The Build And Race Hotrod Game
Sucks!!!
– Real player with 0.2 hrs in game
Read More: Best 3D Singleplayer Games.
Buildmark
ABSOLUTELY WONDERFUL!! This game is one of the best sandbox games I have ever played in my life!! (and trust me, I’ve played a lot of sandbox games in the past).
First of all, I think it’s the only sandbox game that is based around raytracing and that’s an amazing idea in my opinion!
Secondly, for a brand new early access game, I find that there are already many creative possibilities and it will only get better!
third, this guy is alone! Yes you heard me right, it’s only one person who designed this masterpiece and for only one person, it really stands out.
– Real player with 6.2 hrs in game
Read More: Best 3D Singleplayer Games.
Simple and relaxing.
– Real player with 0.6 hrs in game
GENIUS AT WORK!
Next to zero parts to play with. UI is painfully limited and configured.
– Real player with 1.4 hrs in game
Read More: Best 3D Nonlinear Games.
it my favorite
– Real player with 0.3 hrs in game
Insane Creations
Welcome to Insane Creations. Build crazy contraptions! Destroy vases!
50 levels of building contraptions to creatively find ways to ensure the vase’s doom.
Collect coins to unlock different backgrounds and unique music packs.
Collect coins and unlock new backgrounds and music packs.
Insane Creations is all about finding creative ways to accomplish shattering the vase, so you may have to think outside the box. There are multiple solutions to most of the puzzles, so find your own solution.
Scrap Games
https://store.steampowered.com/app/1442450/Monsters_Domain/
https://store.steampowered.com/app/1505940/Orc_Warchief_Strategy_City_Builder/
In a world abandoned by humans, with nothing left but piles of rubbish, evolution took on a completely different dimension. Life is … but artificial. Evolution is still in force, but on opposed principles. Try a different life from scrap to ultimate hero!
Design, build and program machines to test them in the fight.
In your workshop you can put together pieces of junk and machinery. Plan new designs and improve its moves and functions. Power them, add shielding and attacks. You can build different shapes and kinds of robots with specific abilities. Each material has its strengths and weaknesses, can give more protection or offence and each machinery requires a specific amount of power. There are also different power sources - some can regenerate or drain power but can be easily destroyed while others rely on fuel or storage that can be heavily shielded.
Program your Robot for fight
Your program takes input from different sensors like distance meter, power management, damage receiver and diagnostics. Robots can fight as long as they are powered and have functioning central units. It’s up to you to design simple moves and entire fight styles. Combine moves into sequences. Add reactions to sensor’s input and behaviour for specific power levels. Plan ahead your counters and ways to use your advantages.
Win battles and prizes
You can test your robot and gain experience with fights with AI or start in tournaments. There are specific limits on certain arenas and tournaments put on size or weight of the robot so you need to be flexible and change your parts or entire frame if needed. You can also own multiple builds and play any of them or against each other to test new ideas and counters. You can collect scrap pieces from quests and tournament prizes or from challenges and missions. You can also buy some pieces if needed. There are multiple types of materials with different qualities. And remember that different builds require different energy strategies.
Fight your way to glory and become a winner of the Scrap Games!
永夜之冬
For similar games follow:
https://store.steampowered.com/curator/35180752-3-point-play/
Whenever I see assets from the Unity Store I go “oh boy, here we go again”. In most cases the game is salvageable, not recommendable, but salvageable. You can play around a bit and do stuff, sometimes. Not in this case. The menu lacks proper UI design and doesn’t scale to different aspect ratios and resolutions. Once you stumble your way in the actual game you will be met with a crudely built asset flip level with badly written tutorial instructions. You will find how painful it is to move around with no idea what to do because not everything is translated. Everything looks bad, feels bad, feels buggy, I am confident no assets or animations are original and the cherry on top is: you have two distinct background songs playing simultaneously in the most annoying possible way. It’s so uninteresting the dev had to put a video of himself building his asset flip level in the trailer. Try to last 5 minutes before you uninstall it. No, better yet, don’t buy it at any cost.
– Real player with 0.3 hrs in game
Farm Day 2021
This game is not demanding on resources and does not take up much space on your PC. I liked it as I have an old computer. There are a lot of different gameplay elements and interaction functionality. Recommend!
– Real player with 11.1 hrs in game
Great farm and city builder project. Create your own business and start earning money and reputation. This game designed in the cartoon style.
My advice to dev team - please, add steam achievements, your game really needs this feature. Thanks!
– Real player with 3.4 hrs in game
Fleeting World
not much to do and not much to look at.
But the soundtracks is very pleasant and the concept of a changing landscape is interesting.
All things together it feels like I just paid for a very simple ludum dare game.
– Real player with 0.2 hrs in game
Fleeting World is a somewhat simplistic “city builder” strategy game where you must build a village, then place various resource harvesting outposts around yourself on the grid (so you can afford to place more resource harvesting outposts, etc etc). The trick is that the small 16x16 grid that is the game world changes over time. You need to regularly pay a bundle of resources to the gods or they’ll increase the rate at which the world changes (and thus destroys your village/outposts etc, setting you back).
– Real player with 0.1 hrs in game
Main Assembly
If you have a creative drive or artistic eye, this game is great for allowing you to express yourself through your builds. The controls are a little wonky to start with and the building “flow” seems un-intuative at first. But it doesn’t take long to figure out how things work. If you have any experience with 3d animation or model building, this is definately in that “wheelhouse”. This feels more like working with clay, than sticking blocks together. There’s a decent amount of additional add-on pieces like hinges and servos, as well as pistons and specialized tools like the suction cup or drill head. The physics in-game are decent as well. Although, to me, the atmosphere feels thin. When taking off in a flyer, it feels more like your breaking the surface friction, than pushing yourself through the air resistance.
– Real player with 74.1 hrs in game
Poorly designed and poorly made. Does not feel like a 1.0 game. Most controls can’t be rebound, and the input system is super buggy. Most controls can’t be bound to controller. The vehicle chase camera is awful, requiring constant hands on the controls just to see where you’re going, and like most badly designed things in this game, it’s not adjustable. It’s especially heinous in the space parts of the game, where you can end up upside down relative to the camera, which is just stupid. The game has very few options. There isn’t even a “reset options to default” button, so if you break something, which is very likely, you’re SOL. Multiplayer is a disaster, with horrible lag and desync making any kind of interaction or collision impossible. The challenges mode where you unlock parts and cosmetics is half interesting and half miserable. I ended up getting an automatic collectible grabber bot from the workshop because the sandbox levels with 45 stars were such a chore.
– Real player with 40.8 hrs in game
OnTheWire
Sur Le Fil or On The Wire (OTW for Friends) is a game focused on the electricity / electronics, in an interactive and fun way, with 3D animations.
The goal is simple: Have fun while learning to understand the electron, helped by Prof’Fil, your mentor. But, be careful, for a good understanding , Prof will also give you explanations of physics, mathematics, chemistry, mechanics and even history since the game tries to respect the chronology of knowledges.
Sometimes Kelhann, one of Prof’s students, falls asleep and travels through time. You will play it in more or less ancient universes where the villagers will give you missions to improve their daily lives. It’s funny, beautiful, and you will be able to apply your knowledge gained in previous levels. You will have to reinvent great discoveries such as the telegraph, the telephone, the water pump, the lightning rod, the radio and so many other great inventions before you get to contemporary technology.
Prof will also teach you to weld and you will be able, via an experiment mode as well as kits of parts, to manufacture in real what you learned about the game.
No basic knowledge is required and the recommended age for the player is from 13 years old.
For PC, Mac and Linux computers.
Language: French / English (to start)