Game Master Engine
I would rate this programme. It is obviously still in Early Access still and I am a new dungeon master (DM) which means I am probably bias with how flashy this comes across.
I DM online (with a group of friends that are located in different cities) and primarily use this as a world map “top world/view/map (can’t remember what it is called)” and use the “battle map” for creating townships and combat arenas. I definitely do not use the bulk of the functions and the availability of models (animals, certain races etc) is still limited. I use the screen share option on Discord because this is what we use for our DnD group voice and text channels. It appears that the Dev’s are working on a multiplayer update but I probably will not use this function anyways.
– Real player with 6.8 hrs in game
Read More: Best 3D Online Co-Op Games.
It is important to keep in mind that this game is in Early Access, however I can confidently say that this game (“program” is a more accurate term) has an infinite amount of potential. The controls are currently quite clunky but with some playing around you can get the gist and begin to compromise. As a DM for 5 years this program has already helped me create our world as a 3D model and my players are ecstatic to see the alternate world they’ve been living brought to life. I still have some playing around to do but I have a few suggestions thus far:
– Real player with 3.3 hrs in game
TaleSpire
This tabletop will change the way you play your online sessions forever.
If you are a DM and felt at any point that your sessions were “flat”, that combat was lacking the 3d aspect, or that your maps were not detailed enough, you need to get this.
If you are a player and you appreciate when the DM had a table with an impressive set of walls, traps and miniatures waiting for the game session, you need to get this.
If you at any point looked at your game board, and said. I’d love for it to be as impressive as videogames, with animations and lights, you need to get this.
– Real player with 160.3 hrs in game
Read More: Best 3D RPG Games.
This program is amazing, and it has allowed many in our group to get into D&D that never would have before. We’ve been running a campaign for a few weeks now, and it has been a blast using this program. We all live far away from each other, so getting together was not an option, but the visual aspect of this game has helped some of our players enjoy D&D that never would have enjoyed sitting around a table and playing.
This game is also a huge money saver. For $25, you get to create all these maps and have access to so many minis, which would cost a fortune getting real ones from Dwarvenforge (for example, an unpainted cottage stone set on there is $40, that’s just the cottage).
– Real player with 110.0 hrs in game
Dungeons & Dragons: Dark Alliance
16 hours between Wulfgar / Drizzt Solo and Multiplayer before deciding to put my 2 cents.
First I’ll start by saying that two main complaints are legitimate but pretty exaggerated.
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Netcode does need work and diminishes the value of twitch mechanics which otherwise work flawlessly Solo but at the same time you’re in a group so unless you’re the type to scream “But I pressed the button!” and rage. It’s mostly an annoyance right now and not bad enough to kill enjoyment of the game.
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Enemy AI is indeed a bit derpy taking “Action Movie” turns to attack the player. This is most notable Solo. At the same time if the enemy were to aggro stick the player all at once I doubt it would be Solo’d above 2. Hero difficulty. Far as I’ve seen the issue with hitting enemies from range, esp bosses is generally fixed and in the end this isn’t a competitive game. I’ve seen 5/5 star games where the AI is still easily exploited. Just play the game and stop trying to break it.
– Real player with 207.5 hrs in game
Read More: Best 3D RPG Games.
To start this review, many of the first negative reviews, and highest rated ones, are both much too critical and based off of a low amount of hours.
This game is marvelous, but it would be ignorant to write this review and say there are no issues. Of course, there are some glaring issues. But many of them are no where near as detrimental as some of the high rated negative reviews make them seem.
The worst issue in my opinion is the lackluster AI. Many of the enemies, simply won’t attack you, if you don’t start attacking them. And you get warmed up to that very fast. However, there are some AI, who are very aggressive, and being warmed up to AI not generally attacking you, it makes it feel like… a normal game. However, if you’re playing with a team, I have not yet encountered an enemy who will actively attack you whilst reviving a teammate.
– Real player with 89.0 hrs in game
Dark Sauce
Its like a beta game.After some levels you dont know where you need to go. So you need for exaple jump from something down and Hope that there IS a Platform.Its also Impossible to finish a later Level without getting damage.
The positive Reviews are positive,because the peole played this game for only 0.2hrs
– Real player with 2.8 hrs in game
One of the worst platformers I have ever played. This game tries to be fun but ends up being a painful and unpleasant experience due to poor level design and ridiculous trap/enemy placements. Also not being able to see what’s below you often results in jumping to your death multiple times over. Save yourself the headache. Do not buy this mess of a game.
– Real player with 1.3 hrs in game
Last Blossom: Roleplaying tabletop based scene
IN A WORD: MAYBE
IN A NUTSHELL:
WHAT TO EXPECT: Proof of concept or partial tutorial of RPG rule-set. Single scripted encounter given digital form. Made using Unreal Engine 4. Uses 8-bit audio. Simple turn-based ranged, melee and magic combat. Pre-determined characters and NPCs. Low replayability. Limited teaching instrument. Stylized low-poly graphics. Mired writing/translation. Singleplayer only.
ACHIEVEMENTS: NONE.
STATUS: COMPLETE. YET INCOMPLETE.
– Real player with 3.5 hrs in game
I Loved It. It’s one encounter, 3v4, but it was so much fun. Really helped fill that D&D itch I’ve been having. If you like table top and want a combat situation then get this and play it!
– Real player with 2.0 hrs in game
Solasta: Crown of the Magister
I was waiting for the full release to finish the campaign, now I am reminded why I stopped buying early access games.
