Doug Flutie’s Maximum Football 2020

Doug Flutie’s Maximum Football 2020

I like this game, I really do. However, I do have some complaints.

  1. The kicking game is not well thought out.

  2. Whoever said this game is based on physics is way off base. I don’t know how many times my guy gets caught and tackled from behind and yet I can’t catch up to a guy. OR when I have a clear path to the QB by both LB he some is able to step out of the way and run the ball passed both guys and then he is able to find a hole and get passed my linemen for a gain of 10 or more yards. So that doesn’t make sense, especially when when I do a running play and I try to sidestep or speed burst and automatically get tackled.

Real player with 384.5 hrs in game


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It really hard to recommend this as rough as it is. It’s kind of hard to call it a football game as rough as it is.

Smoothing & Polish there is none.

Everything is extremely abrupt and rough. The animations the transitions. The menus. Nothing is polished nothing feels finished and nothing feels complete. Getting a TD feels like whiplash as it jump cuts to an endzone dance, at break neck speed. They should of spent less time on endzone dances and more time on collision boxes.Which is seems like they did. Instant replay’s are a button press option given at random by the game. So if you want to watch that move or hit again. FORGET IT. Much less saving them. They’ve not yet offered me a replay on a play I actually wanted to see. Individual player stats are also given at random by the game. And only your teams basic stats and run pass breakdown are given in game.

Real player with 33.6 hrs in game

Doug Flutie's Maximum Football 2020 on Steam

Red Crucible: Able Archer

Red Crucible: Able Archer

This game is freaking awesome!

Real player with 21.8 hrs in game


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yes

Real player with 11.1 hrs in game

Red Crucible: Able Archer on Steam

Dragon Drop: Tabletop Multi-tool

Dragon Drop: Tabletop Multi-tool

It’s a solid product. Could definitely use a variety update, but it works perfectly as intended and is very visually appealing

Real player with 18.2 hrs in game


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For what it is, I would recommend this item. Everything is basic, but if you wanna run a game on a budget this is probably your better option. Only issues so far is that items are all tied to mouse click. So if you want to select something you are gonna move it as well. Only other thing is if you accidently make more maps, you can’t delete them. At least from what I have tried.

Real player with 12.3 hrs in game

Dragon Drop: Tabletop Multi-tool on Steam

Cloud Chasers - Journey of Hope

Cloud Chasers - Journey of Hope

Cloud Chasers is a text-based adventure that incorporates survival elements, map exploration, and a flying mini-game. I think the game is pretty decent when it comes to resource management and storytelling, although the controls for the glider are a bit wonky. The goal is to get across the desert which includes 5 separate levels with randomly generated events. If one of your characters dies, you start over. However, the game is not particularly hard as I was able to beat it on the second try (in less than 1 hour on normal). Since many of the achievements are attached to unique events, it does have some replay value because you can’t get everything in one run.

Real player with 3.9 hrs in game

At $4 this is a good game. Perma death rogue lite, FTL-lite, prequel to the excellent Airheart. However, it has very little action (passive glider flying avoiding bad buys and their bullets) to collect water aka cash.

I completed it in 4 hours and don’t really feel compelled to play again soon. There are items that are worthless except for fufilling dialogue options. There are a few basic upgrades for your glider that make the water collection mini game much easier to almost trivial when the gilder is fully upgraded.

Real player with 3.8 hrs in game

Cloud Chasers - Journey of Hope on Steam

SOLE

SOLE

Use of a controller is HIGHLY recommended

The combination of colour, flowing movement, “soulful” electronic drone and a musical stunning score combine to make Sole a meditative, lonely yet beautiful experience. There is some “light” puzzling to work through and an ancient alphabet to collect which can be used to translate the writings found scattered throughout the game levels. Translating the writings was a lot of fun for me as many give small insights into the creation of the game, while others are simple messages from the team.

Real player with 22.3 hrs in game

This is basically a walking/flying simulator with some small “puzzles” that are really not hard. The visuals and music are beautiful. I actually feel frustrated at the size of the world, because there is SO much to explore and a lot of it feels copy-pasted. As an achievement hunter, I’m gonna feel the need to play again so I can get the rest of the achievements, but I’ll take a break first.

This is the only game that’s ever given me vertigo– the mechanics are a bit clunky sometimes and the perspective can flip quickly, so beware if you are sensitive to this. I found the best way to play is in a dark room with blue light glasses.

Real player with 14.1 hrs in game

SOLE on Steam

Towards the Sky

Towards the Sky

okay so you probably already have some of these in mind.

It’s a great base.. it could just do with some. upgrades so to say.

What I’d like to see added as a player:

Skill tree - this will add more goals to the game rather than just get to the top, also get all the skills.

boost mechanic - so kinda like in rocket league.. you get a certain amount of boost and you can use it as like a jetpack, this would be a good substitute for the double jump because it would make gameplay way smoother imo.

Make it really difficult: maybe a platform you cannot stand on or you get teleported back to the start ( or like a checkpoint for in the future )

Real player with 0.3 hrs in game

10/10 game, hours of fun.

