Shores Unknown

Shores Unknown

One of the best early access games on Steam!

The gameplay is fantastic, the dialogue is witty and funny, the lore of the game is pretty deep and it has super charming graphics. Very very few bugs, super smooth experience overall and most of the the little upgrades I thought the game could benefit from have been confirmed by the devs to be on their to-do list.

Game currently has 5-7 hours of gameplay with a final 20-30h planned. I should add that I’m 10hrs in and still have not finished the current Early Access content.

Real player with 26.4 hrs in game


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This is hopefully only a tempoary rating. I do like this game but right now I can’t recommend it.

Its suppose to be a strategy game. Yet it actively works against stretegy.

1. Why do my RANGED attackers, move almost to melee range. The enemies have abilities like Cleave and even my ranged characters like to perfectly group up, and you have 0 control over positioning. They should be getting some distance, not Move closer.

2. Characters change their targets. One of the most common strategies is to focus fire down one enemy. Sometimes they attack the enemy nearby, This might be about engagment, but I have 0 control of where the enemey moves, and I can’tposition my own characters.

Real player with 21.0 hrs in game

Shores Unknown on Steam

Redaxium

Redaxium

I believe the there’s just too much shit in this world. Whether it’s video games or cereal, there are endless variations on the same few basic concepts. This has made us complacent: we stay squarely in the middle of our comfort zone, scared of the unknown, unwilling to explore the outer rims of this rosebud of life. Well how about for once you strap in, jack off, take a chance and head straight into the danger zone? Welcome to Redaxium, population: you. Perhaps you’ll discover yourself there. Perhaps you’ll discover that the game sucks. Does it really matter? Only one way to find out.

Real player with 2.7 hrs in game


Read More: Best 3D Point & Click Games.


Redaxium on Steam

Tortured Hearts - Or How I Saved The Universe. Again.

Tortured Hearts - Or How I Saved The Universe. Again.

I’m not much of a review writer, so I’m not going to do an in-depth analysis, but 150+ hours in I’ve become completely addicted to this game. As advertised, it’s old school in the larger sense of its design and flow, but it has elements and specifics that are entirely unique. It is difficult at first to figure out how some things work, so you do what pretty much all old school RPG’rs did: play for a while, figure out how things work, then start a new game for real. There’s a huge demo that can serve that purpose for you. This is not one of those games with 40 hours of cut scenes and an onscreen arrow pointing you to what you need to do next, where flashy graphics (that sometimes even work) substitute for game play. You will get quests that you will not be able to solve until well into the game, and you’ll have to stop and think about where you need to go and who you need to talk to. If you want a game that holds your hand and points you to every answer, this is not for you. If you want to solve things on your own, can handle some frustration and you value the game over flash, I think this is a great game for you.

Real player with 990.4 hrs in game


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Game has some great potential but just far too frustrating. I fully get the concept of trying not to “hand hold” to make the game more difficult, but so much of this game is just running all over the map just hoping you find the right person to talk to and trigger the correct speech line. The entire game is mostly just based on brut force.

Then there is the combat system. You have no control at all over what your team does in combat. To make it worse, the AI is horrible. You will find your team wasting mana casting a cc spell on an already cc’d enemy or casting the same spell over and over that the enemy is immune to. A strong monster will be one hit away from death and your mage will cast three straight buffs instead of killing the monster.

Real player with 541.1 hrs in game

Tortured Hearts - Or How I Saved The Universe. Again. on Steam

Slave RPG

Slave RPG

A fun game with a unique look. You start with a big debt and have to earn your freedom by earning money through various methods. Like mining or fighting in an arena or looting ruined cities. It mixes sci-fi with fantasy. For instance you can be playing as an orc and fighting a robot. It’s a game I very much recommend.

Real player with 28.6 hrs in game

Love this game. The basic premise of this game is you play as a slave and you need to fight to work off your debt while learning about what happened to you. Now you can level up, you can fight mutated beings, attack npcs (with a perk) and more but It needs a lot more content I am 3 hours into the game and its starting to look like I am almost done with the second tier of arena and just need to find out where I came from there are no other arenas no crazy quests(that I have found) its just kind of there. If the devs decide to come back some day what I hope they add is-

Real player with 3.4 hrs in game

Slave RPG on Steam

Blue Horizon

Blue Horizon

Well what can i say it’s a good game but has many bugs and issues but they are getting sorted by the Developer

PLEASE NOTE…this game is playable to a point in the game as the patch 1.0.8 has not corrected all the issues with the save and load process you still can’t save upgrades bought from a shop keeper in the city also the quest you get from the pirate in the inn where you pay 50 gold pieces for the quest he marks it on your map but when you save and load back up it is no longer there on your map, also it does not save any provisions you have collected.

Real player with 34.8 hrs in game

Update: I no longer recommend Blue Horison.

