The Sperminator: Rescuing Tzar Vlad
Given the fact that the project is developing, this is a great game in its genre of indie RPG!
11 levels are sweet for everyone)
Pleasantly surprised by the variety of weapons, items and locations, this I clearly did not expect.
Also, preparing for the battle with the boss, collecting totems, you will definitely have time to enjoy the gameplay.
In general, I recommend!
– Real player with 8.3 hrs in game
Read More: Best 3D Fighter Difficult Games.
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– Real player with 5.6 hrs in game
Clone Drone in the Danger Zone
This game is amazing no other words needed.
– Real player with 109.8 hrs in game
Read More: Best 3D Fighter Robots Games.
A very fun experience, it is a fun challenge to see how far you can get in endless
– Real player with 81.0 hrs in game
Yoshimitsu Hatsumi
A great game, I played for a couple of hours, and was very satisfied.
A beautiful girl beats a ninja, you can’t take your eyes off the heroine.
Passing locations with great music.
An atmospheric game, I recommend you to buy.
– Real player with 21.0 hrs in game
Read More: Best 3D Fighter Combat Games.
An excellent old school fighting game in 3D. True, there is not enough second player mode for complete authenticity) Well, I think it will be added later. I would like to pay special attention to the music, it is just great. I’m really looking forward to the ost to buy it and listen to it while playing cs)
– Real player with 12.0 hrs in game
Something Strange in the Woods
Something Strange in the Woods is a Unity asset flip from serial scam artists, INFINITE BRIDGE. In this case I’m not 100% sure which asset/game template they’ve ripped off, but I’m sure it is one. Why? Because they do this crap all the time. Here’s a list of the other ones they’ve done that I’ve seen so far:
- “Asteroids Belt Try To Survive” = Asteroid Belt Project developed by Allebi Games
– Real player with 0.1 hrs in game
Das Boot: German U-Boat Simulation
Okay so ive been waiting for this game for like a few days right ive always liked sub games/under water games (Subnatica, we need to go deeper, ect ect) The game takes like a few hours to know the controls good enough to actually play it, I under stand this game was made 30 years ago but so is doom so if you want to play a old game i recommenced doom however the fact i played the game for like 20 minutes i recommend it and even though i refunded the game i STILL recommend it its a okay game but i guess im to much of a youngster who dang-nab bit cant understand how to move the boat forward (not a lie i spent like 10 mintes (half my time) trna figure out how to move forward) its a game were it takes a actual Manuel to play it and i dont like reading so i cant rate this game truly because i didnt even play it but ill still rate it 4/10 like i said i dotn even know how to move ima recomend it but you should come to your own conclusion
– Real player with 0.1 hrs in game
Moor
Game provided early by Dev through Curator. Follow Imperial Reviews!
With the updates that the Dev has done, I can say the game is way more fun to play! I made edits to the review.
Moor caught my attention from it’s pixelated graphics, and the promise of a first person roguelite, the kind of games I tend to really enjoy. So with that I gave it a go, and being honest, it was a very mixed bag.
Let’s start with the positives. The graphics are great. The levels are built well and have lots to explore. The ambient music is great, even if it’s just royalty free music that I’ve heard before, but fit in with the game and world very well. Sounds are good and fit. Nothing to really complain there. The odd puzzle or platforming section you encounter feels great when you figure it out and get that chest at the end. Killing monsters give you XP, though it gives you a very small amount at the beginning of the game, like sometimes you could get to the 3rd floor before you even hit level 2. Thankfully once you get further you fight more enemies and harder enemies that give slightly more XP. Each level gives you a skill point so you can increase a stat like health, stamina, mana, damage, and armor. It’s simple but works as intended.
– Real player with 10.8 hrs in game
This game has a certain charm and I really wanted to like it, but unfortunately I can’t recommend it, all things considered.
It is a small roguelite with permadeath and random dungeon generation, made mostly by one man. It has retro graphics, quite somber mood and some nice premade locations. Derelict chambers of the castle seem to tell a story of a forgotten kingdom buried under the earth and there are some light environmental puzzles as well. However, overall the game is not that fun to play.
– Real player with 10.4 hrs in game
Write ‘n’ Fight
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The greatest writers of all time are fighting each other in the arenas that were inspired by their work. Each character can summon his own “magic” arena where he becomes the boss of the level for a short amount of time. Each character can be knocked out with one hit in standing in “danger” zone. Once the “magic” arena is summoned by one of the 15 combatants - the fighting game becomes an arcade while the “boss” player is trying to defeat the opponent before the magic arena time runs out.
