Trial of Two
Play squash with your fists to destroy your foes!
Trial of Two is a local co-op beat ‘em up game with powerful, physics-based martial-arts combat. Its setting is a procedurally generated dungeon also known as The Dojo. It’s a place that has been built to find the strongest, fastest and most disciplined fighters in the world. But most importantly, it has been built to forge the strongest bond of trust and power between any two friends who dare to enter The Dojo together.
Features
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A couch co-op experience for 2 friends kicking asses
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An ever-changing dungeon and permadeath for a new challenge every run
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Intelligent fighting A.I. that will crush your spirits
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Most accurate martial arts-based squash simulator on the market
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Cute voxel art
In the Demo
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Co-op campaign in the first biome of the Dojo
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Versus mode for 2-4 players
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6 different moves to mix-and-match your individual fighting style
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4 different enchantments to enhance your moves
In the full game
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3 more biomes to master in the co-op campaign
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More rooms, more moves, more enchantments
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The true ending for those with an iron will
Read More: Best 3D Fighter Beat 'em up Games.
LASTFIGHT
Developed by French based developers Piranaking and based on also French comic book Lastman Last Fight is essentially the Power Stone game we have been waiting for Capcom to make for the last 16 years.
Back in the days of the Dreamcast the original Powerstone was one of my favourite games. It was different to pretty much all other fighting games at the time and was an absolute blast to play. The sequel inventively names Power Stone 2 added an extra 2 players and actually in my mind was not quite as good but overall I have been aching for a threequel for a good decade and a half.
– Real player with 10.8 hrs in game
Read More: Best 3D Fighter Local Multiplayer Games.
This game got me into the comics, which are amazing.
But, it also made me realize how sad this game is. None of the great characters from the comic are in it, except for Richard. Duke Diamonds is also in the comics, but nothing like he is depicted here. Even the arguably main protaganist, Adrian, isn’t in here. And it’s not because they can’t fight. LASTMAN is an action comic, so practically everybody important is a fighter, even the MC’s mom…….
The comics have amazing action scenes, good characters, and a good world.
– Real player with 6.7 hrs in game
Itadaki Smash
Beat ‘em up - game breaking bug - polish = Showed some promise as a different kind of Final Fight style game, but still needs work. Tried to replay a couple of times and it stalled in different areas.
Dev, please let me know when it is fixed.
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– Real player with 2.1 hrs in game
Read More: Best 3D Fighter Arcade Games.
This is a first impressions review and I honestly have to be respectful.
1. This has it’s own little charm to it and it reminds me of the side b type cartoon shows on Nicktoons and Disney XD. So as far as looks, it’s okay.
2. There are some configuration issues with the Controller. I really don’t like the idea to play a Beat em up with an analog stick. It just feels so wrong to me and the button setup works but I really don’t know why this strange thing happens with the R2 button where you can pause it.
– Real player with 1.0 hrs in game
Dismantle: Construct Carnage
I came, I saw, I beat it up with its own arm.
Excellent game.
– Real player with 23.0 hrs in game
Run around hitting things till they fall to pieces and then pick up bits and hit them some more !
A lot of fun !
– Real player with 10.3 hrs in game
Go All Out
Go All Out made by BlueSunsetGames is a 2D 4 player brawler much akin to the Super Smash Bros Series and the game PlayStation All-Stars Battle Royale. As of this review, the game is very small with 4 fighters (soon to be 6) and few select modes. You play by depleting the opponents health bars by attacking with small, mini combos and using items in select stages.
The Visuals/Graphics are very nice looking (especially love how the Pillar and Toxic Wasteland look) but I feel that there should be more Polish and Detail added to the stage to make it look even more Awesome.
– Real player with 42.2 hrs in game
Go All Out, as it is now, shows a lot of potential. It has a unique take on the party fighter genre that Nintendo established with their Super Smash Bros. The use of a health bar, super meter, and blocking meter to limit spamming block is very interesting. With some fine tuning, this could rival the newly released Brawlout and maybe even Smash. Not to mention the low starting price means it’s well worth buying, especially when you take their monetisation model into consideration, where they increase the price after each major update to reflect how much effort went into this. Meaning the game as it is now is only $2 USD since the game has very little content and polish, but in a year’s time the game could be 10, 20 USD and if you bought it now, you could’ve saved up to $18 USD.
