Gangsters 1920
Gangsters 1920 is an interesting game that I received from a bundle. The game features an agent walking around through a labyrinth of connected rooms. After figuring out how the game should be played I had an enjoyable time exploiting many bugs and glitches and laughing at the absurdity of what was happening. At one point I was walking and there was a skeleton prop in the corner of the room, the item wasn’t green so I wasn’t sure if it would be interactive like other items in the game and upon touching it I instantly died. This was no problem evidently as I simply respawned in the room before the current room I was in. At another point there was a small ball rolling back and forth in a room, I accidentally touched it and it was like a scene out of Indiana Jones with a giant crushing ball instant killing me, except ball was tiny and not at all threatening yet still instantly killed me. At the near free cost I got this game at, it was definitely worth the 2.4 hours of fun I got out of it. You can also totally edit the XML save file and do so cool stuff like teleporting out of the bounds of the room, interestingly enough the game actually has a linear gravity implemented that causes you to slowly fall deeper and deeper into the void.
– Real player with 2.4 hrs in game
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“Gangsters 1920” should be classified as a “Walking Simulator” since that’s primarily what you will be doing. Walking through a maze of 215 rooms that all look the same without any map. So you are required to have graph paper and lots of free time on your hands.
The game is supposed to be randomly generated, but it is the same exact map layout each time you start a new game. The placement of the informant, gramophone and guard are always in the same locations every time you play. Even the password never changes. It’s always: “Gramophone”. So I don’t see any of the mentioned replay value. There’s some issues with grammar and a random problem where a saved game loads showing full health, but in reality the player only has half-health. But it doesn’t really matter, because even if you die, you can still Load or Continue where you left off and keep playing. There’s no penalty for dying. In fact I finished the game is one sitting. It’s very easy, simplistic, boring and repetitious. Not at all challenging as mentioned in the description. Just monotonous. For anyone who purchased this game and is stuck, I created a map below. You begin on the Yellow Square and end on the Brown Square.
– Real player with 0.3 hrs in game
AMID THE LINES
Game’s a giant asset flip. It’s like a first draft of a highschool project.
And It’s not remotely finished at that. One of the last levels don’t even load.
The story and dialog were clearly writen by a young child.
Do not buy.
– Real player with 1.5 hrs in game
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Very amateur game that ended up breaking on the 5th level. Could no longer use skills in combat which made the stage and the rest of the game unfinishable. Restarting the level or the game did not remedy this. Getting to that point was not enjoyable. The combat was fun at first but after the first few levels you have seen all there is to it. It was that janky fun combat like Enter the Matrix.
Every time you finish a level you are kicked back to the main menu and have to select the next one. The story is told through text that pops up at exclamation points located in the stages. There are no cutscenes. Hardly any interaction with the levels. Some levels are just a single room with a single NPC to talk to. The dialog is bad with sentences that don’t start with capitalized words.
– Real player with 1.5 hrs in game