Conscious Existence - A Journey Within
This is something that I honestly think everyone should see - pick a reason. But a few suggestions: 1. This thing is VERY system intensive. I have a 9900K system with 32gb RAM, a RTX2080Ti Founders ed., and m.2 nvme primary drives. I didn’t install this on a primary drive, I put it on a slower external as I do for new things. Well, the slow drive alone was enough to make this experience clip and stall on me, badly enough that I stopped it part of the way in as it ruins the experience utterly. (@dev, I sure hope there is some additional work that can be done on the buffering?) This means if you have an SSD, put it there or risk stutter and stalls, which ruin it frankly. 2. Put away the bitter sarcasms and stresses of the day before you experience this, and commit to just be open and present. The author is clearly trying to make a statement, but that statement may not be for everyone. Nor does it need to be. This is a beautiful experience in imagery, message, and sound (I am not sure what kind of headphones some reviewers are using, but my audio was extremely clear and full spectrum) I certainly would have a hard time thinking of a better way to practice being present, listening, and letting go of the cynical side for a few minutes than this. 3. I would suggest that you watch this while alone, and only so that you can react open and honestly to it and not react how others might expect of you. @Dev as others have suggested tweaks for replayability would be a nice add. I can think of several guided meditations that would fit beautifully and it should be relatively inexpensive to sound-engineer someone in to read. That is, If you are open to increasing your target objectives a bit (but I think, in doing so you would be promoting the spirit of the intent anyway)
– Real player with 2.6 hrs in game
Read More: Best 360 Video Epic Games.
I’m rather PISSED OFF I did not experience this on the index. The audio alone would of tested the index spatial performance to the max.
Imagine dying and coming back to life and then appreciating your room. YOUR ROOM! A feeling enhanced by Infinity! That feeling! The production crew managed to pull that out of me. I appreciated life, looking at the sky, the sun, the ground, the trees. Even an ANT I observed under a magnifying glass. It’s like all your senses melted into one neural pulse. This is how I felt after I came back from death. And after the high, I am now feeling normalized and I validated my existence now and for ever more.
– Real player with 2.3 hrs in game
Aran’s Bike Trip
cool little experience about a man trapped inside a body of a bike, ending with the man drinking a potion that made him go back to his body… i think.
i was focused grabbing those hidden bike drawings.
– Real player with 0.8 hrs in game
Read More: Best 360 Video Interactive Fiction Games.
Charming little game based on 360º photos. It’s quite short, but full of nice little jokes along the way (especially the cow horse game). In addition, the game contains hidden object scenes where you have to search for small bicycles. The game gives nice glimpses of the landscape around Utrecht and in Gelderland, and I would recommend it to gamers who miss 360º degree point & click games and appreciate a little trip into nature.
– Real player with 0.6 hrs in game
Flow
Experienced on the Oculus Quest 2
So this is yet another meditation app for VR. This one uses short looping stereoscopic 360 videos. Unfortunately, this means there are no interactions and you’re only using your motion controllers to select items from the menu.
This is free at the moment with several meditations to enjoy, from calm to focused to more intense. You can also buy some DLC. However, there’s mention of a registration and subscription plan in the future. I’m not sure this experience is premium enough to warrant that, of course, Flow EHF is free to do whatever they want to monetize their product. I just don’t think it would be successful.
– Real player with 0.2 hrs in game
Read More: Best 360 Video Simulation Games.
Flow is not a game. It’s a bunch of VR videos and some hippy soundtracks to aid in meditation. There’s no gameplay loops, there’s no gameplay or meaningful interaction.
It’s intended to be a paid/subscription kind of service but seems to have been abandoned prior to that. That doesn’t stop the developers trying to scam the hippies for this non-game, there’s a whopping $20 worth of predatory DLC.
To paraphrase PT Barnam, there’s a hippy born every minute, and two to take ‘em.
Anyway, this is not a game, despite being erroneously published as a game, cannot be recommended as one.