It’s a good game/story with terrible voice acting.
Someone decided that the game was done when it isn’t. It went to release without all the basic classes and races in the Players Handbook for Dungeon and Dragons 5e. This is the starting book for the game and now are charging $10 for additional classes while still not completing the base components for this game.
It is still missing Bard, Warlock, and Monk classes. I am sure there is a plan to charge for those like they are charging for Druid and Barbarian which should be included, so add more money for those. The game is also missing Half-Orc, Gnome, Tiefling, and Dragonborn. Who knows how much those additional classes will cost.
– Real player with 59.8 hrs in game
Hidden Rpg Gem !
Played alot of these Rpg’s,started with Baldurs Gate Years ago.
Nowadays we have Pathfinder,Bg3 and Stuff and they are good,but for my Taste way too much.Especially Pathfinder with that Kingdom Stuff.
I also like Games that have a decent Story but its not the Focus for me.
And i prefer Rpgs that dont overthrow you with annoying Premade Chars and their always similiar Personal Char Questlines that ends with just looking for the best answers in Dialogue.
So compared with Old Games,i always choose Icewind Dale over Baldurs Gate 1 and 2.
– Real player with 54.7 hrs in game
Wildshape - Map Editor (free demo)
Definitely would recommend giving this map editor/VTT a try if you’re running campaigns with your friends either online or locally. It is best used with a second monitor to have as indicator for what your players see.
The tool sports the most visually impressive map editor I have come across, and whilst the VTT features definitely still need some work to be considered top of the line, they are certainly usable and enjoyable. I am a first time DM, and am very much looking forward to utilizing this tool for a long time to come if it is kept up in the same pace as it has so far.
– Real player with 97.2 hrs in game
Absolutely love it. The level of realism and natural beauty you can create with Wildshape is simply unmatched. To me, Wildshape is a simulation for those insanely detailed real world battle map models you see at your local geek shop, but it’s here, on your screen with loads of assets, and textures to bring it to life without ever touching a bottle of glue.
I own several map makers, such as dungeondraft and arkenforge. This is entirely a different product, and with that there is a learning curve. Expect to spend time getting used to creating in a 3D space as it’s not going to be simply drag and drop like other 2D applications (for obvious reasons). So yes, takes time to learn, but the pay off is huge.
– Real player with 28.8 hrs in game
TM - Prologue
I love the premise of the game , and there are some really great design choices which make it easy to play. Item placement is really great and pathing/mapping seems to work really well.
The main Issue I have is that when you look at the content that will be unlocked for the game , theres nothing interesting. It is just more of the same. 3 more drinks, have more waiters, have more chefs , have more barmen.
build a bigger bar , which in turn means more micro management of the same thing. Would have loved to see a bit more creativity. They have a hugely dynamic playing field you could have everything from bar brawls requiring security to tavern wenches or bards performing. You could have city watch coming in if theres too much ruckus or illicit activity in your tavern, but illicit activity could be more profitable. You could have local thugs trying to extort if you make too much money but have too little security. Hell you could even have a page for DIY recipes with your ingredients for your chef to make which could fail or succeed.
– Real player with 8.1 hrs in game
A very nice and polished demo! I love this game already. It completely scratches the idle management sim itch. I’m really looking forward to the final release!
I didn’t notice any bugs myself but did have some difficulty trying to figure out how staff happiness works. In the full release, in-game tutorials/tips for different features and mechanics would be helpful (but not a huge deal). Everything else was pretty self-explanatory.
The demo runs very smoothly with high graphics on my potato, no lag or stuttering.
– Real player with 6.3 hrs in game
The Fellowship Saga
Unlikely Heros
In the kingdom of Falone, you control a party of adventurers who suddenly find themselves in an epic struggle for control of the crown.
Key Features
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Turn-Based Combat: Accessible, Familiar, Tense, and full of choices by using the system from the 5th edition of the world’s most popular RPG.
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Party-based: Teamwork and synergies necessary by creating and managing a party of 5 adventurers.
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First-person: Accessible first-person gameplay provides up-close action and full controller support.
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Tailor to your playstyle: 12 Classes and nine races provide a wide range of customization and flexibility - and extended by one level of subclassing.
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Exploration: The world of Falone has a wide range of areas to explore, including vast wildernesses, towns, and dungeons.
Tavern Master
Great casual game for £10 pounds. Does not take long to complete everything though, but the developer is going to add more stuff. Lets hope we get more floors and a larger surface area to work with.
Tip: You do not need to leave a walkway for staff or guest to move around tables and chairs, there is room within the grids.
Tip: If you want more Waitresses just add some more Kitchen Counters (If you have unlocked everything).
Tip: Hotel Bed Rooms, To get a 5 star room, you have to have certain things in it, but you can add up to 5 beds which will give you the extra money for each. You need two windows for a 5 star room, but the windows can be anywhere in the room and do not need to be on a outside wall. You also do not need to have any corridors, just have a doorway through the room, guests will walk through rooms to get to the room they want.
– Real player with 48.0 hrs in game
At this time i played the game for roughly 20 hours in an earlier version.
My only gripe was that it was a little lacking in depth back then, but that changed for the release version in every aspect of the game.
What hooked me at first glance was the atmosphere and the weird kind of nostalgica the game gave me.
It felt like a game i would have loved to play 30 years ago (i am old) but didn’t had the technic for.
We got a pretty Tavern Builder with fantastic lightning, music and atmosphere that gives you alot of freedom to build things the way you like it.
– Real player with 34.7 hrs in game