Moxina
This was a good game. It was pretty short only around 30 or so minutes to complete so that is a downside for the price of $5 but not a deal breaker. It gave me some decent scares and was pretty creepy. The story also kept me engaged enough to play through it entirely. It definitely wasn’t super polished but overall I would still recommend. If you want to see some game play you can watch my video below.
– Real player with 0.7 hrs in game
Read More: Best 3D Mystery Dungeon Games.
Typical Steam horror shovelware, sadly. I was interested in the hazy atmosphere and very beautiful palette. I tried to excuse the copy/paste enemies teleporting in front of my face as their only method of attack, but then during my only two attempts it broke halfway through each time. When trying to cross a large bridge it would fade into white and then become only interactable with via alt f4. There’s potential for the ideas here, this just doesn’t scratch it.
– Real player with 0.4 hrs in game
Murder at Midnight
This game is pretty amazing! There is so much attention to detail and the tasks are fun to complete. I can’t wait to see what they have in store since this is just early access. I highly recommend getting this game! You won’t regret it.
– Real player with 16.8 hrs in game
Read More: Best 3D Colorful Games.
LOVE IT
– Real player with 9.7 hrs in game
AIDA: The Beginning of the Story
Real short but really quite fun. A lot of it is a classic look for specific item in area rather than a puzzle, but regardless, I give it a thumbs up.
– Real player with 2.5 hrs in game
Read More: Best 3D Adventure Games.
Had to refund the game because multiple puzzles are broken and do not work. The dev never replied to my discussion post. I really wanted to play this one too, but it’s impossible to move forward.
– Real player with 1.1 hrs in game
Insomnious
The Story
You just brought a brand new AI assistant designed specifically to help with insomnia, now it’s time to try to sleep. . . But something isn’t quite right about tonight. Maybe getting to sleep is the least of your problems now.
SleepCo’s brand new Sleeping Assitance Machine is making headlines as it sells out globally only weeks after being released. Alongside their specially crafted medicine to help with insomnia, SleepCo seems to be ready to put the whole world to bed. After setting up your SAM beside your bed, taking your medicine and getting into your pyjamas, SAM wakes up to help guide you into sleep. But tonight something is different. You don’t feel as tired as you usually do after taking your medicine. You hear noises all around you. SAM says to ignore it, but should you? Maybe a good night’s rest will sort all of this and you won’t have to worry about it in the morning. If you make it to the morning that is.
Manifestations of your worst nightmares, creatures of pure horror trap you in your small bedroom, there is no escape, even closing your eyes you see the hands of the beast coming for you. What will you do? Will you ever get to sleep? Maybe it’s just all in your head and you should just ignore it like SAM keeps telling you to.
The Gameplay
Insomnious is a survival horror game inspired by Five Nights at Freddy’s, however with the added feature of being able to move around the room and get close and personal with the monsters to push them away.
You are trapped in your room for the night, run around the room and hold back the night terrors while trying to get enough rest to fall asleep. These night terrors could come from everywhere, the window, the closest, the painting and even your bedroom door. But just confronting your fears by getting close enough to push them back will keep you safe for the night.
Each night the monsters get more and more aggressive, on top of this the amount of time you have to sleep for increases each night. You have to manage defending yourself against the monsters of the night and getting sleep by making yourself vulnerable and resting in your bed.
The main story mode will take you through 3 nights of progressively more and more difficult scenarios as you listen to your SAM try to get you to sleep.
The challenge mode introduces a collection of 3 unique challenges to try to beat, it’s similar to story mode just without any additional lore.
Finally the custom mode allows you to set your own challenges to try to survive. In custom mode you have the ability to change each monster’s difficulty (or even disable each monster), change the amount of time you need to sleep before surviving the night and even change the amount time it takes for the nightmare to kill you.
Lucid Cycle
As of finishing this game, I have played all of Tonguc Bodur’s games. I love these games and this one just may be my favorite. There is just the right amount of relaxation, using your noodle, and strategy in this one. I can’t wait for the next game. Would love to be a beta tester for future games.
– Real player with 17.4 hrs in game
I’ve been a fan of Tonguç Bodur now for quite a while. I find his slow-paced games relaxing and visually stimulating. His creations are often of an introspective nature, exploring life and the inner self. He is the meditating person’s game developer.
