Through The Frame
Race through the frames and reach the finish line as quickly as possible to get the highest score and beat the other players!
In Through The Frame, players move around with the help of a grappling hook. In front of them is a level made up of frames that guide them to the end.
During the Steam festival, 4 levels will be available!
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A game created for the “cores” and “hardcore” gamers of the genre.
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A platformer that allows players to focus solely on the goal and the perfection of the mechanics through a calm, heavy and abstract universe.
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The learning curve of the players very visible and appreciable despite a complex grappling mechanic.
Read More: Best 3D Score Attack Games.
Domino Effect: Build and Topple
Domino Effect: Build and Topple is a sandbox simulation for domino toppling. Create amazing domino toppling creations without having to clean up afterwards. You’ll be able to share what you build and explore the work of others.
Lines
Freehand
Semicircles
Circles
Features
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Infinite dominoes
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Realistic physics
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Domino tools
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Share your creations online
Read More: Best 3D Building Games.
Carom Billiards
This game is not a finished product not even close! Balls inside cushions, the hardest shot will barely make a three cushion shot, not that anything like three cushion is supported.
– Real player with 0.5 hrs in game
Read More: Best 3D 2D Games.
Terrible. Can’t play with others. Glitchy and terrible controls. Do not buy.
– Real player with 0.1 hrs in game
StarPicker
Landing on mysterious planets, you have to quickly identify your location and find the best way to collect lost stars. Show your agility and strategy skills to accomplish your mission. Don’t panic, even when you face the unknown and its unexpected challenges. Then don’t forget to check your route review with players from all over the world and be the one who will save the universe!
Key features:
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Discover unknown territories through original land navigation gameplay.
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Explore 60+ levels in 5 unique environments.
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Unlimited original hand drawn maps with regularly updated contents.
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3 exciting game modes adapted for different challenge-seekers.
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Attractive cosmic soundtrack in late 60’s style tailored for each game level.
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Engaging online community : ranking and replay analysis. Compare your route choices with players worldwide and improve your performances.
Story:
Well, it all begins with an unexpected “disaster” … All the stars are falling down from the sky. Is this the end of the world?
The youngest Nobel Prize winner Minna Vellamo is assigned with the mission of finding back lost stars. She chose to be accompanied by a robot named Harvey for him being a …robot. Little does she know, Harvey is the clumsiest and most talkative robot ever.
One day before departure, Minna was told that “Electric Eel” Janus White will also be joining the team. Being depressed for a very long time since retirement, the former footballer signed himself up to the project. He believed that this is the only opportunity to find back his old-day glory and to prove to the public that he is still a hero.
Will Janus achieve what he is looking for? Often described as bold, independent and determined, will Minna get along well with Janus?
Gameplay:
Start a navigation adventure in space with only a map and a compass in hands. Whether you’re a curious traveler, a challenge-seeker or a speedrunner, there is always a game mode waiting for you in StarPicker.
3 game modes:
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The Main Race mode is the most relaxing experience. You can be a traveler, embracing fantastic landscapes, gaining satisfaction in your map reading skills, meeting curious animals and uncovering the mysterious history on each planet.
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In the Electric Eel mode : win the challenge with your impressive observation and incomparable precision. Fearless of taking risks even on unknown territories. It’s the perfect mode if you are looking for challenges without worrying about time.
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Maybe you are an orienteer, a traceur or a speedrunner who “flies” in a complex environment! StarPicker’s Berserk mode suits you the best! Reveal stars one by one in a limited time, avoid obstacles by acting cool like a Light Speed Racer.
From novice to expert:
Adjust the game options to your capacities and improve your navigational skills.
Use compass and learn map reading with International Standard for Orienteering Maps.
Rezzil Index / Lite
3/10
– Real player with 13.8 hrs in game
The most immersive sporting VR experience I’ve had, if you have trackers you absolutely need to try this, It plays fantastic already and has so much potential with DLC’s and future updates, looking forward to more!
