Psychonauts 2
I’ll start this off saying I have basically no nostalgia for this series. I got into it literally days before this game released and my god was I missing out. The first game was wonderful and incredibly charming, but this one? Absolutely phenomenal. I don’t play games a lot, as I have trouble focusing on them and get bored easily, but in this game I was completely engrossed the entire way through. The story, the characters, hell, even the environments and overall feel of this game are all top tier. Definitely one of my all time favorites now, and I’m currently slowly working my way to 100%. Double Fine has absolutely outdone themselves with this title.
– Real player with 56.3 hrs in game
Read More: Best 3D Platformer Singleplayer Games.
This game is the sequel I waited over a decade for. The first game was one of my favorite platformers when I found it, and when I had heard there was a sequel coming, I was READY. Now, when I had heard this game was coming, all I wanted was a follow-up to the cliffhanger from 1 (and Rhombus, after that came out). It could’ve played the same, and I would’ve been fine. HOWEVER, not only did the story surpass my expectations of what they could build off of from the world the first game created, the gameplay received so many major improvements. Each power was improved, and could be leveled up after unlocking. New features left and right, each of them incredibly useful and creative. Mental cobwebs were replaced with collectibles that were much more fun. And the devs are always listening to feedback, and that meant so much to see. Given the game’s themes and the target demographic, it deserves that accessibility and attention to details and playerbase. This game blew me away, and while it will never replace the original, it certainly lived up to it.
– Real player with 37.9 hrs in game
Space Hole 2020
Thank god I am not epileptic
– Real player with 6.1 hrs in game
Read More: Best 3D Platformer Colorful Games.
I’m trying to determine the best way to describe Space Hole 2020. Not necessarily a game, exactly. At least not in the way the equally amazing Space Hole 2016 and Space Hole 2018 were (in one opinion.) More the culmination of the reversal of everything the YEAR 2020 has turned out to be. It’s as if all the misery, pain and loss of Year 2020 was thrown into the air, but instead of falling, everything that made Year 2020 so awful converted into the various objects of their opposing beauty and wonder, music, color and art for gamers to explore and enjoy as Space Hole 2020. What you’ll quickly discover is that Space Hole 2020 is almost equally game and art installation (though not in a pretentious, scary or off-putting way,) And the music is a world of its own, and you likely find yourself as much experiencing the music as listening to it. Simply beyond description (which, I suppose, is a reasonably good description for the game in general, if “indescribable” can technically be used as a description.)
– Real player with 4.3 hrs in game
You Must
PRO: I was recommended to play this game from Emika Games and I’m really glad I did, I thoroughly enjoyed it! The puzzles are easy enough to figure out, just make sure you check everywhere. Some of the locations for numbers and notes are cleverly hidden. The jump scares are amazing and quite literally had me screaming like a little girl. LOL Overall the story is easy to figure out if you read the notes!
CON: Really my only complaint with the game is the “Bully” outside the building has severe small PP energy. He chases you non-stop and your only hope to get away is to get in the building. You can not hide from him or distract him. I personally think this would add a good and fair element to the game if you could. The ladders would sometimes bug out and not allow the player to climb up them, which is a problem when you’re trying to escape the “Bully”.
– Real player with 2.2 hrs in game
Read More: Best 3D Platformer First-Person Games.
So this game started out slow but quickly picked up speed and became quite enjoyable. The threadbare story isn’t outstanding but I think it’s only there as window dressing. The star of the show here is the sudden scares that lurk around corners and down dark hallways! You Must also has some good puzzles that had me stumped a couple of times and there’s even three possible endings I believe - two of which I managed to get in my two-hour play through. The visuals aren’t anything spectacular but it’s got some good sound design. I didn’t experience any bugs or glitches. For the asking price, I can recommend this one!
– Real player with 1.9 hrs in game
Grayscale Memories
Aesthetically, this game is gorgeous. The soundtrack flows well with the ethereal artwork. The dialogue is where it falls short as it can be pretty juvenile in a way that feels heavy-handed despite the game’s attempt to be seemingly abstract and thought-provoking otherwise, although if you have played JRPGs, then this is par for the course and can even be endearing to a degree as you progress.
Despite the ostensibly heavy subject matter, this game is far too short to convey any real depth on the topic of death and the afterlife. I had hoped to glean something about who the characters were in life, but of course that was expecting too much given the brevity of the story. The remaining problem is the conclusion is abrupt and nonsensical after the buildup throughout the game, leaving a rather anticlimactic sense of frustration on my part. As this is Early Access, it’s possible the “ending” will be expanded according to the informational post. If that occurs, I will update my review accordingly.
– Real player with 1.2 hrs in game
Shady Part of Me
Within the first 10 minutes of play, I fell in love with this game. I had no expectations and was hesitant to take on a ‘platformer.’ It has elements that reminded me of Limbo (avoiding dark stuff but without the monsters) and Little Nightmares (directing a faceless child through a surreal landscape but without the monsters). I am most reminded of Iris.Fall which also focuses on a child’s journey and uses shadow play as part of the game mechanics.
For me, Shady Part of Me is better than all three of those, put together. It is a journey of self discovery and overcoming fear to become your true self. The narrative is told through ‘self talk’ between the child and her shadow (her light and dark sides) and an outer voice that offsets the self doubt and provides encouragement. To be honest, I missed a lot of the narrative because I was so enchanted with the landscapes, the creative puzzles, the music, and the style. As far as platforming goes, I did not struggle. The game is fairly forgiving and has a rewind that lets you re-do a mistake (rather than having you die and start a sequence all over).