“Lucid Cycle” is described as a series of short dream-like experiences. Exploration with minor puzzle elements. It takes around two hours to play through the game, which saves after every dream scene. Apart from a cat, you share your small apartment with an AI that comments on your dream sessions every morning after you wake up.
– Real player with 5.4 hrs in game
MineSweeper 3D 三维扫雷
Avoid at all costs, and any price.
Maybe I am missing something, but it seems broken.
I have played with the easy map a bit, and gotten results that seem contradictory.
It is hard to explain without diagrams, but in one section of the map ‘adjacent’ seems to be defined differently than another section.
My guess is that instead of there being an algorithm to determine what is and isn’t a match, the designer filled in the grid manually, and got it wrong. Just a guess, of course.
On top of how hard it is too see, and the fact that the presentation does nothing to try and help you, it is a really mess. The complete lack of instructions doesn’t help.
– Real player with 0.2 hrs in game
Game mechanism is interesting
but it runs not so smooth,and i think i need a “seting” to set my windows size or my eyes will feel sick in the long term
Look forward to your future updates
– Real player with 0.2 hrs in game
O.V.N.I. Abduction
I originally down-voted due to the inability to invert the Y axis. A developer has informed that this has been fixed so I will change to a positive for now and revisit once I’ve had time to play with the new settings. I also see that they’ve added options to edit the graphics, sound, resolution, etc so that’s goo!
– Real player with 15.3 hrs in game
The way this game goes from P.T. to Earth Defense Force is funny.
Slow start, but great atmosphere. Ending was pretty meh tho.
Super short alien game at a decent price. Check it out.
– Real player with 4.3 hrs in game
Sunflower Code
The dev released the game on Linux when asked about it, which is great! At least on Linux, the game runs in windowed mode only and in hardcoded resolution. While the setting is nice, especially due to Van Gogh paintings, the game is clearly made by beginning gamedev. It’s not bad per se, it’s just good to set your expectations right. The story is simple, the rooms are mostly similar to each other. Some puzzles and hints are somewhat illogical. There are translation bugs and graphical glitches here and there, but the thing really hard to pass over are problematic click targets. These sometimes make it very difficult (still possible, though) to pick up or activate objects, because placing cursor directly over them does not trigger action. You just have to circle your crosshair around to find a right place to click. This is really annoying especially in the last level and for this reason I can’t recommend the game yet.
– Real player with 10.0 hrs in game
https://www.youtube.com/watch?v=G6tbPI1V5-0&t=1s
Gameplay Video
– Real player with 0.4 hrs in game
Unnatural Freaks: Wolf At Evergreen
This was actually a pleasant surprise. You play as Frankie, who runs the Unnatural Freaks vlog. And you’ve rolled into town to investigate werewolf sightings. Everyone seems to be happy with the tourism and the new werewolf museum, but is there really a werewolf?
Overall it was lovely as I’m a huge fan of werewolves, so I loved that the town went all out with the theme. Though I was puzzled as the museum was both opened after the sightings, but the current curator took it over? Or did he mean the building?
– Real player with 0.4 hrs in game
‘Unnatural Freaks: Wolf At Evergreen’ is an interactive story about small-town sightings of a werewolf. You play the role of a vlogger talking to all the townsfolk about what they did or didn’t see. Despite the game crashing a few times I did enjoy the game and started to get into the story. Sure, it only lasts for about 30-40 mins and it is very low-poly, but for a free game it’s worth a look if only for the storyline and to give a new developer a chance. I would love to see more from this game and I would be happy to pay for the next episode, just so long as the content amount justifies the fee.
– Real player with 0.2 hrs in game
Cassius
Cassius is a first-person story-driven puzzle game exploring the mysteries of Blackhaven Hall, a sprawling historically accurate colonial estate evacuated at the height of the American Revolution. Journey back to the 1781 and decode the dark secrets lurking behind America’s founding.
A Secret Mission and A Hidden Mystery
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Explore a massive historically accurate 18th century estate including an opulent mansion, manicured garden, and the sprawling surrounding farms.
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Solve puzzles involving period correct scientific instruments, furnishing, art, sculpture, tools, toys, and rare books.
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Uncover the most closely held secrets of Blackhaven Hall, and confront the lives touched by a tragic history.
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Take part in a forbidden conspiracy that will decide your fate.
About Cassius
Cassius is a continuation of the story from Historiated’s first title, Blackhaven It was developed in cooperation with a diverse set of scholars and experts.