Toribash
To be honest this game is definitely not for everyone. If you would like to get into this game you have to spend a lot of time raising your understanding. The reason why I recommend it though is because it is actually a decent game. Probably 80% of beginners will stop playing before they get past black belt just because they feel very restrained by what they can do. In some ways this is true, but the limit to what you can do is many, many times greater than what people (beginners) think. Watching the Tori Legends as you first open the game can make you feel discouraged as you can’t even do a flip properly. It can takes YEARS in some cases to polish your skills to that level, and even then you may still not be able to do as good as you hoped because this game really depends on the mindset of the player. The physics of this game are difficult to understand and get use to. At moments you feel that you’re flying way to high to do your tricking/sparring or that your body just got 20x heavier and stopped half way through a flip. You need to understand every little effect that each joint does. People (beginners) really underestimate most of the joints just because they are not skilled/experienced enough to use them properly. This is what changes the effect of your physics and understanding of situations. Suddenly your flips and and hand spring landings are getting smoother, faster, and lower to the ground. Your vision of how you see your joints and shadow are completely overhauled. Your arsenal of moves are multiplied to an unimaginable number. You see improved and more efficient ways of overcoming a landing or counter that didn’t seem possible when you first started. Eventually you steadily become a pro at visualizing foreshadows, predictions, and problem solving. You never really realize how much you improve because it almost always felt with you.
– Real player with 2593.8 hrs in game
Read More: Best 3D Fighter Multiplayer Games.
Let me get right to the point and say I love this game. When I first started out about a year ago I felt like a toddler learning to walk, and I admit, it was a bit frustrating. Then I turned to Youtube. I learned a few basic aikido and judo (two different mods/game modes in the game) opening moves and from there my results sky-rocketted. I was flooring noobs left and right until I got to the intermediate level where (most) every player had a rudimentary understanding of how to move in the game then it was fairly evenly matched and I quickly got over myself.
– Real player with 1099.4 hrs in game
Drunken Wrestlers 2
To be honest when I first saw this game I ignored it but After a while when I was looking for FTP games I found this again and decided to give it a try with some of my friends and boy did I have a blast I’ve been playing it for a while now and this game is a great way to just sit back and enjoy a fighting game rather than having to go full try hard but not just that it’s also great to play with friends especially if you want to take your anger out on them by beating the crap out of them it’s honestly really fun and people should try it out more
– Real player with 117.6 hrs in game
Read More: Best 3D Fighter Physics Games.
You ignorant children whining about the bugs are spoiled little brats…… its a beta people…. bound to have bugs and will…. OUR job is to help by letting them know so they can fix it quick and move forward with content or whatever…… you ignorant children are giving negative reviews for no reason in my opinion. I spotted two bugs …. sent it in to the devs within an hour it was adjusted and or fixed. So learn to do reviews properly and with dignity, because you look foolish. GREAT GAME SO FAR DEVS KEEP IT UP!
– Real player with 53.9 hrs in game
ReCurse: Eternal
ReCurse: Eternal is a virtual reality sword-fighting single-player game that is combat-focused featuring only boss-level characters which will be fought one at a time as the player progresses from one stage to another. IT IS NOT AN OPEN WORLD RPG. The game’s progression will work like traditional fighting games such as tower mode or arcade modes where you fight each enemy in a ladder-style progression. The actual combat is inspired by souls-like games that encourage strategic gameplay by punishing rushed and spammy movement and rewarding rhythmic dodging, blocking, parrying, attack patterns.
Read More: Best 3D Fighter Surreal Games.
DAVIGO
1 VR player and 1-4 PC players clash in the ultimate battle of David versus Goliath.
Compatible with all major PC VR platforms, including Oculus Rift S, HTC Vive, and Valve Index.
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VR players embody the mighty Giant and use full-body gestures to crush their opponents and avoid incoming fire.
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PC players command the nimble Warrior to build up an explosive arsenal and barrage the Giant.
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Gather friends and family to compete in local battles designed for VR pass-and-play multiplayer.
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Play online using Steam Remote Play or Parsec. VR players host the game and invite Flat Screen players to join.
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Build your own maps in Unity using the “Davigedit” map creator.
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Share your creations on the Public Discord and download custom maps created by the community.
DEAD OR ALIVE 5 Last Round: Core Fighters
I love this game, but I’m not going to recommend it without severe reservations. The base is an excellent fighter, but the port is worse than the console versions in so many ways. Many of those ways concern the online multiplayer part of the game though, so if you’ve got a bunch of friends in your area to play this with they might not be so much of an issue.
I’m going to split this in two sections; the base game and the platform comparison. Scroll down if you want to read in what ways it’s worse (and better) than the PS4 version.
– Real player with 182.5 hrs in game
This is a difficult game for me to review.
In general, I fucking love the Dead or Alive games.
The fighting engine was classically fast and skillful without requiring knowledge of enjoyment-obliterating exploits or skin peelingly long sessions of practice to get to a basic level of gameplay.
Though it will historically be known as the series that boldly upheld the grand tradition of cheesecake and beefcake heavy character designs, the actual fighting system of advantage and reversal is much deeper in scope than nearly all of its peers, and spreading out the lengthy character movesets across less buttons means its easier for an unpracticed player picking up the controls for the first time to feel like they’re accomplishing something beyond just marveling at the various buff studly men and hot sassy ladies.
– Real player with 66.1 hrs in game