Included game modes:
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2x Speed mode - a good way to train superhuman reaction
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Prophet mode - turns the game into a turn-based strategy in a way. Both players blindly enter the string of commands without knowing the commands of the opponent. Once the required number of commands is entered both characters start executing them.
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Retro mode - Pixelated graphics, old but gold.
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I know Kung Foo - AI game mode where the AI is trying really hard to loose to you making it look as cool as possible.
Swordian Hero
This game looks and plays like fun but it needs some things to make it easier to play. First of all, there are waaaay to many enemies that spawn at times, and half the time they spawn behind you which makes you have to either stand off and fight them and take a big load of damage in the process, or cast and move back over and over and hope nothing comes from behind you as you go further into the level.
I feel that also there is not enough ways for you to get your health back. The only way you can is by smashing up barrels, which can also explode upon impact which does damage to you. This makes getting health back quite risky because you could get damaged further instead. I think this game could benefit with some kind of inventory system, it doesn’t even need to be that sophisticated. Just somewhere that you can store food/health potions that you can drop off enemies would be quite nice to see. Simple RPG stuff you know?
– Real player with 0.2 hrs in game
First impression review:
I went into this game after buying a dozen of this developer’s games. I assumed they were all going to be nothing more than sprite swaps. I was definitely wrong – mostly.
This developer seems to use the same engine and general design for all of their games. All of their games seem to be on-rails in a limited space. This game definitely has more of an action RPG to it, though, unlike Magicgirl Mimi which felt more like a side-scrolling shooter.
It’s fairly short. If you can get it for less than $1, it’s definitely worth it. It’s a decent amount of fun.
– Real player with 0.1 hrs in game
Dangerous Lands - Magic and RPG
I really do enjoy this came. I always had a soft spot for indie games on the cheap cheap, despite most being terrible and this is a diamond in the rough. However, it is painfully lacking in some areas. Mainly a full on map, the mini map doesnt tell me were I need to go for the next quest. The second is the character creation screen. Litterally no options at all for how your guy looks. the worst part, is that the char is described as female, yet is clearly a man. I wouldnt mind this much, save for the goatee. However, I also have a friendly little suggestion, for a game mechanic. Since Orcs drop these Trunks, what if you make it so we can built camps that act as fast travel stations, yet can be destroyed by monsters. They can be upgraded for quite a bit of trunks, into forts. wich cant be destroyed, and can be used to house mercenaries. My other suggestion, as mentioned before, are mercenaries, Npcs that can follow you arround, defend your camps (fast Travel Pionts) and aid in combat. My last suggstion, is simply more merchants, maybe if one moved in to each new area after doing certain quests.
– Real player with 5.5 hrs in game
The game is actually quite fun but there are some very rough areas:
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location is quite hard: you never know where you have to go.
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Map is quite useless.
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Quick level up and few useful skills
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Quite bugs with character stats and UI
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Can’t exit to main menu from UI while alive
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Running simulation absically
I look forward to update my review when the game gets updated.
– Real player with 3.6 hrs in game
69 Ways to Kill a Zombie
Sorry guys but I cannot recommend this game. I purchased it because of the waving hands motion locomotion and I really like that a lot but game itself is poorly made, buggy, crashes constantly and not challenging. I’ve been waiting to see how it progresses but there has been no updates or news. The melee weapons are totally useless when even dead zombie parts hurt you when get near them… and that’s if you can even pick one up and not have them get caught on anything and lose it as you walk around and swing your arms. The guns are all either too weak or too powerful and if the map floor is dark you cannot even see where they are. When the game has allowed me to progress without crashing the waves just seem to get longer but not more difficult. I have found places where I can just stand still and repeatedly shoot my feet with the cannon and that kills any zombies in range. Then there are the little things like the blue laser pointer between levels and you get the hovering message that you died when you die AND when you complete a level. I paid way too much for a demo of the locomotion.
– Real player with 2.5 hrs in game
this game could be a lot of fun at some point, but right now there is too little to do, and too many bugs and/or odd behavior.
the bugs i could live with, i’m sure they’ll get fixed. but if this game remains simply a wave based zombie shooter, i don’t think it will ever be worth $20.
check out gameplay/reaction footage here
https://www.youtube.com/watch?v=Ey8w-IGnyps
– Real player with 1.3 hrs in game