Trial of Two
Play squash with your fists to destroy your foes!
Trial of Two is a local co-op beat ‘em up game with powerful, physics-based martial-arts combat. Its setting is a procedurally generated dungeon also known as The Dojo. It’s a place that has been built to find the strongest, fastest and most disciplined fighters in the world. But most importantly, it has been built to forge the strongest bond of trust and power between any two friends who dare to enter The Dojo together.
Features
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A couch co-op experience for 2 friends kicking asses
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An ever-changing dungeon and permadeath for a new challenge every run
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Intelligent fighting A.I. that will crush your spirits
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Most accurate martial arts-based squash simulator on the market
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Cute voxel art
In the Demo
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Co-op campaign in the first biome of the Dojo
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Versus mode for 2-4 players
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6 different moves to mix-and-match your individual fighting style
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4 different enchantments to enhance your moves
In the full game
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3 more biomes to master in the co-op campaign
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More rooms, more moves, more enchantments
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The true ending for those with an iron will
Read More: Best 3D Fighter Beat 'em up Games.
Firelight Fantasy: Phoenix Crew
Игра чем-то цепляет, могу отметить следующие достоинства: в чем-то интересный и необычный сюжет, хотя он и не связан напрямую с игровыми событиями. Как будто отдельное повестование. Приятная в принципе графика и подходящий саунд. Есть небольшие баги и проблемы с производительностью.
– Real player with 5.3 hrs in game
Read More: Best 3D Fighter Mystery Dungeon Games.
I bought the game at a discount and played a little. First impressions seem to be good. I will note the following benefits:
1. Interesting storytelling
2. Variety in play locations (although I haven’t learned much yet)
3. The presence of various elements of weapons and a shield
However, there are also disadvantages:
1. Random generation. Too monotonous and boring
2. Lack of voice acting for the storyline.
– Real player with 4.7 hrs in game
Rise of Mavros
Really enjoyable and solid game to pass some time. You can directly go ahead and slash some enemies to freshen up your mind. Also, there is a great Early Access management. It is easy to see where the game is heading, thanks to the roadmap. Frequent updates, quick fixes and amazing new content added constantly. Thumbs Up!
– Real player with 9.7 hrs in game
Read More: Best 3D Fighter Superhero Games.
This is a really well developed roguelite game, where you experience a third-person combat system, while you are trying to survive through the waves and build the necessary skills in order to complete all the levels. Of course, the game is in early access and it is not totally finished. I really enjoyed playing Rise of Mavros and it is getting better with each update. I had some issues with the targeting system, where sometimes the targeting system locked on to the weirdest location, but it is finally fixed and works as intended. I haven’t experienced anymore issues and now the game-play is really satisfying. I just think that we need more content (skills, maps, characters etc.) Thankfully, the Roadmap addresses all the necessary stuff and seems like we are moving on the right track as we are getting new skills and assets quite frequently.
– Real player with 7.6 hrs in game
RPG: Squad battle
In fact, the game is not bad, it is worth its money, and especially at a discount. The game may be jerky, but we assume that it was released quite recently. You can run, kill time in the evening.
– Real player with 13.7 hrs in game
The game was not clear at first, but over time I got used to it and even delayed the game for an hour, although there are not enough locations, I liked the idea of the game itself
– Real player with 1.7 hrs in game
Skeletal Avenger
[url] Please see my curator page for more games that are well worth your time[/url]
Approximate amount of time to 100%: 20h+
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote an achievement guide. You can find it here
– Real player with 26.1 hrs in game
I’ve played this game about 2 hours now, and am totally having fun. I really like the different weapon behaviors, and perks you discover can give you some great effects.
PERKS
It seems like each set of levels you play (kind of a campaign of 5 or so levels) you clear your perks and must discover them throughout the campaign. I had a perk for extra fire damage on primary swing, then another perk for 100% additional fire damage, it was crazy melee time at that point.
Another time I had hits causing “necrotic puddles” that would do damage over time to any monster in it, super cool!
– Real player with 17.2 hrs in game
Pixel Ninja
A pretty fun little game where you take on a rampaging gang of thugs, ghosts and other unsavory folk. Very fun for such a simple title.
– Real player with 0.9 hrs in game
WizardPunk
Had a good time, reminded me of Custom Robo quite a bit which I loved as a kid. I didn’t play with anybody, because it’s not online multi, which kinda sucks. But the single player had a lot to do. The guilds are a bit awkward to get through, but playing with a full build on day 6 was pretty sweet, lots of things to think about, pretty complex. Looking forward to future patches!
– Real player with 3.4 hrs in game
Fast, fun, satisfying fighting game that incorporates a nice blend of different character progression elements. It’s quick to learn but difficult to master and there’s plenty to experiment with. I’m partial to Ignissa but Vito is a close runner up. Looking forward to future updates!
– Real player with 2.2 hrs in game
Anime Arena: Infinite War
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– Real player with 0.2 hrs in game
the game just doesnt work nothing spawns
– Real player with 0.1 hrs in game
Moor
Game provided early by Dev through Curator. Follow Imperial Reviews!
With the updates that the Dev has done, I can say the game is way more fun to play! I made edits to the review.
Moor caught my attention from it’s pixelated graphics, and the promise of a first person roguelite, the kind of games I tend to really enjoy. So with that I gave it a go, and being honest, it was a very mixed bag.
Let’s start with the positives. The graphics are great. The levels are built well and have lots to explore. The ambient music is great, even if it’s just royalty free music that I’ve heard before, but fit in with the game and world very well. Sounds are good and fit. Nothing to really complain there. The odd puzzle or platforming section you encounter feels great when you figure it out and get that chest at the end. Killing monsters give you XP, though it gives you a very small amount at the beginning of the game, like sometimes you could get to the 3rd floor before you even hit level 2. Thankfully once you get further you fight more enemies and harder enemies that give slightly more XP. Each level gives you a skill point so you can increase a stat like health, stamina, mana, damage, and armor. It’s simple but works as intended.
– Real player with 10.8 hrs in game
This game has a certain charm and I really wanted to like it, but unfortunately I can’t recommend it, all things considered.
It is a small roguelite with permadeath and random dungeon generation, made mostly by one man. It has retro graphics, quite somber mood and some nice premade locations. Derelict chambers of the castle seem to tell a story of a forgotten kingdom buried under the earth and there are some light environmental puzzles as well. However, overall the game is not that fun to play.
– Real player with 10.4 hrs in game