– Real player with 0.2 hrs in game
Dolphin Trainer VR
Step 1: Complete a Bachelor’s Degree Program
Take a quick course, learn how aquatic animals behave. Get the necessary knowledge to make them co-work with you and even to talk to them!
Step 2: Earn Scuba Certification
Diving is essential when working with dolphins. Go through training. Learn to use diving equipment in the pool and open waters. Get a diver certificate!
Step 3: Time for practice
You passed the training, you have a diver’s certificate, so it’s time to practice. You start work alone with dolphins. For starters, simple work: feeding, washing, care, and some fun.
Step 4: Gain Work Experience
Welcome to the position of the trainer. The first big order - train our dolphins for a big party that’s ahead of us. You need to prepare dolphins for the show. There are many tricks to master.
Step 5: Rebell and free the dolphins
Taking captive wild animals, especially so intelligent ones, is not a good thing. You knew that from the beginning. You know how to talk to them, you know the topography of the terrain, it’s time to free the dolphins. Let them come back to nature!
Go Clubbing
Clubmixed is proud to present Go Clubbing, our fully interactive virtual club.
Experience a night club out from the comfort of your home. With two fabulous rooms, the VIP Sunset Bar and the Underground, immerse yourself with mixes and videos from DJs from all over the world.
Choose the ReadyPlayerMe avatar that best represents you.
Then, head off to the dance floor, dance with other clubbers while listening to the fantastic mixes prepared by our selected DJs, and engage with other clubbers through live audio chat.
We regularly update this experience with new DJ mixes and videos, and we host live events several times a month.
PT+
After too long in front of the computer screen, it’s time to switch on the VR and refurb the neck with PT+. I can really tell how much this helps. Are you people with “cell phone posture” listening?
– Real player with 12.4 hrs in game
This is an incredibly simple, yet effective application to help you stretch your neck. Perfect for anyone spending long periods of time at a computer.
Note: Not to be confused with a similarly named reboot of a dead franchise.
– Real player with 0.7 hrs in game
RC Flight Simulator 2020 VR
The video for this game made it look more detailed than it really is, The plane operation and flying is pretty good , but the helicopter and quadcopter flying defintely needs an update to make the movements more fluid, they feel like they are models just moving about in the air and don’t seem to follow any aero dynamics rules and I’ve flown quite a few real ones to know how it should feel. It also give the impression in one video that your place might be up on the frame for erm? modification fixing I guess but nothing like that is possible in the game. You start on the runay so theres no taxi to the runway etc. The jets are pretty slow also so don’t get too exicited waiting to unlock those. Here’s hoping for an update soon and despite the shortfalls I’m a hopeful fan.
– Real player with 3.6 hrs in game
Very enjoyable so far! Always wanted a real RC plane but never had the time but this is a great option. Lots of aircraft to unlock with flight time, can’t wait to get to the jets!
I’m sure the physics can be worked on and I suspect the devs will update in the future. if you’re looking for an ultra realistic sim this might not be for you at the moment so you’d have to pay £100 for RealFlight.
If you’re after a bit of fun, this is excellent!
– Real player with 3.6 hrs in game
Schizm: Mysterious Journey
SCHIZM: Mysterious Journey
JUST LIKE FINDING THE MARY CELESTE
You are about to participate in a great adventure.
It is the year 2083. Ten months ago, the first humans landed on Argilus. They found cities, towns, industrial installations - all deserted. Doors unlocked. Meals unfinished. Amazing machinery still working. But no people.
It was like finding the Mary Celeste on a planetary scale.
LIVING SHIPS, FLOATING CITIES, A FASCINATING MYSTERY
Science teams were brought in, research bases set up. Four months later, your supply ship has been sent to check on these bases. But when you hail them from orbit, there’s no answer. The science teams, too, seem to have vanished.
Now your systems are failing and you and your crewmate have no choice but to abandon ship. But where can you go? Where else?
