Sonic Generations Collection
How do you define a good Sonic game?
The series was struggling with the right answer for this question. The Sonic Generations attempt was one of the last possible calls for SEGA to do things right and… they succeeded! This game single-handedly revived the franchise for me and gave me the kick to check out the old classics for the first time (I’m the Dreamcast Kid). This game is really this good!
Imagine that the famous band tries to set up “The Best of…” album. They take one song from each previous album. Some of those releases were horrible and you think: “Remaking this track is a bad idea! This was a dark age for this band!”. You are relieved when you notice that the “that one” dreaded song sounds so new and fresh! Even more… you notice that every song has one version for the original vocalist and second for the new one that came into band recently. This is Sonic Generations in nutshell. They took a level from every single game in the main series and remade them to fit for both: the old and cute Classic Sonic with 2D gameplay and the Modern Sonic with the boost mechanic. Fear Sonic ‘06 no more! Crisis City in this game better than ever! And you can cure your PTSD from the Silver boss fight here! Don’t like him? IT’S NO USE! He will suffer and you will be satisfied!
– Real player with 117.3 hrs in game
Read More: Best 3D Platformer Fast-Paced Games.
This game is short and story is cheesy, but has a lot of replayability due to multiple routes each zone has to provide a unique experience for the player. This invites them to explore new routes and experiment on which route is the shortest and best to present a satisfying experience of “Going fast.”
You play as Classic Sonic, which represents Sonic’s origins as a 2D game, and play as Modern Sonic, which represents Sonic when he transitioned into a 3D game.
Classic Sonic incorporates all of Sonic’s moveset from Sonic 2 and Sonic 3 & Knuckles and plays like how he is back in the Genesis era, but with modern controls. Classic Sonic’s zones are played in 2D setting, but the environment has a 3D look.
– Real player with 52.7 hrs in game
Escape This
For this one, I got along with a much more beautiful review written by Maxtimot here - basically, this game probably won’t make it on Steam for much time.
It’s utter crap and yeah, as he said better than me, it’s like when some indie guy has Unity (personal edition) and doesn’t know anything about it.
The game itself has five achievements which can be obtained within 10 minutes (they require you to pass a level or to die, or to die 5 times..) and apart from that, it’s completely fucked up.
The hitbox is insane, but let’s go from the beginning.
– Real player with 11.8 hrs in game
These days, although it may be sad, the moment I see something created with the Unity engine, I can already assume it will be a basic bare bone game that will look ugly and (if you are lucky) be almost playable.
So, what is there to say about this? Well, not much, because it’s another one of these games that feel like they had been done by students trying to make their first game. And while it is fine for students to do that, it’s a bit sad that they would think their game would be good enough to sell on Steam.
– Real player with 6.3 hrs in game
Carmine Impact
Formerly known as Project Crimson, before our friend Destin made this game!
Carmine Impact is a new, fast-paced arena shooter by HarpNet Studios! Carmine brings you the best of an era gone by, with a modern twist (and cute anime girls)!
Such features include:
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Anime girls! (soon!)
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Multiplayer!
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A full map editor, on the fly!
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Lots of unimplemented features! (haha.)
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SPEED
Note: we’re too dumb to make macOS or Linux builds at the moment, so only Windows builds for now. Sorry!
Proudly powered by Cardboard, based on the fantastic Cube 2 engine!
Read More: Best 3D Platformer Multiplayer Games.
A Hat in Time
Favorite game.
I just want to give kudos to Pascal Michael Stiefel for the music and the integration of music into the game.
Different parts of the forest for instance have different themes, and it changes as you move between them. You get a bouncier version if you drive the scooter, but most of all the linear levels have music that escalates as you make it further in the level, and he’s invented a new genre of music, music that makes speed running levels feel satisfying!
11 out of 10.
Also, kudos to the art design. Kudos to the level design.
– Real player with 634.4 hrs in game
Such an incredible and cute game!
When I first started playing A Hat in Time, it kinda threw me back into the PS2 era of epic platformers and stuff - collecting things and reaching the areas as per usual. I really love all the areas and map designs, as well as all the cool characters.
The OST in this game is remarkable and it really just gives you more to the entire level design, y’know good vibes and stuff. Unless you’re like… Somewhere else, eerie place maybe? Everything about this game is so cool and good and it’s super fun to play it with friends. The DLCs are amazing, too!
– Real player with 112.6 hrs in game
Sonic Adventure DX
What a game! As of this evening, I have unlocked every single Sonic Adventure Steam Achievement and had a blast along the way. Through my almost two years of playing SA1, it got me through the lesser parts of 2020, got me back into retro games, got me into collecting for the Dreamcast, became one of my favorite games and made me realize just how much I love the Sonic franchise and how awesome a franchise it is at that. Most importantly, its energy and willingness to try a lot of different things made me view games the way I did as a kid: they don’t always have to super artsy or mature, they can also be a sincere attempt to take you on a wild, fun-filled adventure.
