IMC
A realtime, roguelike, card game. Traverse planets, build decks and earn riches while battling to the extraction point. Some will make it, most will die…
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School of Magic
School of Magic combines the strategic Depths and replayability of the deckbuilding genre with the intense combat and atmosphere of an Isometric Action RPG.
FULLFILL YOUR DREAMS
You have always wanted to be a Wizard, but a poor bloke like you couldn’t afford the School of Magic. However, this is the first year with a scholarship, you just need to pass the entrance exam and you will be trained to become a real wizard.
PASS THE ENTRANCE EXAM
The wizards of the School of Magic created a magical World to test the applicants. To pass the entrance exam you will need to use your spells wisely and find the exit of this world.
REPLAYBILITY
Whenever you start the exam, you will have new spells to learn, a new world to explore and new characters to meet. Unlock new spells and encounters to increase the number of options you have in each run.
FAQ
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Will there be a beta, and if so, when?
There will be a closed beta later on but currently, but I do not have any fixed dates yet.
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Is this game really a deckbuilding game?
The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting.
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How many people are working on this game?
The game is being developed only by me (Nikolas Crisci).
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Read More: Best 3D Isometric Games.
Runeverse: The Card Game
New F2P card game, quite fun is like starting Hearthstone from scratch, to my liking even better since it has more strategy due to various factors in the gameplay. It is a clone of HS very well made but it has things from other classic games such as declaring attacks and blocks manually, the cards have animation on the board where the characters are seen, play card from your hand (ambush).
330 free cards for now of which very few have a random rng effect. Seasons with prizes with real money. Esta muy fácil el farmeo de oro ya que la entrada de lo que seria la arena/battlegrounds es free. Easy gold farming and free. Full friendly for F2Players.
– Real player with 294.6 hrs in game
Read More: Best 3D Fantasy Games.
Highly Recommended
This is a good card game. Very similar to Hearthstone, so if you enjoyed that or MTG…you’ll like this, A LOT.
If the DEVS don’t make the same stupid mistakes Blizzard and Wizards did this could be a top tier CCG. Didn’t notice any bugs during my limited play time. Game ran smoothly with all mechanics working properly for the cards used. No ridiculous cash shop prices and “elite” cards can be earned through play (the way all games should be).
Also, I was pleased to notice no political or social propaganda in the GAME I was enjoying. (*cough Blizzard/Wizards)
– Real player with 66.2 hrs in game
MIYAMOTO S
MIYAMOTO is a single player card game with a miniature board.
Game art is simple and oriental world with Samurai.
Open the box of the board game and you will be dive into a world of miniatures!
The important tactics is"when" and “where” and “which” play your card.
Random deck on each battles will not promise their results, It’s up to your tactics.
Collect unique heroes and defeat MIYAMOTO.
MIYAMOTO S includes the extended content “Shiba Inu”.
New units including “Shiba Inu” have been added.
Dungeon Rollers
Dungeon Rollers is a turn-based dice game, where you and the enemies act depend on the dice. In every fight you and your enemy roll the dice, you can react to the situation by rerolling some of your dice. Dice contains offensive and defensive sides, so you can react to enemy action with the right choice. With the right combinations you can also cast powerful skill which helps you in the battle.
Features:
▪ Turn-based strategy
▪ Lots of dice
▪ Relaxing music and graphics
▪ Easy to learn
Fights in Tight Spaces (Prologue)
Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.
Pros:
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fighting has a puzzle-like aspect to it, planning your move order really matters
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great art style and animations
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some potential for different builds and deck styles
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it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)
– Real player with 26.2 hrs in game
The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.
– Real player with 12.3 hrs in game
The king’s guard
Assemble your guard and defend the king’s lands! In this turn based card game you have the ability to control the battlefield by spawning units from your guard and supporting them with powerful magical abilities. As you win battles your guard will expand and become stronger. Along with the guard, your commanders will become more experienced and provide a powerful global bonus. This will allow you to take on even more complex challenges.
During the battle you can control every unit by giving them a specific task, or just let the game play on its own. Positioning and timing is everything! A quickly placed unit to protect an archer, or a tactically used spell can quickly turn the tide of battle.
Build a powerful guard for every commander
The game has three commanders, each with their own benefits. Each commander has its own guard and abilities, which is represented by a deck of cards. Some battles might be easier to complete with the powerful spells of the wizard, while others may be easier to complete with the knight. It is entirely up to you how you build your commanders. While the knight can easier level up front line units and make them stronger, you can also train him to become a more potent spellcaster.
