Carly and the Reaperman - Escape from the Underworld
Review changed to positive after returning to finish the game.
Our initial few hours in the game were plagued by controller issues: the PC player’s controller would periodically stop working.
What we managed to play we loved though, and after returning a few months later controller problems seemed resolved, and we got through several worlds worth of excellent levels.
Another break happened when my headset needed warranty repair (not this games fault!), and when we came back again our progress was stuck. New worlds wouldn’t open up, and the hub NPC’s dialogue was back at the start of the game. Our progress was all saved; every level we entered correctly showed all the collectable fireflies were still caught, but we had to play through every (now empty) level again in order to advance the story.
– Real player with 21.4 hrs in game
Read More: Best 3D Platformer Puzzle Platformer Games.
My wife asked to write the review for this one:
“Carly and the Reaperman is even more fun than the trailer suggests! I had the happiest of times playing with my husband. His platforming skills made him the best choice for Carly and I played as the Reaperman. With its beautiful art style, increasingly elaborate level design and a seemingly simple, yet very poignant narrative, Carly delivers one of the most creative VR experiences that I have ever played.
That being said, it does have some flaws. Several glitches in the game resulted in lost progress, forcing us to repeat some of the most difficult levels. In one instance, we found a way to cheat through some pixel perfect platforming just to avoid having to repeat the entire puzzle for a 2nd time.
– Real player with 13.2 hrs in game
Come with Me
Awesome game, speed run going up in about 7 days when I can make a category. Lots of fun, even though it’s a short game its worth checking out. There was a little glitch here and there but nothing game breaking. The concept of one player being taller, square and allowing the other player to jump on their head and carry them around, and the other being able to fit into smaller spaces and not be able to walk through water is amazing. It would allow for a lot of different puzzle ideas if it was a little longer I feel there was a lot of things you could do. Like maybe having the smaller player go through a tunnel and push a button to let the other player through or something like that. It could also allow for more world focused elements that slowly combine and get harder over time as the mix and combine. Of course all of this is assuming there will be another version, witch I hope for, but I understand how long it takes to code something like this.
– Real player with 1.6 hrs in game
Read More: Best 3D Platformer Online Co-Op Games.
About
2 monster, solving puzzles
What I like about the game
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it’s cute
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Good game design
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co-op game
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Puzzle solving
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nice free game
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Easy Achievements
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simple and nice story
what i don’t like about the game
! The ending
- no replay-ability other than completing achievements
Others
- Over all it is a fun short game and both me and my friend played it! game was played and streamed on https://twitch.tv/execell_is_here and https://twitch.tv/zzimi_here
– Real player with 1.6 hrs in game
Gelly Break Deluxe
I was sponsored to play this for a few hours with a friend, we really enjoyed it and will likely stream it some more. It’s got a clever co-op mechanic and the map design was fun and the soundtrack was also great, though sadly I couldn’t even find it on YouTube. We had a few issues with remote play but it did work and presumably that isn’t an issue on Switch either. Good fun :)
– Real player with 2.6 hrs in game
Read More: Best 3D Platformer 2D Platformer Games.
My Review: https://youtu.be/-Ueu03A11gY
I’m already a big fan of 3D Platformers, but one that adds in a twin stick shooting mechanic is not only unique but proves to be a ton of fun! As of writing this, I’m less than halfway through the game, but as a big fan of the genre, this one is doing a lot of things I like already.
There’s beautiful and vibrant graphics, fun boss battles, interesting platforming challenges and of course, a little bit of bullet hell shooting thrown in to mix it all up. The switching mechanic (switching between the 2 main characters) is very interesting as well. While this has been done before, the developer has gone out of their way to implement it so that it pulls double duty being able to break glass, shields and other assorted things.
– Real player with 0.9 hrs in game
Trine 3: The Artifacts of Power
This review is relevant to all the Trine games(so far) in regard to themselves, and how they fit into the whole Trine series. I’ll try to be as thorough and clear as I can. I’m also one of those players that cares about the story just as much as the game play, so I’ll also be mentioning that. Bear with me, please. (One thing they all have in common: the artwork and music is out of this world)
Trine 1
I liked Trine 1 because of the gravity of the story and because of it’s relatively good game play and good puzzles. Story wise, it was dark and rather heavy, but for a game like Trine it was good since it kept me focused and in anticipation of the happy ending, which was all the more satisfying. The story wasn’t very involved though (meaning you travel to one place, get a clue, then basically go to the next place while fighting monsters), so that was pretty much the only thing I wish they’d done better. Still, to me, it felt a lot more as if I was in there with the characters, on my way to defeat the forces of darkness.