– Real player with 132.9 hrs in game
Literally the best Sonic game, hands down. Download some mods to make it look better, but the game slaps just like it always will.
– Real player with 94.8 hrs in game
Sphinx and the Cursed Mummy
I’ve been eagerly awaiting Sphinx and the Cursed Mummy since it was announced for re-release on the PC by THQ Nordic, it looks and feels just like I remember, however, on a 1440p monitor, the GUI elements are extremely small. It’s good that they don’t stretch unnaturally, but the subtitles and button display are quite small and currently have no options to increase them. Developer Swyter has confirmed on the Community Hub that this will be fixed. I’ve only experienced one minor freeze so far, but I think this happened when my Xbox Controller suddenly became disconnected from the computer.
– Real player with 49.5 hrs in game
Well this has been a long time coming. This game brings back so many childhood memories. My biggest question is WHERE IS THE 2ND GAME!!! A second game needs to be made. Alright enough ranting for part 2 let’s get into the review.
Let’s start with the pros:
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Beautiful graphics
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Very solid story line
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Simple and easy controls
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Not too difficult (Gameplay wise)
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Excellent music
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Very fun overall
Now for the cons
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Very short (Completed it in almost less then 12 hours)
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Very little to no voice acting
– Real player with 41.9 hrs in game
StratoBash
Well now… this is certainly a strange one. Now, I’ve been a fan of Phr00t’s games for a long time now, and have played most of them. Going into any of them, I know to expect some surreal procedural weirdness, which is something that I really like but that most developers dont seem fond of doing (which is a shame). I can think of only a few that are willing to make this sort of thing. Phr00t though is one of them, and this game doesnt break the trend of creative bizarrity.
How do I even describe this one? Okay. So, think of Smash Bros, right? Nintendo’s wild fighting game, where instead of smacking your opponent until they pass out, you try to knock them off the stage to score a KO. Well, it’s like that, except in first person, and you punch eyeballs, except instead of punching you sorta throw rocks kinda? And it’s all procedural and you have an inventory. Sometimes there’s a boss or you solve a riddle, because why not.
– Real player with 2.3 hrs in game
game where you throw stuff at eyeball dudes. i had some issues with the vr mode but its a funny game for 4 dollars.
– Real player with 2.0 hrs in game
Trackmaster
If you want a unique arcade / combat racer with close to infinite variation to play with your friends, this game is for you. There’s nothing quite like it to my knowledge. To give you an idea I would say it takes some inspiration from games like Trackmania and Mario Kart, but with it’s very own elements and feeling. Maybe best of all: randomized tracks!
A truly random track generator with different scripts (you can chose which ones you want in a session, or even make your own) and blocks means that you will never have to play the same track twice, no matter how much you play! It’s a huge part of the charm of this game. The variation is amazing and also means that the route isn’t always obvious as the generator sometimes creates ones that a human most certainly wouldn’t. Each randomizing script offers it’s own kind of challenge. Without spoiling too much there are also some very unique blocks that you wouldn’t think you’d find in a driving game, like stairs (!), huge spinning screws and zeppelins that you drive on to name a few.
– Real player with 449.7 hrs in game
Great fun, and it’s almost three games in one:
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Multiplayer madness with a bunch of crazy power-ups.
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Time Trial, either the campaign, or the daily challenge with a new level every day.
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Just chill out and play by yourself, perfecting your technique without any stress involved.
The random levels make it easy to say “just one more” after each level… Unless you hate arcade racers with a passion, this is worth trying out. :)
– Real player with 115.5 hrs in game
Traverse The Void
Traverse The Void is an action/adventure VR game about climbing, spelunking, and using your unique terrain deformation tool to creatively overcome obstacles. If you are feeling creative, challenge other players by building levels full of obstacles, enemies, and dangers using the in game level editor.
Terrain Deformation Tool
The Terrain Deformation Tool is a core mechanic of the game. Using the tool allows you to destroy or add to the terrain in order to overcome obstacles in creative and unique ways.
Level Editor
The Level Editor is where you build levels for others to play. The editor is built on top of the terrain system, and is designed to be intuitive and enjoyable in VR.
Traversal
Traversal is core to the game. You climb, jump, and more in order to navigate challenges built by other players.
Enemies and Obstacles
Players build spaces for other players to explore and survive. Add enemies and obstacles to these levels to add further challenge and surprise.
Want More Info?
Join the Discord community to offer feedback, share ideas, chat with other players, and share your own levels.
Teknedia
Teknedia is for the realest of gamers.
Most fun I’ve had with a game in a long time, you can pick it up for the first time and then the competitive fuel of seeing the leaderboard after every level drives ya to keep trying to beat your time
– Real player with 31.8 hrs in game
More than worth the money, one of the most fun precision platformers out there.
The controls are tight and the levels are a blast to play through. There are a few hiccups here and there but nothing that seriously detracts from the overall experience.
10/10
– Real player with 28.9 hrs in game