Choose your battles
As you complete encounters you will be rewarded with experience and cards. Every encounter offers unique rewards, so it might be profitable to complete an encounter that awards a rare spell with the wizard. The experience of battle levels up your commander, granting the ability to evolve your cards and give strong global improvements to the entire deck.
Choosing the correct commander for a specific battle can greatly improve how fast you can beat them all.
Challenge or relaxed mode
If you prefer a challenge, the game can be completed in challenge mode. In this mode, it is similar to a roguelike game. You start the game with one commander and can complete all of the encounters a limited amount of times. As a result your choices become a lot more important because you have less opportunity to make your guard stronger.
In case you prefer a more laid back experience you can play the relaxed mode. In this mode you are free to play all encounters as many times as you want. You are also free to build on the guards of every commander in the game as you see fit. In case a level is too challenging, you can complete some other encounters to create a stronger guard force before you try again.
Turn based, most of the time
The game is turn based, but it has a real time element. At the start of your turn the game is paused, giving you an entire new hand of cards to play. While the game is paused, you can reinforce parts of the battlefield and think out a strategy. Then the battle resumes and you can interact with the battlefield for the rest of the turn. Some powerful cards can only be played during this part of the battle. You may want to keep your best abilities back to allow you to quickly react to a dangerous situation. In case things are moving too fast, if you are playing relaxed mode, you can slow down time to give you more time to react.
At the end of a round, the cards that remain in your hand are discarded, so make sure you get the most out of every round!
Tiny Defender
Good TD so far
– Real player with 20.9 hrs in game
Tiny Defender deserves more love.
– Real player with 13.9 hrs in game
Baby Goat Billy
Surprisingly good!
currently in second dungeon but im enjoying the fights. Nice, neat, polished little game with fun card battles.
If you are into this kinds of games definitely give it a try.
– Real player with 8.9 hrs in game
I really love BABY GOAT BILLY!!!!
+Fun and straightforward deckbuilding RPG!
+Roguelite mechanics that work surprisingly well!
+Baby Goat Billy is a mascot to boot with and root for!
[url]CURATOR PAGE with INDIE REVIEWS that are ALWAYS POSITIVE[/url]
– Real player with 5.3 hrs in game
Broken Arrow
Broken Arrow is a large-scale real-time modern warfare tactics game. The base game features both the American and Russian factions, more than 100 units and multiple deck specialisations per nation.
Broken Arrow brings the genre to a whole new level by combining the complexity of a joint-forces wargame with the typical real-time tactics action-packed gameplay.
UNIQUE ARMY BUILDING
Build your army deck by choosing from over 200 different units. Part of the battle is won by planning well: create the right combination of unit types and weapons to defeat your enemy, and don’t forget to consider the terrain when you choose.
Broken Arrow features a wide range of units, that are split into seven categories based on their characteristics: your army deck includes recon units, infantry, fighting vehicles, support units, logistical units, helicopters and airstrikes slots.
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RECON UNITS: includes infantry, vehicles and drones specialized in the task of spotting and marking the enemy position.
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INFANTRY: includes line infantry, shock troops, special forces, anti-tank teams, anti-aircraft teams.
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FIGHTING VEHICLES: includes tanks, ATGM carriers and fire support vehicles.
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SUPPORT: includes artillery and anti-aircraft vehicles that provide long range support on the battlefield.
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LOGISTICS:, includes all the units designed to improve combat efficiency by providing ammunition, repairs, medical supplies and much more.
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HELICOPTERS: includes multipurpose cavalry units best used far from the heatpoints.
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AIRSTRIKES: includes many different weapons, swarms of tactical missiles and airdrops of troops, vehicles and supplies.
CUSTOM UNITS
Modern vehicles and aircraft are generally compatible with different weapons and armor packages; Broken Arrow features a detailed customisation system that allows you to modify the specific components of your units, either individually or as a loadout.
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Customize your aircraft by choosing weapons, fuel tanks, designation pods, countermeasure pods and decoys.
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Add armor or defensive systems to your vehicles and upgrade their weaponry and sensors.
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Special forces have access to a wide variety of equipment for you to choose: add suppressors, thermal optics, reconnaissance drones, explosive charges and much more.
ACTION-PACKED COMBAT
Choose the right combination of units from your deck and deploy them to the battlefield, via land, the sea or from the air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missiles.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.