– Real player with 27.6 hrs in game
Shady Part of Me is a cur artistic puzzle game about a little girl who stuggles through life. Being afraid of light, or afraid of beeing seen, is one of her issues. As such, she cannot walk through brightly lid areas in the game. Her shadow can only live in the light and there you have a nice twist on the both 2d (shadow) and 3d (‘real’ world) puzzle elements in this game.
Both the girl and her shadow needs to traverse through a quite large amount of small maps and are both controlled independently of eachother. The girl has to walk in shadows, not being able to enter brightly lid areas, while her shadow must walk and jump on shadows cast by the environment. They have to work together to move boxes and turn levers to make the way clear for each other and reach the end of each map. On top of that, there’s some dangerous things going on in the shadow world.
– Real player with 12.7 hrs in game
Papo & Yo
Overview
Papo & Yo or Father and I markets itself as a puzzle, action, platformer set in a dream world of a Brazilian favela. You play as Quico a boy who has to help a monster who has a strange addiction to poisonous mushrooms that enrage the beast upon consumption. The only way to temporary calm down the monster is to feed him some blue, rotten fruit. Following the advice of a mysterious girl named Alejandra, you must navigate the favela by manipulating buildings with chalk magic and bring the monster to the temple to cure him of this unfortunate addiction.
– Real player with 6.7 hrs in game
Good story alone isn’t enough to make you cry
Papo&Yo is a puzzle platformer with a good good which sadly doen’t excecute first two aspect very good.
You play as the buy names Quico and must find a way how to deal with a serious which i’m not going to talk about because that’s the point the story. What i can say is that it’s pretty similar to Rime story-wise, but excecuted not as good as that game.
At first the puzzles seem fine, but after some time they get boring because the principle is the same and you usually need to repeat same actions again and again. There are good and fun puzzles, but maybe half of the puzzles are either frustrating or time wasting.
– Real player with 6.7 hrs in game
Frame of Mind
The term ‘Non Euclidean’ gets thrown around a lot these days in the puzzle game world, but after seeing this game & its unique monotone art style recommended to me in a YouTube video. I couldn’t resist.
Turns out it was free too? WHAAAAT?
Anyways, back on track. Loved the feel of this game & I hope it gets expanded upon in the future with more levels (or possible achievements?).
The Art Style really sold me here & the gameplay truly backed it up.
The team did a fantastic job & Iook forward to future projects big or small.
– Real player with 1.3 hrs in game
This is a great little game. Requires some thinking outside the box, not as much as some people say but it’s more innovative a puzzle game than most of the portal clones.
The graphics are fun, work really well and allow things to be turned on their head nicely.
Took about 40 minutes to complete (the other 25 was idling).
It lacks a story, the soundtrack is nothing and there’s no narration. For those not bothered by that sort of thing, there are very few downsides to this game.
I’d pay for a sequel to this.
– Real player with 1.1 hrs in game
Skotos
If you’re okay with banging your fists on the desk and waking up your small rural city this game is completely for you.
This game is actually pretty good (gameplay wise) and it’s completely optimized
It ran at 60+ FPS with my ryzen 3 3250u and 4GB Ram (impressive I know) on ultra
The only real issue is the lack of VSync but other than that it’s great
I didn’t expect the skinny light stealer (I named her Felicia) to just pop up. I didn’t know she existed.
The clown was expected (Literally the first thing you see, Menu screen.)
– Real player with 2.9 hrs in game
Curator page here-- [url] DaRevieweD #133 [/url] -- [i]New review every Weekend[/i]
“An Idea That Sounded Good on Paper…”
https://steamcommunity.com/sharedfiles/filedetails/?id=2604181639
Here’s The Thing:
You’re a nobody. And you’re stuck in a nightmare with nothing but a lantern! Conquer your phobias, see a few feet around you and find your way to the structure lit like a Christmas tree~
[+] PROS;
:) GAMEPLAY~
– Real player with 1.3 hrs in game
Fumiko!
As far as platfromers go this one is quite unique and extraordinary. First off its 3D, usually we have 2D pixel platformers, but with Fumiko we have a beautiful but abstract environment.
The game looks and feels great, it handles pretty well and every minute spent ingame is a joyous one, this game really is a unique platformer well worthy of it’s price tag.
The backstory or actual story of the game is rather complex and as you play it it starts to make sense to you, first off you play as a Female A.I who doesn’t know who she is where she is or what her purpose is, and that is where a fun feature comes in, something not always present with platformer, exploration; To put it simple it’s pure fun and entertaining. our region is some form of virtual security network mainframe that we get to explore, a lot of detail and creativity went into creating the perfect atmosphere really going the extra mile to present us with a form of authentic of what it would be like to explore a system in such a sense. The music really adds to every function of the game, enhancing it and setting a tone that really just soothes you into the game.
– Real player with 41.0 hrs in game
Where to start? The art. The aesthetic. Fumiko! is at once a simplicity and a pleasure to behold. Its low-poly style conveys exactly as much as it needs to, and its vibrant colors illuminate the world in a beautiful and satisfying way.
Meanwhile, the music is always on point to convey a great sense of atmosphere. Are things chill? Got it. Panicked? Also got it. Focused? Warm? Somber? Check, check, check.
The story is revealed in bits and pieces, sometimes through collectibles called memory fragments, other times through dialogue, sometimes simply through the aesthetic of each world. It is chilling, disturbing, familiar. It conveys grand and simple ideas in their turn. It asks the hard questions. It presses us about identity, artificiality, alienation, will, and many others.
– Real player with 15.0 hrs in game
KOSHMAR
KOSHMAR Gameplay PC | Horror Game 2021
https://www.youtube.com/watch?v=iI2oWX3vF6I
– Real player with 0.5 hrs in game
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– Real player with 0.2 hrs in game