Candy Smash VR

Candy Smash VR

A blatant copy of Fruit Ninja, and with almost no replayability. Timer starts, and you must destroy flying candies that are fired from cannons in front of you. Some of these fly outside your playarea, so if you try to hit them, you are going to hit something in your room. I know I did.

There is only one gamemode, and nothing else.

Game works and runs fine, but I wouldn’t buy it.

Fruit Ninja VR is the same price, and it is way better.

Real player with 6.2 hrs in game


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Discount Fruit Ninja. Store page doesn’t specify required room size so beware. Even with my 3.1x2.8m room scale, I still go out boundaries and accidentally hit a wall.

There’s no boundary or indicator on where’s the limit on the candies you need to hit. Dev needs to restrict the space where the candies fly off.

This game also suffers with poor hit detection when moving your controller fast enough (happens on some sports game where you hit a ball)

I got this in a bundle so whatever, will only buy this full price if it was priced around $3. If you want a better game, get fruit ninja, if you want a hardcore version, get zenblade

Real player with 0.7 hrs in game

Candy Smash VR on Steam

69 Ways to Kill a Zombie

69 Ways to Kill a Zombie

Sorry guys but I cannot recommend this game. I purchased it because of the waving hands motion locomotion and I really like that a lot but game itself is poorly made, buggy, crashes constantly and not challenging. I’ve been waiting to see how it progresses but there has been no updates or news. The melee weapons are totally useless when even dead zombie parts hurt you when get near them… and that’s if you can even pick one up and not have them get caught on anything and lose it as you walk around and swing your arms. The guns are all either too weak or too powerful and if the map floor is dark you cannot even see where they are. When the game has allowed me to progress without crashing the waves just seem to get longer but not more difficult. I have found places where I can just stand still and repeatedly shoot my feet with the cannon and that kills any zombies in range. Then there are the little things like the blue laser pointer between levels and you get the hovering message that you died when you die AND when you complete a level. I paid way too much for a demo of the locomotion.

Real player with 2.5 hrs in game


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this game could be a lot of fun at some point, but right now there is too little to do, and too many bugs and/or odd behavior.

the bugs i could live with, i’m sure they’ll get fixed. but if this game remains simply a wave based zombie shooter, i don’t think it will ever be worth $20.

check out gameplay/reaction footage here

https://www.youtube.com/watch?v=Ey8w-IGnyps

Real player with 1.3 hrs in game

69 Ways to Kill a Zombie on Steam