Synthrun
The tutorial levels had me intrigued, but the subsequent levels made it clear to me that this game is clearly lacking a lot of development and should still be in beta.
-
Core mechanics are fine, but at times can lack polish
-
Jumping is broken, and the window for jumping is so small that the last chance jump mechanic is actually a safer bet most of the time as it brings you closer to the next platform and widens the window if you have quick enough reflexes.
-
The walkable platforms are a mostly useless mechanic as the only real way to use them is to just keep running.
– Real player with 1.5 hrs in game
Read More: Best 3D Platformer Parkour Games.
Synthrun is a Unity Asset Flip style 3D platformer, it looks like the developer copy+pasted a game template/tutorial for a basic 3D platformer, changed a couple of things and dumped this mess on Steam as a cash grab. That theory is supported by the way game keys were sold off to cheap, low quality bundlemongers, DailyIndieGame.
Anyway, this is pretty bad, clunky controls, bad camera angles, and some of the laziest minimalist graphics I’ve seen for a long time. This is very, very far from acceptable standards for a modern PC game.
– Real player with 0.2 hrs in game
Lucent Bounds
As another reviewer mentioned, make sure to read the controls in the menus. There’s was one super useful jump that without knowing it you would struggle very early on.
Reminds me of Refunct (which you should check out) with a splash of Thomas Was Alone and a drop of Mirror’s Edge (one of my favourite games of all time).
Cool concept. Would love to see what the dev could do with a more intricate world or simply just expanded on the idea for the game.
– Real player with 1.7 hrs in game
Chill and challenging. The perfect game to unwind with and level up your platforming skills. Make sure to read the controls on the pause menu.
– Real player with 0.4 hrs in game
Attempt[42]
Good concept with bad controls.
First person platform puzzler
In Attempt 42 you have to touch a number of blocks to finish a level. Whenever you are standing on a block, you have the ability to rotate the world over one axis. Basically you’re always jumping or falling from one block to another, especially in the time mode in which you have to finish within a sharp time. The world also turns when you follow a curved platform, or when you approach a block from its side.
Controls & conclusion
– Real player with 10.3 hrs in game
Read More: Best 3D Platformer First-Person Games.
A bit like Tetris from within, could be better
The customary unnecessary intro
This game seemed interesting at first, did have steam cards, and well, overall seemed kind of promising. Not sure if I would ever buy it of the shelve thou. To be honest, probably not, but strangely I wouldn’t mind playing the demo of the second version, as the game is promising if things are improved, and the concept of the game is better. Ok, lets get into it.
The Game
The games is a mixture between a puzzle solver and se gravity action game, which very much reminds to games such as Valve’s Portal logic, without the graphics and the budget to do most things else. The game is set out as an First Person Shooter (“FPS”). It took some time before the mouse was configured in a playable manner. The first impression was that it moved a bit slow, and the goal or objective of the game was not immediately obvious, at least to me, but I have been known to take more time to understand this kind of games. I hate tutorials as much as the next guy, but when you are an indie, maybe you make things a bit more user friendly at the start of the game. No, it is not that I haven’t played FPS before -I am totally acquainted with the WASD controls- it is more about not exactly knowing what is to be done at the start of the game. Every game has its learning curve, but some clues, some more context to what is going in in the surroundings or in the game’s universe itself would be of great help, if it’s not too much to ask, that is.
– Real player with 7.3 hrs in game
Defentron
Defentron is a pretty relaxing game, despite being a tower defense. The retro look and sound are well done and suitably nostalgic, without needing to rely on gratuitous particle effects, waves, or flashes like some other retro games or genres like to use. The different types of towers all have fun and unique properties, and the enemy variety and additions from stage to stage kept me thinking a good amount, rather than finding one strategy I liked and just using that on everything.