– Real player with 11.6 hrs in game
XTHRUST
An excellent example of “easy to learn, difficult to master” gameplay.
You pilot a rocket-powered drone using only two buttons - one for each engine. The challenge comes from alternating, combining and timing the use of these engines to skilfully navigate through the various single player and multiplayer tracks competing for the best time.
The current amount of single player content isn’t spectacular, with only 4 tutorial levels and 6 other levels. However each level offers a bonus objective that can be challenging and adds to replayability.
– Real player with 10.7 hrs in game
TL; DR: A game with easy to learn but very difficult to master controls is bogged down with a dead multiplayer, a grindy XP and coin collecting system, and a very minimal amount of effort in singleplayer content (a grand total of 15 levels you will get nowhere near the top time on, some you won’t even be able to complete the extra “achievement challenge”, because they, too require a ton of grinding). There’s also microtransactions for coins but with a dead multiplayer I don’t really see the point of purchasing them.
– Real player with 8.8 hrs in game
BricksVR
At the time of this rating, I have around 6 hours of playtime, overall very good game, the developer is amazing and always keeps up with updates and the community is very nice! Hope to see where this game goes in the future!
– Real player with 15.2 hrs in game
its great.
if you download this game to its current state in developement, you may think its a bit boring over time, but still if you are creative, its a game with unlimited ways to play it.
this game is in early access, i was beta tester and even though there is a quite limiting amount of bricks to this point, this game has an extreme potential, and also Nat, the developer, always tries to implement community ideas and really cares what the communiy thinks, wich for me is an extreme positive effect.
– Real player with 5.6 hrs in game
Dev Inc
My Character is Zee, i have made it to 100mil + and love the game. I would like to see more upgrades past 2060 and a possibility of multiple teams that can make multiple games at once.
ScuffingtonYT
– Real player with 33.8 hrs in game
this game has a very good idea but there are too many bugs that make the game unplayable like when you get to around 2010 every time you try to make a new game engine literally thye last week the game will freeze and youll loss the money the engine and time and dont waste your time going to the discord because its dead the dev seamed really positive about the game but i wouldnt get it right now there are just too mant bugs
– Real player with 14.3 hrs in game
Torque Drift
I’ve played this game since the release on mobile, and have put 70 hours into the PC version so far and I love it.
Sure it has it’s bugs, but remember it’s still being ported over from mobile and is still in early access. In my opinion, its one of the best/intricate drifting games on the market! Updates and patches are fairly often, and the dev team seem super responsive to problems and ideas that players have about the game.
The crates are a feature where in alot of games are a pay to win can still make you feel like youre getting robbed due to rarely getting anything good.
– Real player with 130.3 hrs in game
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Reviewing this game is kinda hard and reading the reviews most players have submitted is a little bit painful.
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- What is my take on this game?
Most users have rated it P2W /Pay to win/ and I can’t qualify it as such a game. If you build a car from stock you will get a better car that money can buy pretty fast and by fast I mean you get cash and billions /the paid currency/ very easily. They are several levels of parts that when averaged also set the level of your car / I call them common, rare, epic, legendary and custom/. “Pay to win” cars are always “Epic” with the exception of 2 cars. You can already see why the game in my eyes at least is not “P2W”. Those paid for with real money cars can also not be setup to you preference as it goes to height, camber, caster and so on. What you paid for that’s all you get.
– Real player with 127.5 hrs in game
Burn The Witch
Something about this concept appealed to me, and I took a gamble despite not really liking PvP games.
This is launch day, and there’s a lack of immediate players. I feel like Burn the Witch has been priced out of impulse buy range, and especially out of “buy a copy for a friend” range which would have benefited it hugely.
After a while I found a lobby with two other players, and it was a fun ten minute diversion. I’m not sure if the sense of paranoia causes people to just attack on sight, or if they just didn’t understand the objective. The game doesn’t seem to work well with small groups, since killing at random is a 50/50 chance of a win anyway.
– Real player with 0.6 hrs in game