Warhammer 40,000: Dakka Squadron - Flyboyz Edition
“Just fly straight at ’em as fast as ya can, give ’em sum dakka, and don’t ferget to yell “WAAAGH!” dead loud like. Nuffin’ to it!"
— Flyboss Skarzag, Badtoof Skwadron
INTRODUCTION
“Warhammer 40,000: Dakka Squadron - Flyboyz Edition” is an arcade shooter I first became aware of in a preview of the mobile version in a “White Dwarf” magazine from 2017. I am only now getting to reading my older issues, yet before I got to even look the mobile game up on the Google Play Store, this was announced for PC. Being a long time player of the greenskins I knew I was destined to join their ranks once more. I am a long time PC gamer who enjoys mobile ports, in fact I often prefer them for a casual aside to more serious games. Mobile platforms are quite often the testing ground for potential PC releases and this is becoming more and more the case.
– Real player with 26.0 hrs in game
Read More: Best 3D Warhammer 40K Games.
I have mixed feelings about this game, but I will approve of it for 40k fans who are fond of the Orks.
There is barely any background information about the 40k setting in the game itself, and there is an unspoken assumption that the person who is playing this game is already familiar with the lore, so people who are not 40k fans will probably not care about what is going on.
Graphic settings are practically a joke: There is a single low/medium/high graphics option and the ability to turn VSync on or off, and that’s it. The framerate is capped at 60 FPS in-game, and while it easily keeps to that cap, this might bother some people with higher end gaming PCs with a +120Hz monitor.
– Real player with 17.1 hrs in game
Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
– Real player with 849.0 hrs in game
Read More: Best 3D Warhammer 40K Games.
UPD. 12.10.17
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
–———————————————————————————————–
UPD. 23.04.17
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
– Real player with 352.1 hrs in game
Warhammer 40,000: Battlesector
A nicely animated, turn-based tactics game between the Primaris-heavy Blood Angels and whichever Hive Fleet.
On the hardest difficulty setting it is reasonably challenging, particularly during the first half of the campaign…
Until you get to the final mission. I got wiped on my first run, which looked pretty bleak, only to discover that hitting the Defeat splash screen for the last mission got me the Steam achievement for completing the campaign.
So I won? You can win too. Wait for a sale unless you affirmatively want to support old school games with Warhammer 40K skins.
– Real player with 76.0 hrs in game
Read More: Best 3D Warhammer 40K Games.
Best Warhammer 40,000 game released since the release of Dawn of War II. Highly recommended for turn based strategy fans or 40k fans (or both :)).
– Real player with 59.6 hrs in game
Fun with Ragdolls: The Game
Great game for kids and those big kids, 5 year old son loves it 100% worth the money, can create and download custom maps which leads to great fun.
– Real player with 113.1 hrs in game
super interactive things
– Real player with 69.6 hrs in game
Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo
ok, so the game is fun, has lots of kustomisation but some very important problems with the game,
1: allow you to mute all the messages so they dont show up (EDIT: you can turn off the sound in the menu, but not the popus themselves )
2: zoom back the field of view (Edit: its fine but could use slightly more zoomback)
3: for slower firing weapons, have 1-3 second cooldowns so that people can properly semi auto instead of just holding down the key
4: shooting at the oppenent is much less fun that using the faster firing rates or ramming into enemies, add more burst weapons
– Real player with 5.9 hrs in game
Broadly super fun game, brings me back to Rogue Squadron 2 era of gaming, but admittedly I haven’t played many modern flight sims. Graphics, controls, art style, and audio assets are gold. Love it. So looking forward to its release plus seeing how multiplayer works out.
My only Major problem thus far is friendly NPC’s hitting me and killing me. Feels like friendly fire from NPC’s needs to be disabled, or at least contact-based damage (annoying dying from something AI does that won’t see till too late.) Some of the pathing on enemies is weird, but not a huge deal just requires disengaging then strafing them from a distance. Or maybe I just am too stubborn and tail enemies too much. :D
– Real player with 4.0 hrs in game
Overpass
Phew, what to even say about this game besides that it is amazing.
The art, the gameplay, the music. It all works together to create this concise but beautiful journey as you play through the original levels. Learning and mastering the game’s fundamental mechanics and the gameplay principle before inevitably showing up at the final level. (The game does a fairly good job of teaching you of this without any tutorials besides basic controls but this also mean that some people won’t pick up on certain things. It may be enough to ruin some people’s ride overall just cause the levels get too difficult for them. No there isn’t much to learn, it’s just the fact that
! the object’s position in lanes is correlated to their movement or positioning. This is taught in the Forest Region and used even more on the Plains Region. )
– Real player with 1169.5 hrs in game
So I’ve been playing this game for a while now. Around 200 hours by the time I’m writing this review. Here are my thoughts
This is a casual rhythm game. If you’re a hardcore rhythm gamer like osu! Don’t expect this game to be hard as you think. Although you can make it hard as you wish.
The most common complaint I’ve heard is the obscured notes. And I actually see this as a good thing. It’s a rhythm game from a new perspective. Which the reason why it’s a casual rhythm game in the first place. It’s on the music, Not completely on the visuals. You have to have combine your sense of rhythm WITH visuals. Which most rhythm games often doesn’t do. It’s absolutely brilliant.
– Real player with 269.3 hrs in game