orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
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Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
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Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
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Full 3D Orbital Station shown in two different visual perspectives
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Setup and management of production pipelines and cycles
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Research and Development of new production-related technologies
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Procurement and reward systems to keep players constantly engaged
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Contracts players can accept for one of two reasons:
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Earn money for the space station in form of a reward
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Research and unlock new technologies, in the form of a new module required for building
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54 extension modules you may build and expand your station
Read More: Best 3D Moddable Games.
Astro Colony
Astro Colony is an endless simulation focused on exploration, automation and management.
Traverse the universe full of unexpected events and discover unknown grounds.
Construct unique transport systems using conveyor belts and pipes.
Recruit new Astronauts and fulfill their needs by providing food and shelter.
Research over 70 unique technologies to progress in colony development.
Move stations, dock them and create a galaxy network no one have seen before!
But be aware, the danger is lurking around the corner!
Read More: Best 3D Space Games.
Dance of Cubes
According to all known laws of aviation, there is no way a bee should be able to fly.
Its wings are too small to get its fat little body off the ground.
The bee, of course, flies anyway because bees don’t care what humans think is impossible.
Yellow, black. Yellow, black. Yellow, black. Yellow, black.
Ooh, black and yellow!
Let’s shake it up a little.
Barry! Breakfast is ready!
Coming!
Hang on a second.
Hello?
Barry?
Adam?
Can you believe this is happening?
I can’t.
I’ll pick you up.
Looking sharp.
– Real player with 0.2 hrs in game
Read More: Best 3D Logic Games.
METALWORKING
I genuinely have no idea what to do in this game due to a lack of in-game tutorial outside of the standard directions and so on. Even the first level I couldn’t figure out what to do with the power box above the door because it just expects you to figure out everything yourself. If there would be an instruction guide patched into the game, it would have potential, but as of its current state, I cannot see myself playing this again.
– Real player with 0.2 hrs in game
Blue Energy
Crafting
Create the factory parts, items and weapons to survive.
Factory Building
Build factories that produce everything.
Terraform
Change the earth to suit your needs.
Hovercraft
Explore the islands and escape from enemies with your hovercraft.
Apocalyptic Survival
Hunt creatures and mine ores on different islands to get resources to survive.
Engineer Alpha
I hesitate to say ‘yes’ with this one, BUT, I think it has a lot to offer in the future. Getting started is rough, you’re thrown into what appears to be a near-desert world and left to fend for yourself. Intriguing, I know. Five hours and two restarts later I have - through trial and error -learned the very basics of getting started. There is no tutorials and no quick start guides (may try and start one). The game itself is rough around the edges, gooey in the middle, and the top might be a little burnt … Bakers reference :) but it has a concept of world building, planet exploration, and automation – Think Satisfactory + Minecraft + Most Mechanic Games – There is a lot to unfold on the potential lying around in this. There is survival aspects, building, automation, the works that can and a lot most likely will be done. I recommend this game based on it’s future development. I think the developer has an idea that has been on the minds of many players for a while now and it could easily take off.
– Real player with 17.2 hrs in game
This game has a lot of potential to be something epic. I really really hope the developers stick with it!
As for the game in its current state:
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UI is very limited, kind of a press every key until something happens so you know what to do
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Running the timbers to connect power is a little odd at first. Main concept; if you’re not going from one building to another, you must connect to a stand. (ie no free hanging timbers)
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Starting grind is very heavy, no automation for parts needed to advance the tech tree, at least so far for me, I just unlocked copper.
– Real player with 2.7 hrs in game
GENIUS AT WORK!
Next to zero parts to play with. UI is painfully limited and configured.
– Real player with 1.4 hrs in game
it my favorite
– Real player with 0.3 hrs in game
光球行动 Bright Ball Action
This is a puzzle solving game through programming. In the game, you can choose different machines and put them in a fixed position,
Drag the program icon into the mechanical action bar and press the play key to control the mechanical action
There are different components that can change the direction of the light ball and change the color of the light ball. According to the requirements of the target, send the light ball of the correct color to the destination to complete the game.
Code Lab(代码实验室)
Play a beginner programmer!
You can program the car to do all kinds of things.
The way of programming is very simple, just need to set a variety of built-in instructions provided by the game; however, as long as they are arranged intelligently, their combination can play a lot of unexpected effects!
Even if you are a novice, you can also manually set a fixed program to bypass the maze and reach the end!
When your program ability has improved, you can make the program more intelligent, so that they are not just mechanical execution of the program, but will be flexible simple intelligence!
Factory Defense
Jabo sends an expedition of humanoid robots to a planet identical to Earth for the purpose of taking it over and building a huge industrial factory there. But it’s not all that simple, because not only does Jabo want to take over the planet, the rival company Toady has similar plans. Toady regularly sends assault ships to land their troops to drive their competitors off the planet and destroy their factory. Your task is to protect the factory at all costs and take over the planet!
RESEARCH
Earn experience by killing enemies, Pump up your research tree to get more powerful weapons! Send resources to your company with the railgun to get new mechanisms and buildings! Explore the open world and find various components!
DEFEND
Set up turrets, artillery, air defenses and other defensive structures, devise tactics, team up with your friends, pick up your weapons and destroy the enemy!
BUILD
You’ll have to build various mechanisms to create the items you need to evolve. Over time you will unlock new, more complex structures and items, so you will have to expand your factory and think carefully about its design.