– Real player with 40.2 hrs in game
achievements
achievements are short and sweet: finish this, collect that - nothing terrible or hard
why it is so bad?
check the rating of other Trine games. they usually get universal acclaim or overly positive reception. their Steam ratings are varies in 85-95%% rank, which is insanely good. however Trine 3 lacks this and its rating in 60-70%%. why so? what did contribute towards such negative review? ohh, the right answer, as always, lies in monetary direction…
– Real player with 16.1 hrs in game
Breaking Box
“Even a little box can travel through the world!”
Breaking Box is a joyful multiplayer party game in which you will play as the adorable box ninja, play with other boxes from all over the world, or using the Stage Editor to create numerous amazing maps!
Play Together or Compete with Your Friends
Challenging stages or competing with your friends in maps that allow 2-8 players to play together online.
Street Battle, Space Run, Track Racing, Coin mode, Team mode or even Survival Mode…
All kinds of maps and stages for you in the game, there is no chance to get bored!
Stage Editor to Create Your Own Fun Map
Got a brilliant idea? Much more genius than the built-in maps? Here! You do it!
Use the Stage Editor to easily create and share your own maps with other players online.
Play in the uploaded maps by yourself or compete with others. Or just enjoy the view. There is no limit!
Our players have already designed over 300 maps in the early test!
Climb Higher on the Scoreboard
Do your best to climb the Scoreboard in a nanosecond-level competition!
Learn from the best players with the Ghost record function. Find out their best move or secret path!
Numerous Skins to Create Your Favorite Character
Beef Burger, Moonlight Warrior, Fat Kitty, Angel Curly… all kinds of skins for you!
Journey in a Playful Fantasy World
Float in the space with the moon smiling at you. Clashing with each other in an arena made of clouds.
Pigeon that faints. Robot vacuum that shows affections. Vanishing kitty floors… It’s such a fantasy world!
PHOGS!
Excellent game of its own right but as far as games you can play cooperatively with a small child I think this might be, like, the best I’ve ever played. Was a little hesitant to pick this up at full release price but my daughter has been harping on me since we played the demo and I am happy with the decision. I have a 3 and 5 year old. Phogs’s fun and bright art style gets them excited enough to talk about throughout the day, with puzzles and gameplay that challenges without frustrating. It’s the nature of cooperative play which takes Phogs over the top for me. You can use a two controller scheme for couch-cooperative teamwork or a scheme where each controls both phogs, to help guide younger players. Either way you can help steer each other in the right direction while both are totally playing the game. Everything about it is executed well; controls, art, sound, music, gameplay. The devs definitely had a strong vision, with the talent and resources to execute it.
– Real player with 41.0 hrs in game
The Good:
This is a very fun game to play with another person in co-op.
There’s a variety of worlds and levels and for me and a friend, one complete playthrough took us about 9 hours.
The puzzles are fun and do not feel like they’re too challenging, nor does it feel like the objective of the puzzle is hard to understand.
I would not recommend playing solo as controlling both ends of the PHOG is a little tricky.
The Bad:
We ran into quite a bit of bugs while playing over online co-op with items not appearing or not showing that you’re holding an item.
– Real player with 18.9 hrs in game
The Smurfs - Mission Vileaf
The Smurfs - Mission Vileaf is a fun game, I picked the game for curiosity since it was never mention in steam, Is not a kids game, its a 3D platformed that can be enjoy by kids or adults that already know about the Smurfs like me.
Gameplay wise, is a slow paced 3D game, where you need to go from point A to B, however it allows you to explore the area for collectables, clear from contamination and fight enemies. It also burrow a aspect from the Metroidvania Genre where you get new abilities that open new areas for collectables to get and contamination to clear, not as fancy as them but still something neat.
