You can play with a spore character avoiding shit.

Real player with 10.2 hrs in game

Do yourself a favour and don’t play this “game” even if you get it for free or something.

It’s the worst game I played so far this whole year…

Real player with 0.8 hrs in game

Sperm Runner on Steam

Vocal Space Shooter

Vocal Space Shooter

A game to feel and interact

A game where the player uses the musical notes and decibels of his voice to play

Vocal Space Shooter brings a deep feeling with the piano sound

An experimental way of using musical interact in games

We hope you enjoy

Features:

*Vocal Inputs

*Musical Interaction

*Piano Sounds

*Physics-based game

*Amazing effects and Colors

*Deep Space

Vocal Space Shooter on Steam

Giraffe and Annika

Giraffe and Annika

“Making happy memories with cat ears girl! ヽ(=´▽'=)ノ”

[1] Intro

Giraffe and Annika. This is a 3D rhythm puzzle adventure by atelier mimina. At the time of the first announcement, the publisher was UNTIES, but it appears that the publisher was later changed to PLAYISM. The background of this game is about Anika, the girl with cat ears. One day, she woke up and found herself on the mysterious starlight island(Spica). What adventure is waiting for her?

[2] Game Experience

Real player with 16.3 hrs in game

It’s okay for a game about drowning. I died probably a thousand times playing through the story, and can remember almost every individual instance that didn’t involve drowning in shallow water because I couldn’t find an object or surface to climb onto. Most of the non-drowning deaths were memorable in how brutal they were as game concepts, like being immolated when straying too close to insta-kill volumes like fire or crushed to death by falling boulders. So…definitely not a kids game?

In fact, I really grapple with the question of who I would recommend this game to. Not to kids, it’s too difficult. Not to srs gamerz, it isn’t difficult enough. Not to rhythm gamers because there isn’t enough of that content. Not to adventure gamers because there are no requisite adventure features like quest logs, maps, or a compass. Not to achievement hunters because the achievements are actual (“beat the game within 4.5 hours”) burning (“cleared every hard rhythm game on S rank”) garbage (wait until Dec. 24 or 25 for a Christmas achievement!). There’s also no combat, which is a plus for me, but… not being able to fight back isn’t fun either?

Real player with 12.2 hrs in game

Giraffe and Annika on Steam

Mr. Sleepy Man

Mr. Sleepy Man

Mr. Sleepy Man is a 3D Platformer/ Adventure game about interacting with characters. Since Mr. Sleepy Man is sleeping all the time, he’s not really in control of his actions. It’s up to the player to shape Mr. Sleepy Man’s sense of morality and decide whether this world is a sweet dream or a nightmare.

The main mechanic of Mr. Sleepy Man is the ability to interact with the world. This is a game where the consequences of your actions matter. If you decide to do something wrong or unethical, such as stealing the cash register from a local merchant, or breaking into a villager’s home, the characters in this game will remember that and treat you differently.

Mr. Sleepy Man on Steam

UNBEATABLE [white label]

UNBEATABLE [white label]

Initial impression after beating all the songs on Normal:

Game’s real stylish, but that can get in the way of playing it. Had several times I missed a beat either because there was so much going on screen I couldn’t even see it, or the camera was moving around so fast that the beat I needed to hit wasn’t shown until right before I had to hit it.

The blue enemies are obnoxious since you don’t know what the delay will be between the first and second hit until ~after~ the first hit, makin it kind of annoying to get right since some blue enemies need you to hit the second immediately after the first, while others have a noticeable delay between the two.

Real player with 9.2 hrs in game

I really wish there was a “Keep an eye on it” option for reviews.

This game looks great, has an excellent soundtrack, and the gameplay is there. There’s very little in regards to an actual one player mode - you start the game, it dumps you into a tutorial, then a single song, then it just lets you select songs without showing a story progression. It might be because it’s still a work in progress, I don’t know.

Edit 6/26/21: Please disregard the previous review I had posted; After playing the game a bit longer, I figured out that the counter is for the percentage of perfect hits that you score, based upon the amount of notes that have been played so far. THAT is why the value goes down severely when you miss something very early, and why it feels like you’re not gaining that much of a percentage back as the song plays on. It’s a very backwards/opposite way for the game to keep score of that, and considering a lot of other UI design choices, it might be intentional. I haven’t figured out the formula, but it assigns a different value to Great and Poor hits.

Real player with 5.0 hrs in game

UNBEATABLE [white label] on Steam