The updates have practically stopped. There were a few after the game went live, and I think there was one a couple months ago, but there have not been significant changes to the game. Even with bug fixes, there are fundamental problems with Blue Horizon and it seems the developer is done with the game, which is a shame.

As far as stability, the game is solid. Visually, the game is pleasing and immersive (and less clunky than it was initially), but the functions within the game work against the immersion by smearing it with a feeling of low-budget-indie-developer who has reached the limits of his talent. Look up MDickie.com as an example. I don’t mean to be cruel here, it’s just that the player has minimal impact on the in-game world which limits interaction and the developers are okay with that, as if the game is a prof of concept demo. I understand that the game is Story-Driven, but it detracts heavily from RPG elements. I prefer to see a labor of love with the developers churning out patches and updates, you know, actual development that says this is a project more than a product. In this case, the game feels like a product on rails intended for a quick and incidental sale. Maybe this game will be a stepping stone in Blue Horizon Studios' journey into the single-player pirate genre (a genre long neglected), hopefully with something ground breaking later.

Real player with 10.3 hrs in game

Blue Horizon on Steam

Hero Lilith

Hero Lilith

Did about 5 hours today and had a great time playing. It’s EA so not tons of content but it’s amusing the entire time.

Dialogue is pretty funny.

Graphics are good.

Game play was smooth.

The dungeons and weapons were fun to experience.

Some Frame rate hitching and invisible walls though.

Overall, I’m not sad I bought it and am looking forward to updates!

Real player with 5.1 hrs in game

Hero Lilith on Steam

Oscuria - The world of nightmares

Oscuria - The world of nightmares

There is another world, darker, more frightening. A world that is about to be completely invaded by nightmares. Zeyk and his friends find themselves by chance in this parallel reality in which they will have to face their greatest fears to prevent the unchallenged domination of nightmares.

  • Explore a world close to ruin.

  • Collect all the recipes scattered across the continent of Oscuria. The recipes contain the list of materials needed for weapons, armor or healing items.

  • Complete side missions, defeating certain nightmares or collecting special items, in order to gain rare rewards.

  • Ask the artisans to forge stronger and more resistant weapons and armor. The artisans will only accept your requests if you have the right recipes.

  • Find and collect the Memories, special cards that allow you to cast useful spells that will help you defeat enemies.

  • Fight nightmares by attacking them with all party members. Defend yourself, cast elemental spells and regain your stamina to return to the attack.

Find out what is going on in the continent of Oscuria!

Oscuria - The world of nightmares on Steam

Arcante

Arcante

Somehow reminds me of Might and Magic 6 (although others might say it more resembles M&M 9 ?)

Anyway, there were multiple games of this genre (first person, fantasy world exploring, party based RPG)

Probably a rare genre nowadays.

We all know turn-based party-wise crawlers, or top-down RPGs.

Arcante feels like a variation, that wants to keep the action (free movement) of the M&M 6, but at the same time modernize the clunky spell casting (which required the player to pause the game, even with memorized / active spell, to get the upper hand).

Real player with 26.9 hrs in game

This game has the the old Might and Magic vibe. Could use a bit more content, more quests, characters, and story but I am enjoying some nostalgia. If you are looking for an old fashion romp through fantasy ville give it a try.

Finished it up. Took ab out 9 hours. Didn’t find a use for the bird head statue or the second city riddle, but the ending was…interesting. Still mostly enjoyed it despite some quirks. Very old fashioned might and magic approach to the genre, but it was a fun romp down memory lane. To the creator, good luck and I hope you are successful enough to try again.

Real player with 10.3 hrs in game

Arcante on Steam

Morstairs - Part I : Oath of Fealty

Morstairs - Part I : Oath of Fealty

Work in progress !

Inspired by a deep love of Baldur’s Gate as a starting point, Morstairs is a Real Time with Pause RPG set the troubled Kingdom of Loralia.

It is heavily in developement and no release date is planned until the game is perfect.

But you can still show you interest by wishlisting the game !

I am no longer able to work on this game full time, so I am releasing a demo, just to show off, I’ll keep working on it at a slower pace and will update the demo with improvements !

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Modern CC0 Music :

Night Attack by Rafael Krux

Fantastic A & Fantastic Dim Bar by Kevin MacLeod

Actual CC0 medieval music :

Browning by Bevin Elway

See Mine Own Sweet Jewel by Thomas Morley

Madrigal by Anthony Holborne

Morstairs - Part I : Oath of Fealty on Steam

Something Strange in the Woods

Something Strange in the Woods

Something Strange in the Woods is a Unity asset flip from serial scam artists, INFINITE BRIDGE. In this case I’m not 100% sure which asset/game template they’ve ripped off, but I’m sure it is one. Why? Because they do this crap all the time. Here’s a list of the other ones they’ve done that I’ve seen so far:

Real player with 0.1 hrs in game

Something Strange in the Woods on Steam