Pandemic by Prisms
Learn By Solving Real-World Problems
Have you ever wondered how scientists developed strategies to limit the impact of the 2020 pandemic on human lives and health systems?
Pandemic by Prisms is an immersive algebra learning game that builds lasting fluency with exponential functions and allows you to apply algebraic thinking to one of the most important problems today - the global pandemic. While it does not deal with the science behind pandemics, it is designed to equip you with foundational algebra skills to understand how to make informed decisions about a critical public health issue.
Collaborate With Us!
We’re launching our beta module to collaborate with users (like you!) to gather feedback so that we can continue to iterate and make this module fun, engaging, and meaningful for all users!
Please leave us a review, provide feedback, or ask us any questions on our Discord. We will be refining and finalizing our module based on reviews and user feedback from this beta launch - we can’t wait to hear from you! We will be releasing an update to this application later in 2021.
A Mathematical Approach from the Comfort of Your Room
Experience how a virus spreads through everyday activities and join a task force!
Explore virus containment strategies hands-on (literally!) and discover how math modeling can inform public policies
Feel, touch, & move to develop mathematical intuition and discover the underlying structure of exponentials
Get fluent with graphing and equations and determine when a virus overwhelms our city’s hospitals and save the city!
This module was developed with support from the National Science Foundation.
Math Is Not Boring Anymore
Prisms’ built-in math tools enable players to experiment, iterate, and gain fluency faster. Whether you use exponential functions every day or don’t remember what the word means, Prisms guarantees fun and intuitive learning for:
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High school students, to easily understand core math concepts
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Middle school students eager to learn advanced topics in math
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Parents, to refresh their algebra skills
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Teachers, to stay sharp and informed on new pedagogical approaches
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VR enthusiasts interested in educational applications
Stellar Team For Stellar Results
Prisms is an educational company based in New York. We are an award-winning team of educators, designers, curriculum developers who are passionate about education. Backed by the National Science Foundation (NSF) and partnered with diverse schools across NY, MA, and CA, our mission is to create a new paradigm for STEM learning.
Read More: Best 3D Education Games.
Atonal Dreams
Atonal Dreams is an RPG reminiscent of classic console JRPGs: you roam around a field and through dungeons looting treasure chests, talking to NPCs, and engaging in (non-random) turn-based battles that pit your team against hordes of monsters. Grow your characters by masterfully using skills to alter modifiers, build combos, and either destroy your foes or convert them to your side. The game is heavily story- and lore-rich, featuring an often-silly cast of characters who each have hidden depths that are gradually revealed.
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In the world of Alora Fane, the omnipresent miasma causes thoughts and feelings to manifest as monsters. These can be destroyed with weapons, or tamed using magic. Tamed monsters can be controlled as allies for the duration of the battle.
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Skills can level up by gaining XP equal to the damage inflicted with them. Stack up bonuses by manipulating a variety of psychological stats for efficient growth!
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There’s a strong focus on story and characterisation. Dialogue scenes use full models with nuanced facial expression shifts that that add an additional layer of nonverbal storytelling.
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A quirky blend of absurd British humour and deep layered meanings and metaphors about the nature of mind and reality and characters' hidden backstories and self beliefs.
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No unnecessary padding or tedious grinding; the game aims to make a memorable mental mark without overstaying its welcome.
STORY
Alora Fane’s gods once walked among the people they dreamed into being, until they were slain - and the world itself wounded - by a defiant blasphemer known as Blight the Betrayer.
A faction of devout knights called the Seraphim emerged to maintain ordered civilisation in the gods' absence, while those who saw the gods' death as freedom from tyranny founded the Blight Wolves to live lives of defiant chaos in the wild.
Centuries after this cataclysm, Savitr - a legendary Seraph whose unusual purple skin and horns reflect the inner demons that haunt him - and his starstruck apprentice, Collie - a former Blight Wolf, eager to rise above her brutal past - set out on a quest to rescue Savitr’s scholar friend from an island of monks who gaze into the infinite sea of potential dreams beyond physical reality.
Savitr’s quest to bring light to the world to atone for his past sins will face challenges from the competing belief narrative of his fiery squire, and by facing their dreams incarnate, they will reveal the light of truth at their core.
Read More: Best 3D RPG Games.
Britannic
It might need a little bit of tweaking (at the time of this review), but I HIGHLY recommend this game!
The rules -
Ship hits mine, you go to the lifeboats (not too early or too late) and survive!
I’ve already both killed and survived my player time and again (including jumping off the props!) LOL
Enjoy! :)
– Real player with 35.0 hrs in game
Read More: Best 3D Experience Games.
While to game is a little buggy at times and there is some minor details missing, I thoroughly enjoyed it. You really do get a real feeling of impending danger and suspense. I hope the developer keeps refining and adding to this game as there isn’t much out there on the “forgotten” Olympic class sister. Recommended…
– Real player with 16.3 hrs in game
Through The Fragmentation
Short but sweet. Charming, but at the same time, low-key depressing. The setting, the themes, the visuals, and the music all come together very nicely. The multiple endings and achievements add replayability, and coming back for more was well worth it. There’s some pretty deep and metaphorical stuff going on, which might hit home for many of you, I found it really touching too. Had a very pleasant experience. I don’t think the charm of this game is going to wear off of me for a long time, very memorable stuff.
– Real player with 9.2 hrs in game
Defragging For More
I love it to pieces. Or should that be ‘I love it to fragments?'
If like me you’re a fan of Thirty Flights of Loving and Gravity Bones, you might be in the right place. One aspect I really loved about those was the light inventory management combined with something like a spy premise. There’s something so effective about an ‘augmented walking sim.’ Throw in as many varied and single-usage mechanics as you can and you birth something constantly engaging. Not the norm given how expensive a disposable approach to gameplay would make most games.