– Real player with 13.1 hrs in game
Override: Mech City Brawl
Okay so, Despite the thumbs up there is a lot more to this.
In its current state I cannot recommend this game, depending on what you want from it.
It succeeds in one key aspect. being a party game. For the purpose of playing offline splitscreen with your mates this game is excellent. Through lack of arbitrary restrictions the combat is surprisingly deep if you decide to properly explore it.
Fundamentally this game is fantastic.
However, when it leaves the realm of split screen this game starts falling flat on almost every aspect.
– Real player with 13.8 hrs in game
I’m teetering on recommending this and telling people to flee for their lives until a few updates hit to smooth things over, and that actually punches me in the gut. It’s actually depressing that something that came off as incredibly fun during the beta is leaving me so on edge after release.
To start, the game is just as fun as you’d imagine a giant robot brawler to be. Hits actually feel like hits. When you connect with a charged attack or a nice meaty special, it feels good. The issue here is the hit detection at times. Direct hits will at times just phase through the target with no explanation, and certain moves shift the hitboxes around in the wonkiest ways.
– Real player with 13.3 hrs in game
Airplane Racer 2021
Nice little game.
Good content for the price.
AI needs improvement
– Real player with 0.8 hrs in game
Had to try this out at the low price. Problem with no detection controller until I managed the option with Force On in the Steam menu. Runs smooth unlike the promo video. Need to get up to speed with the AI.
– Real player with 0.5 hrs in game
Override 2: Super Mech League
Completely different game from the first.
the first game was like a test run not bad but needed more time to mature through the likes of a sequel and then we get override 2 a different game from the first in too many ways and just like the first it feels like it is a test run that needed more work before release both games are like tech demos… they are playable no bugs or glitches from what i can tell graphics are good (better in the first game) gameplay can be fun at times but mostly dull most fun is had with 2-4 player splitscreen especially because the game has no community but as long as you have friends/ family its a non issue however this game ditches the story mode that the first game had in place of a lazy league mode that tries to force online on you and since there is no community you wait for long periods of time for it to stop matchmaking (cant stop it unless you go offline on steam) to fight bots anyway. they also just straight took away customizations from the first game feeling like they are trying to add them later as paid dlc sleezy…. speaking of sleezy devs have a habit of releasing the game and dropping it after release they did it with the first and quickly did it with this one they are no where to be seen dont expect balance patches or qol gameplay changes to advance the game further.
– Real player with 6.3 hrs in game
Changes From Original Override
Super Mech League (SML) takes the entire game in a new direction. For the uninitiated and return players, I will outline the differences from my experience. I will try objectively list differences with my opinions on the changes listed separately. I would recommend both games, though SML provides more content and would be recommended first.
Gameplay/Combat
It is important to note that the fundamentals of fighting have changed since OG Override. In both games, each arm/punch and leg/kick was individually assigned to the shoulder and trigger buttons. This was a distinguishing feature in playing like a lumbering mech.
– Real player with 5.7 hrs in game
BIRFIA
Overview
BIRFIA is a couch fighting game where you battle with friends as one of the wobbly birdies inside an unfinished comic book. On top of an old apartment in Brooklyn, NY, you are going to punch (/throw/bomb/…) your opponents off the arena in various creative and risky ways to ensure your team (or yourself) is among the top BIRFIAs!
P.S. If you ever wonder why you hear little footsteps running across your ceiling despite living on the top floor, now you know whom to blame ;D
What To Expect
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Supports Local 1v1 and 2v2
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Up to 4 different procedural animated player characters
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5 randomly spawned distinctive weapons
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1 highly replayable interactive level
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Tons of crazy and chaotic moments with your friends
Fantasy Gladiators
Welll… There is no game…
– Real player with 9.5 hrs in game
If you have any common sense at all, you would not upvote this piece of useless garbage.
– Real player with 7.1 hrs in game