Catmouth Island

Catmouth Island

2¢ Review

| Game Name: | Catmouth Island |

| Original Release: | 31 Dec 2014 |

| My Overall Grade (#/10): | 7 |

| Demo: | No |

| Workshop: | No |

| Level Editor: | No |

| Captions: | No |

| Controller Support: | No |

| Multiplayer: | No |

Real player with 15.6 hrs in game


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Fun little game with silly contents mostly inspired by Japanese Anime, but still, funny for those who understood the source. The Game though is said to be only Episode 1, seems to be the one and only episode since it’s been out for years. The graphic is pointy with as few polygons as possible on a 3D object, the story is silly, the music is pretty relaxing and funky (island style) and the atmosphere sound effect can be really relaxing if you like the sound of a beach.

Game itself is super short if you aren’t into finding all the dialog and hidden objects in the game (those that doesn’t light up by the hint), some NPCs only pops up after a certain requirement is met and they give more ideas on the lore of the game…. but all in all, it’s still a silly little game built mostly for fun with a fun mindset, so since the makers doesn’t take it seriously we the player should just do the same and have fun without too much thought about its future.

Real player with 10.8 hrs in game

Catmouth Island on Steam

Aquanox Deep Descent

Aquanox Deep Descent

Aquanox Deep Descent is the attempt to revive an older franchise. It began with a game named Archimedean Dynasty, released in 1996. 2 Sequels followed, under the new brand name of Aquanox.

All of those games were quite similar to the “three degrees of freedom” space simulation games that came up roughtly at the same time, but tried to put themselves apart by not going up, but rather down. All three might be considered aaa titles considering the amount of work and effort, as well as content they provided at the time. Even though their success probably fell short of that.

Real player with 26.1 hrs in game


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Overview

Aquanox Deep Descent (ADD) is a semi-open world shooter set underwater, after the world endured the “Last Day” - an apocalyptic event where most of humanity perished and the rest was forced into oceanic depths. Players impersonate Kaelen, one of the chosen few to be preserved in stasis for centuries, now woken up by unclear circumstances. After a dangerous escape, he and his companions - left without most memories - decide to embark on a quest to find the answers about their past, forging alliances and facing many dangers along the way.

Real player with 16.2 hrs in game

Aquanox Deep Descent on Steam

Chuck’s Challenge 3D 2020

Chuck’s Challenge 3D 2020

I had previously downvoted this game, citing many bugs and frustrations with the control scheme and the GUI. But after an incredible show of dedication from the developers in addressing and fixing (nearly) every one of my complaints in the “massive invisible” patch, I’m finally giving the game a thumbs-up. Very impressive, guys! Previously, I felt that this game might have perhaps gotten more attention and understanding as an “early access” title, but now it has earned its status as a finished product, one which can be built upon. I’m confident that the small number of remaining issues left will be addressed, and even if not, they do not detract too much from the game’s quality.

Real player with 60.8 hrs in game


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Huge nostalgic trip for me. When I was young (can’t remember when, when I was 8 years old or so I guess?), I used to play this game called Chip’s Challenge . It was a timed puzzle game with Sokoban elements. I never quite got to finish it as the levels grew too difficult for me near the end, but I remembered it fondly as one of the most favourite games I used to play. Hell, I remember being incredibly jubilant when my father helped me to beat Blobnet. Yeah, that infamous level with all the blobs.

Real player with 24.5 hrs in game

Chuck's Challenge 3D 2020 on Steam

KAPIA

KAPIA

The World Union collapsed, the nations are divided into coalitions “East” and “West”, a mysterious intelligent infection is forcing people to live under city lockdown. This is the world that needs saving. The world of KAPIA.

Amidst the chaos, Stefan, a retired pilot and a strong-willed grandfather, takes on the responsibility of ending the conflict. Little does he know his most powerful ally will be his little granddaughter, Reny.

  • Controller or Point-and-click

    A traditional point and click flow with an easily accessible drop-down inventory. To make things more exciting we also added a first-person close-up menu where you can interact with various items.

    Or play KAPIA with your controller and enjoy a modern game flow from your couch.

  • Play for both characters

    People have different sides to them, and the same goes for characters in KAPIA. Discover the story from different perspectives as you play for both Stefan and Reny. Follow their own unique paths to achieve a common goal.

