FEAR background
Only a fracture of a game without a beginning or an end.
Walkthough:
The cool trailer music is from the band Auralnotes, called “How to Make a Blockbuster Movie Trailer”.
– Real player with 0.3 hrs in game
Read More: Best 3D Horror Games.
This “game” will last you around 5 minutes at best, isn’t scary, isn’t fun and actually, isn’t even really much of a game. The trailer is far more entertaining.
– Real player with 0.3 hrs in game
Outcast 2 - A New Beginning
20 years after the award-winning action adventure hit, Outcast, pioneered the genre of non-linear open-world games, the long-awaited sequel sees Cutter Slade return to the spectacular alien world of Adelpha. Resurrected by the almighty Yods, he has returned to find the Talans enslaved, the world stripped of its natural resources, and his own past intertwining with the invading robot forces. It’s up to him to go on a mission and save the planet again.
The original team behind Outcast 1 has reunited to create this fascinating world, full of dangerous creatures and home to the Talan people – an ancient culture whose fate has become inextricably linked with earth since the events of the first game. You play as Cutter Slade, ex-Navy SEAL, sporting the same dry wit he had back in the 90s – however, the world around him has changed and eventually, so will he.
To save Adelpha, you will …
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use your jetpack to jump, air-dash, glide, and quickly traverse the fantastic in-game open world
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combine dozens of different modules to create your own personal weapon for taking down the robot invaders
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have total control to approach the story at your own pace in this non-linear world
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explore the world without boundaries, discover hidden temples and dangerous wildlife
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get familiar with the Talan culture while helping them free their villages and gain access to ancient Talan powers that use forces of nature to destroy your enemies
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experience a beautiful, hand-crafted world accompanied by an epic soundtrack by Outcast’s original composer, Lennie Moore
Read More: Best 3D 1990's Games.
Title_Pending
Title_Pending is a story based exploration and adventure game. Become a playtester and explore the liminal spaces of a work in progress video game to unravel the mystery behind JMC Gaming Enterprises…
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Hello, I’m Matthew Stanton, and I’m the lead developer at JMC Gaming Enterprises! You’ve been chosen from our list of applicants to play-test our new game (which as of now does not have a title).
Not only that, tech department said they made a breakthrough with a new device (they won’t clue me in but I hope it’s big). Apparently they’re going to ‘play-test’ their device the same day we play-test the game, which is strange, but whatever. Anyway, please contact me ASAP at this number: (061)219████, or you can reply to this email, and we will arrange a time for you.
Thank you!
-Matt
Read More: Best 3D Adventure Games.
Our America
Our america allows the audience to experience life as a Black person. This VR experience follows a father and his son on the way to school. The audience experiences the branching narrative from the fathers point of view while they make decisions and interact with the story. In the VR headset they will battle overt and subtle racism as the story culminates at a climax where they must make the correct decisions to get to school on time.
AR-K: The Great Escape
After playing the first 2 episodes I can safely say that this is the best episode so far!!! The developers certainly improved the game quality in both ways: technically and direction-wise. The following points sums up the following:
Pros:
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Gameplay quality much improved from first 2 episodes
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Puzzles more interesting
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Protagonist given more depth in character
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Story development much more natural
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Render quality improved
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This episode is much more bug free than previous 2 episodes
– Real player with 27.8 hrs in game
It’s great when you come to a game and it’s a lot better than you thought it would be. While I enjoyed ar-k 1 and 2 and I do recommend those games to play first, this for me is a lot better - story, graphics, setting. The writing was very good and if you didn’t want to read everything, you didn’t need to click on that character’s bit of conversation but could come back to it if you wanted. I liked the humour, and it was witty in parts. It is the perfect balance of not just a good story which is vital in an adventure game but also good interactive gameplay.
– Real player with 18.4 hrs in game
The Revenge of Sophia Red
Revenge of Sophia Red is a very dark game. Saying that it is well structured and the storyline pulls you through each episode. There are several very tricky puzzles where perhaps a few extra hints could have been added. A few jump scares and some very creepy moments. The game reminds me a lot of the great game What Remains of Edith Finch, but a lot darker.
You can see my play through and grab some help if you get stuck here: https://youtu.be/MAF6JAL4ebk
Enjoy the game and at the end ask yourself would anything drive you to the depths of Sophia Red?
– Real player with 4.1 hrs in game
Curator page here-- [url] DaRevieweD #136 [/url] -- [i]New review every Weekend[/i]
“Roses Are Red, Violets Are Blue…”
https://steamcommunity.com/sharedfiles/filedetails/?id=2607843688
Here’s The Thing:
You’re Dr. Paul- a parapsychologist sent by the mayor to investigate what the fate of writer, Sophia Red. Arriving on site, thousands of paper sheets flutter in the wind and a voice burrows into his subconscious. He must discover the truth and not be swayed by the words which become increasingly volatile~
– Real player with 4.0 hrs in game
KOSHMAR
KOSHMAR Gameplay PC | Horror Game 2021
https://www.youtube.com/watch?v=iI2oWX3vF6I
– Real player with 0.5 hrs in game
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– Real player with 0.2 hrs in game
Punkgrad
Punkgrad is a fast-paced and bloody 3D platformer. You will become a crazy guy, with an important mission on his shoulders to save the world that was hung by a strange homeless man. It is not clear where this man came from and who he is at all, but apparently, now you will have to do what he says, but exactly to chop and to shoot creatures from different dimensions and listen to his meaningless chatter on the interlink, because there is no another way out of the situation.
You will have to go through all this experience till the end and maybe there you will find answers to your numerous questions or not, who knows…
La Dimensione Interna
La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.
Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.
However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.
Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.
Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.
Lightmatter
Lightmatter took me 9 hours to complete both endings and while I wasn’t really satisfied with either ending, the journey to get there was a lot of fun. Lightmatter isn’t shy when it shows its love for Portal but it is really heavy on the mechanics from The Talos Principle. Instead of jammers, you’ve got spotlights and instead of connectors you’ve got photon connectors.
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PROS
- great antagonist. Virgil is no Cave Johnson or GlaDos but he is suitably condescending and megalomaniacal. I hated him but in a good way.
– Real player with 16.6 hrs in game
Lightmatter is a first person ‘escape the facility’ exercise that uses light to create pathways through dark places. You play from a 1st person perspective as a journalist who is visiting the company headquarters for a publicity event. Evidently, a system failure has occurred and the building has been evacuated, leaving you behind. The CEO provides guidance and instruction (via an announcement system) to help you exit through 38 chapters. The music and voice overs are engaging and the landscape is your basic industrial complex with lots of moving parts, buttons, levers, etc.
– Real player with 14.6 hrs in game