– Real player with 5.2 hrs in game
Horror Globes
This was a fun little horror game for sure:) I messed up a bit and misunderstood something and that led to some dying and alot of time walking around with no clue what to do. But thats all on me lol. All in all, fun little halloween horror game. Damn kids and their freaking candy!;) :)
– Real player with 7.0 hrs in game
This is the seedling of the ideal Halloween game, for which I’d gladly pay a big-game price. Seriously, they are onto something that is exactly what I’ve been looking for. It does have its issues though, which even at the current price, totally ruined it for me. I tried to detail exactly why in the forums; nobody likes negative feedback, but the mods deleted most of my comments, then called me insulting and toxic, and banned me. I’ve never been banned from anything before so this was bewildering. I attempted to get more information from them, but couldn’t get a response. I then asked for a refund which, since I’d played the game over 2 hours (struggling to solve a riddle), was of course denied. Steam Support failed to help. Buyer beware.
– Real player with 3.6 hrs in game
Wilhelm Gustloff’s Death
I remember when I learned about this ship once. It has a very strange and sad story looking into the vessel. Despite that it is the worst maritime disaster in human history, when I saw it come out tonight, I knew I had to give it a green light. The ship model looks good.
– Real player with 38.3 hrs in game
Very good game. The only thing that’s missing for me is entering the bridge. I have played all your games (Titanic, Britannic and Lusitania) and I had lots of fun with this. The ship model is very well done, and when I´m playing this I feel like I were on the ship when it was sinking. Hope that there will come more games with sinking ships. Good job :) (sorry for bad english, I’m from Germany)
edit: Maybe I would like a free camera mod without sinking on daylight for exploring the ship outside :D
– Real player with 5.2 hrs in game
Brickbuilder VR
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– Real player with 5.3 hrs in game
Its lego, in VR, its automatically cool. I will admit theres a couple of oddities, I dont get why the steps are repeated and it would be nice to rotate them rather than just move them around, make it clearer where hidden parts are going but seiroulsy, despite its flaws it works so well.
– Real player with 1.0 hrs in game
Meditation VR
I don’t have VR, so I was uncertain if this product would work for me. I tried it and it works fine without VR. The controls are a little different, The black screen with the VR instructions can be passed by pressing Enter on your keyboard. To get the image to be full screen you need to press F11. The ESC key will close the program. Screenshots are the usual F12.
I don’t know what the movement limitations are with VR, but you can move around without any problem when you are not in VR, The sound is also fine.
– Real player with 8.1 hrs in game
Great Relaxation App
Extremely beautiful environment with lots of little details that ramp up the realism. It’s a simple experience, sitting in a chair on a tropical beach. Nonetheless, it’s very well-done. If you enjoy casual VR experiences, it’s worth the download. The guided meditation at the beginning is pleasant, but it would be nice to have options to turn off voice and music, leaving only the nature sounds (update- I just noticed that the audio options have separate volume controls for voice, music, and sound effects- I may have just missed it before). The developer is very responsive to messages in the discussion forum and put out a patch within a couple days for a crash I was experiencing.
– Real player with 5.5 hrs in game
DeepStates [VR]
(Received this for free thanks to the thoughtful developer, after I provided a bunch of feedback during the ‘beta’. I had been planning to buy this on release and I think the asking price is just right!).
Absolutely stunning (highly realistic) environmental beauty, not just in visual fidelity but in sound, space, and spirit.
I’ve played and enjoyed a variety of ‘environment’ apps in VR, and none of them have impacted me like this. I’m on the Reverb G2, and these spaces feel so incredibly real I almost cried just looking out at the stars and moon from the desert landscape.
– Real player with 18.6 hrs in game
This is a great vr experience, my favorite worlds were the planet and the time lapse area. The guided meditation worked surprisingly well, especially with the humming interaction, that was awesome. The mixing of the voice kind of knocked me out of it though the more I heard it. I feel like it’s too present, too much low end EQ and not enough verb. It sounds like someone speaking right next to your ear when it might be more comfortable for it to sound like it’s coming from the heavens. And maybe some gentle effect that quickly ramps up into the voice to let you know you’re about to hear it so it’s less alarming when it starts. Comfort adjustments worked great, the strobing effect was super intense (which is a good thing, I’d rather have effects like that come in strong and be able to dial them back with settings). Great work, this is awesome and I look forward to what worlds you build next.
– Real player with 1.8 hrs in game
Kristallijn
I’m not entirely sure what I played. At first, it seemed as if I was playing a walking sim through a pretentious abstract dancing exhibit at some cliche abandoned building. There almost seemed to be some kind of suspense through out the game, as if you’re just constantly waiting for something to happen. The game itself is actually better than a lot of the lower grade games I’ve played. The strobe effects were a bit much in some spots (a unique kind of thing to have be the bulk sensory in a game, but it does mean that a certain percentage of gamers can’t play this game). My biggest issue was the story. I could definitely feel the game was trying to go for something but it kinda just fell flat. Even for an abstract game, I had to really think about what the ending could mean and I’m still lost and confused. Call me uncultured, but it was a bit too vague for my taste.
– Real player with 1.1 hrs in game
Honestly, a shocker from start to finish. The way this game manipulates lights and short looped movements is incredible. I adore the simplicity and how anxiety inducing this game gets, but the ending…hits too close to home. You get in such a loop of pausing and waiting for things to move and see where you need to go, then the ending breaks you out of that cycle and its just. 100/10. Cmon, you have 3 dollars to spare, just play it and experience the wonderful work that is kristallijn :)
– Real player with 1.0 hrs in game