Being able to power up a given turret in a pinch was cool too, but if I have one criticism about that mechanic’s game balance, it’s that it feels necessary to use that function on the basic turrets (at least for the early game), which destroys them afterwards, and it felt like a bit of a waste. That is, instead of trying to plan out placement or turret types to counter different contingencies, I felt like I had to budget my resources to account for “necessary losses” rather than just “acceptable losses,” which made it feel less like a puzzle game at those parts, and more like the traditional gratuitous enemy spam TD games that I don’t like nearly as much as this one.
– Real player with 16.1 hrs in game
Defentron is a fun tower defense, and certainly a challenging one. Many levels can really get you stuck until you figure out the right sequence of towers and upgrades to buy, but that difficulty gives the game a lot more longevity and replayability, specially if you are going to try and complete all achievments.
It took me 14 hours to complete everything the game had to offer, which I feel is a good value for the pricetag
– Real player with 15.4 hrs in game
HopHeaders
We present you a miniature arcade clicker game about people with square heads jumping on platforms and avoiding obstacles. Each click is a jump to the opposite side. Figures can move towards you. Your task is to dodge jumping and collect coins along the way to unlock other characters. Reaction game.
Protorunner
Get in to the flow
Jump, wall run, dash, swing and use the environment to finish the challenges quickly and in style! Or just run around the arena and enjoy the fluid movement. Unlock different areas and challenges each with unique mechanics.
Prove you are the fastest
Compete against other players and your friends in races and compare your scores in the leaderboards. Find the shortest path and then try to finish it the fastest! Who will be the parkour master?
Substantia Cana
Story Background:
Alex wakes up midnight but he can’t recognize himself nor the place. He does not know if he is awake or not. Help him find himself and his memories.
Gameplay:
Substantia Cana is an indie game that takes place in a stylized and abstract environment. The gameplay is based mostly on puzzle and platform elements. The game also has a unique story-telling style.
Don’t Touch this Button!
Friends and I got this game an SRC Leaderboard and the speedrun for both Glitches and Glitchless are pretty fun. Couple of glitches in this game but it makes the speedrun fun and I would recommend this game. The only problem I really have is that it tends to skip frames every now and then but that may be because it wasn’t optimized for more than 60fps.
– Real player with 7.6 hrs in game
Really fun and cute game. I enjoyed it all the way to the end and what an end! The puzzles are simple but still worth figuring out. Enjoyed every minute of this game.
– Real player with 6.7 hrs in game
I remember the Light
STORY
The world has ended and you just died.
Well, your body died.
You managed to upload yourself into The Ark, you’ve built to survive the event.
It will soon turn out, it was a pretty bad idea.
But for now… you awake as a dot.
PUZZLES. WHAT THEY’RE MADE OF?
1. Wrap the dimensions
You live in many spatial dimensions. Use this to your advantage.
2. Impossible connections
Because connections are just the product of your mind.
2. Portals. They break gravity
They can also break your brain. Just kidding, the game is fun, not hard.
3. 4. 5. 6… n
Multi-dimensional boxes, guns, bombs, Amelia, doors, keys, more perspective, etc.
#### ON GAME
I remember the Light is a story driven puzzle game, that explores the idea of living in different spatial dimensions, that wrap on each other.
It came from my fascination of imagining what it’s like to live inside the tesseract.
The game is still in mid-early development stage. As a solo dev I have a lot of things on my hands. But I manage :)
#### CONSIDER WISHLIST
I create puzzle games to make you happy, please consider wishlisting the game and joining it’s steam community. Thanks!
Cheers
Mike aka Hamster On Coke
Parkour Game
I like to jump, jumping is fun, jumping is my passion. Hope one day I’ll be able to jump off the map to break the love for jumping.
https://steamcommunity.com/sharedfiles/filedetails/?id=2422407454
– Real player with 105.7 hrs in game
Complete and utter junk, I let out farts that are more entertaining than this game. Its got a rip off loop part way through, that many can not complete to find when you do complete it you get brought right back to the start of the level. Buy at your own risk. My biggest regret is spending the 3 hours on this that I have. Now I will go fart in my hand and throw it at someone.
– Real player with 2.9 hrs in game