– Real player with 26.9 hrs in game
The best Smurf game you’ll ever play. Might not be the greatest of claims considering some of the Smurf games that have come before it, but this is genuinely a fun and rather unique platformer. This is definitely up your alley if you like Smurfs, doubley so for the fans of the classic TV series. The Smurf village is your hub, and the game offers plenty to discover and explore as you go along. You use the Smurfizer to spray down plants and unlock areas, collectible items, and other characters. The device itself gets new movesets like sprinting, gliding, stomping, and sucking up small enemies/items. All of which are upgradable through the items you collect, giving you incentive to return to older areas when new abilities are unlocked or upgraded. You get to play as Hefty, Brainy, Chef, & Smurfette, interact with other Smurds like Papa Smurf, Handy, Lazy, Grouchy, etc., and the game even offers the ability to play co-op. There are also three levels of difficulty and the game has optional collectibles whose difficulty ranges. Similar to star hunting in a Mario game. The actual platforming is very fun, and never gets boring. My favorite level is the cooking school one, as that has some great platforming sections. Great game to play with family and friends or solo, the game took 15+ hours to beat, and I’m not even at 100%. Great game for fans of the Smurf series and anyone looking for a fun 3D platformer to play.
– Real player with 16.9 hrs in game
Amazing Chicken Adventures 🐔
I love the game, I think it should have tutorials for newbies. Otherwise, the art is cute and game play is good.
– Real player with 0.4 hrs in game
Bob Was Hungry
I really love this game!
Bought it in sale for only 1 euro, but it’s totally worth the 10 euro’s.
It’s a cute and challenging platformer, which starts easy so you can learn the simple controls and basics, but gets (insanely) difficult pretty soon.
I especialy enjoy playing this with friends in co-op mode, which can be done with up to 8 people. There are multiple ways to play co-op, including racing against each other or shared death, but most of the time we’re just trying to help each other get to the end, preferrably with ‘the bottle’, that unlocks the hard mode version of that level. Those hard levels are really nightmare worthy and I’m very certain that I’ll never beat them in my own, if I’ll beat them at all. But the normal levels are fun and challenging enough. And there are a lot of them: 5 area’s with around 18 levels each (depends on the area). I’m now somewhere in the fourth area, a tropical enviroment, thanks to co-op mode, and after a lot of playing hours, and a lot of deaths, because - warning!- you die A LOT. If you don’t like that, don’t buy this game.
– Real player with 82.5 hrs in game
I am finally through.. At least on normal difficulty…
Let me give you some honest words on how it was.
This game begins with easy levels but gets very hard very soon.
Near the end its really just “die and retry” until you finally manage to make it through.
As a SINGLEPLAYER experience I can NOT really ENJOY nor recommend this game.
Its simply too hard - Levels are long and unforgiving, you’ll always have to start over from the beginning.
There are NO CHECKPOINTS what so ever. You wouldnt even be able to practise a jump because of the long way it takes to even get there.
– Real player with 21.9 hrs in game
KeyWe
Amazing game. Fun to play with your significant other or a close friend. Requires just the right amount of teamwork where you need to do a level a couple times or more to complete it if you’re going for all the achievements. Overcooked vibes, controller recommended.
This game however, gets a down vote from me due to the TERRIBLE, COMMON, AND MAJOR GLITCHES in this game that completely ruin the experience. Boxes sometimes will not move when you run into them, ruining your time on a level. Boxes sometimes cannot be pulled when you try to pull them multiple times, ruining your time on a level. Dashing will glitch out and make it so you cannot dash anymore for the remainder of the level unless you butt-drop - doing exactly the same thing when you try to dash again, ruining your time on a level. Mail sometimes being thrown into mail slots make it in the mail slots but don’t count towards score, ruining your score on a level. Buckling up the mail while it’s being fed sometimes glitches out completely and makes it so you can’t feed the animal or finish bucking up the mail - making it so you cannot complete the level at all.
– Real player with 15.4 hrs in game
KeyWe is so good i really recommend anyone that likes interesting and thoughtful co-op experiences to give this a try, it’s a truly unique experience. Even though it stands on its own if i had to compare KeyWe to anything I would say the closest gameplay loop is that of Overcooked where you’re trying to complete a common objective and need to work together in order to achieve it. various things need to be done in order to reach that goal and you’ll have to decide quickly who is doing what tasks. If you work well with the person you’re playing with this obviously makes things a lot easier to manage.
– Real player with 13.8 hrs in game