Real player with 0.3 hrs in game

Towards the Sky on Steam

World of DASM, DASM Spell Quest

World of DASM, DASM Spell Quest

Son: „Mommyyyyyy!“

Mom: „Yes, my little Darling.“

Son: „School is sooooo annoying!“

Mom: „But Darling, School is important for your Future!“

Son: „But Mommyyyyyyy…..“

Wizzard: „No fun in School? We can help!“

Son: „Mommy, look, a Wizzard!“

Mom: „Hello, dear Wizzard. How can you help my son?“

Wizzard: „Come to THE WORLD OF DASM! Here you can learn how to spell words, even how to spell Sentences. And all in a lightly playing way. Here fun and Learning come together. So what are you waiting for? Come to THE WORLD OF DASM and start your SPELL QUEST now!“

Real player with 3.0 hrs in game

So here is my review on the game.If someone see my account they will know i only play left 4 dead and dont have much time for other games as im a indie dev my self.As a support from one indie to another(i dont know the developer personally but we do meet on the unreal engine forums as the engine connect us all)I decided to try this educational game and see some new horizons that shoudve been seen years ago.

As the front page says,this is a educational game for small kids age 5-12.I dont have any kids but looking at some of the puzzles i loud say 5 to 10/11 years maybe.(coud be wrong as i didnt get too far in to the game).

Real player with 2.5 hrs in game

World of DASM, DASM Spell Quest on Steam

Malzbie’s Pinball Collection

Malzbie’s Pinball Collection

As i made a fair but rather critical review of Malzbie’s Pinball Collection on day one of the release and as i promised in the following review thread that i would take my review up to consideration if some of the games problems was sorted out i thought it was about time to give it another go.

Previously i had issues with slowly reacting flippers, controller not working very well with the game and the pricing of the table dlcs among my main issues with the game.

Formerly posted comments in the reviews thread has been deleted as i believe they would cause more confusion keeping them up than doing any good in this new review of mine.

Real player with 27.6 hrs in game

This free to play pinball game is an unexpected gem as far as I’m concerned. I was a little dubious at first. The images of the paid for DLC looked a little simple; however, after playing the free table for a while, I decided to buy the DLC that was available. All six tables at £0.79 seemed pretty cheap, compared to tables for other pinball collections. The ball physics is spot on, the flippers are reponsive and you are able with a little practice to direct your shots in the direction you wish. The ball speed is pretty fast, but I like that. The only real negative I have is the inability to adjust the plunger shots. To activate the plunger you just press the down arrow key. The ball is then shot off to the top of the table with no finesse. Apart from that I have no complaints with this collection. It’s not Zaccarina, Pinball FX or the Stern pinball tables. All those mentioned have, like Malzzbie’s, a free table to play, so technically they are all free to play. Of the four collections I think this one is the weakest, but still very enjoyable to play. In fact I’d go as far as to say, this would be a perfect game for those new to computer pinball games.

Real player with 19.7 hrs in game

Malzbie's Pinball Collection on Steam

Emergency Call 112 – The Fire Fighting Simulation 2

Emergency Call 112 – The Fire Fighting Simulation 2

–-{Specs}—

i5-9400F

GTX 1660

16GB RAM

—{Graphics}—

☐ You forget what reality is

☐ Beautiful

☐ Good

☑ Decent

☐ Bad

☐ Don‘t look too long at it

☐ Made with MS Paint

// !! This is with all graphics settings maxed out. The game gets a degree worse every step down from max texture settings. !! Graphics are fine, nothing to write home about. Identical models are repeated throughout in a small space, greenery has no texture and the sausages are grey. The rubber flooring develops a DDPAT pattern at night when the reflections bounce off it. Vehicle Interiors are generally fine although resolution has been lost due to optimisation, just dont scroll in and you’ll barely notice it although in the LF24 the interior is just messed up. Exteriors can be fixed with workshop skins although out of the box, they are forgivable. Not many cars on the roads, none drive by the fire station probably so that AI collisions or detrimental interactions dont happen during a callout. If you turn up your ped count, the traffic mimics more of a small town rather than a large city like Mulheim and same can be said with car traffic. Variety for both cars and characters are rather limited as for the latter, full characters are generated rather than pieced together randomly and the former, there just isnt enough colours to make it liveable. //

Real player with 78.5 hrs in game

I am someone who enjoys firefighting games a lot so I really want to like this game, here is my review of it:

This game should not have been released in this state. However I do think it is playable.


Bugs, there are a lot of them, from mirrors that completely obliterate performance to non functioning equipment (all essential equipment works).

Content, there seems to be very little. From what I have been able to translate (more on that later) they planned on releasing more calls/incidents in the days/weeks after release.

Real player with 27.0 hrs in game

Emergency Call 112 – The Fire Fighting Simulation 2 on Steam

Dynamic Dungeons Editor

Dynamic Dungeons Editor

For those who don’t know, this is a complete re-do of the old Dynamic Dungeon Editor which had a some what dated feel to it.

The new DDE is built with Unity and has a much better feel to it.

If you play table top role playing games on a TV, monitor, or projector setup with people physically in the room with you (not playing remotely) this is the best software currently out.

It has a small learning curve in my opinion, but honestly anyone can use the basic features: load a map (animated or static) and start playing Dungeons & Dragons or whatever RPG your heart desires.

Real player with 142.4 hrs in game

I originally purchased Dynamic Dungeons through Patreon and it has been a game changer for our DnD games. The ability to use a quick change map, pre-build the campaign, download or create custom props and then reveal it all slowly with fog of war is just amazing. Add to that the options for particle effects, motion background and immersive environmental sounds and you have a classy set up for your DnD gaming sessions.

I do all my creation on my robust PC and then copy the campaign over to the laptop for the session itself. We set up a 40" LCD TV on a pool table with Plexiglass on top to set out miniatures on. The players move their minis and I control NPCs, fog of war and other features from my laptop for them to view on the screen.

Real player with 72.0 hrs in game

Dynamic Dungeons Editor on Steam