  • Unique 3D design

    Enjoy a carefully crafted environment of medieval architecture and futuristic gadgets. Intelligent robots walk the streets of manually carved stone, power banks light up antique lamps, and typewriters serve as input devices for powerful computers.

  • Puzzles and mini-games

    Logic and diversity was the key to our work on this most significant aspect of the game. Just like in traditional adventure game most puzzles are tied up with objects, but there are also conversational puzzles and a whole bunch of logical mini-games.

KAPIA on Steam

Spellcaster University

Spellcaster University

This game straddles the line between game and simulator, and it might leave people looking for either one disappointed. I, however, love this game, so I want to talk about it a bit.

The gameplay almost exclusively involves making choices from a mostly-random selection. You draw from a deck or speak to a faction, and then you choose the option that seems to serve your needs best. You have a limited time to make these choices because the Lord of Evil makes you move along almost as soon as you get rolling. The overall idea is to emerge from the storm of randomness with a healthy selection of graduates who buff your stats for the rest of the campaign. Ultimately, you run out of places to hide, so you have to find a way to survive the final level.

Real player with 74.8 hrs in game

Charming if a bit clunky Hogwarts Sim Tower, card-draw based room choices. Can generate different mana as resources, which allow you to draw more cards of that mana type.

The mechanics are enjoyable, and the game is a great calm, casual experience. The campaign could use a lot of adjustment, it can feel a bit arbitrary and the only real direction is either provided through trial and error or community written walk-throughs. There isn’t particularly a feeling of progressing difficulty or even a real link between the areas as you progress. Challenge cards (You can optionally set a challenge at the start of the campaign, and completing it will unlock the card for future runs) are a cool way to provide goals, but they feel like a side piece rather than a main progressing thread. Some functionality/depth seems underwhelming on it’s impact on the game. Cool ideas, but they don’t actually end up doing a lot for you if you spend time manage them (ex. get 3-5 school “houses”, set priority to different types of magic for the house, drop the people gifted in those types in those houses, stop thinking about houses. There’s rarely a benefit to tweaking house settings beyond the initial setup).

Real player with 40.6 hrs in game

Spellcaster University on Steam

Daycare Manager

Daycare Manager

Do you have what it takes to manage a bunch of… children? Come and find out!

Handle challenging daily situations

Kids are fun, kids are silly, kids are random – take care of them and solve everyday challenges that you might not have even expected.

Use your time wisely to make sure the kids are playful, but smart

Kids want to play, but they also need to sleep, eat and learn. Be sure to make a clever schedule for each day to distribute the time between diverse activities to make them happy, well fed, rested and smart at the same time.

Enjoy exciting mini-games

Dance, cook and teach – all in fun mini-game form!

Promote yourself and attract new families

Spread the word and advertise about how great your skills are to reach new parents – more children mean more activities, more challenges and more profit!

Hire additional caretakers to help you out

Extend your staff by hiring caretakers and other help – it’s always easier to handle challenges with a team.

Be creative – expand your daycare and decorate it

Purchase new rooms, facilities, get more beds, add new toys, activities, improve the services your daycare provides and, last but not least – make it pretty.

Become the best caretaker in the country!

Keep working, and parents will line up to make sure their kids attend the only daycare worth attending – your daycare.

Daycare Manager on Steam

Maia

Maia

Been a year that I last wrote something about this game, and considering that the updates for the game come frequently, I think it’s time to update the review as well.

Last year I called it “playable”. This year I can actually call it entertaining. What’s most entertaining, at least for me, is that the colonists are actually very human. Allow me to explain.

In most games, you have people that feel more like worker drones. They will go from place to place, build, mine, craft, sleep, get hurt, go to the medic bay, build, mine, craft… The “people” here feel actually like people. And they don’t want to be treated like worker drones. They get stressed out if all they do is build and work.

Real player with 101.5 hrs in game

The inspirations for this game are both obvious and subtle, influencing how it looks, feels and plays, or rather how you think you should be playing it.

It swings from a low pace base builder with an enormously detailed simulation behind every little thing you see and can interact with to a frantic struggle for survival as the dangers of Maia strike the unprepared mercilessly. Prepare to be unprepared and learn by failing.

If you prefer to learn from the mistakes of others - or perhaps boast about your most successful survival or expansion tips and strategies, visit the official wiki and help it grow.

Real player with 37.0 hrs in game

Maia on Steam