SCHIZM: MYSTERIOUS JOURNEY is a thrilling First Contact adventure where you play both members of the Earth supply vessel Angel as you explore the fascinating landscape of an alien world filled with mystery and intrigue
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On 4 December 1872, the 103-foot brigantine Mary Celeste was discovered drifting abandoned in the Atlantic 590 miles west of Gibraltar. The captain’s log and the crew’s personal effects were found on board. The cargo was intact. There was an unfinished letter on the mate’s desk, the imprint of a child’s head on a pillow on one of the bunks. To this day, no one knows what became of the captain, his family and the crew of seven.
When the first humans landed on Argilus on 24 June 2083, they found towns, cities, evidence of fascinating alien technology, but all abandoned, with clear signs that the inhabitants had only just departed. Doors were unlocked, meals unfinished. Amazing machinery was still working away. But no people. It was like discovering the Mary Celeste on a planetary scale.
Earth Central wanted answers. The planet was classified Restricted and put under immediate quarantine. Experts were sent in. Three science teams - nearly a hundred of Earth’s finest first contact specialists - set up science and monitoring outposts at three promising locations: Base One at Bosh’s Tunnels, under Dr Angela Davies, Base Two at Symphony Harbor, under Dr Gustav Tomlin, and Base Three at Rainbow Landing, under Dr Frances Bremmer.
Because of a particularly active planetary magnetosphere, the surface teams found it impossible to contact Earth directly. Though able to make limited radio contact with one another, the constant electromagnetic interference in the atmosphere prevented messages being routed through the orbital beacon in the usual manner. At first, eager mission leaders could use shuttles to return to the orbiting expedition base ship, Tarquin, and broadcast from there, but twenty days after the expedition’s arrival, Tarquin fell silent and vanished from surface radar scans. It had either left the area or - an alarming prospect - had been destroyed in orbit. The teams on Argilus were effectively cut off from Earth.
That was just the beginning. Scientists began to go missing. One by one, wherever they were working, alone or in company, personnel at all three bases started disappearing. Was it something they touched, some device they activated, some secret they discovered? No one could say. Every day, the survivors were faced with the nightmare of discovering who had vanished this time, and were left frantically, desperately, uselessly seeking answers.
Now, four months later, the mission supply ship Angel approaches Argilus to make the first follow-up contact, but its crew - experienced spacers and xeno specialists Sam Mainey and Hannah Grant - can’t raise any response from the planetary bases. There is no sign at all of the expedition mothership.
Knowing that communication from the surface is difficult, and following special ECS mission directives, Captain Mainey takes Angel into a much closer orbit than usual, to where Angel’s enhanced com systems should be able to raise someone. There’s still no response. Bounceback signatures are positive. Com systems seem to be online and operational, but no-one answers. It’s as if the Earth science teams have simply vanished.
Sam and Hannah know what they must do. Given the circumstances, standard ECS procedure is to abort the landing, withdraw to a safe distance and await instructions. But the moment they try to pull back to where they can notify Earth of what has happened, Angel’s main systems fail. Com and engines are out. Life support is falling to critical. The ship’s orbit is beginning to decay.
Sam Mainey and Hannah Grant have no choice but to use the life-pods and abandon ship, even though they have not yet received the classified 902 mission briefing they were meant to get once contact with the scientists had been made.
STRANGE NEW WORLD
Though Sam and Hannah agree to rendezvous at Base One, and adjust their life-pods’ comp systems accordingly, weather and electromagnetic variables cause them to land quite some distance from each other, so their first exposure to the new world finds them on their own.
Hannah lands on a fascinating living ship adrift in the middle of the Great Northern Ocean, and Sam on one of a cluster of balloons floating high above one of the continents. Though their radio links are operational, they both quickly find that the atmospheric interference makes communication impossible. They set their links on record, both as a routine mission log for those back home and in case their missing crewmate can access the data later. Then, with no other choice, they begin exploring this strange new world.
With Sam and Hannah, you will experience every step of this fascinating journey of discovery, face their problems, share their successes and disappointments. With luck and skill, you might even unlock the ultimate mystery of Argilus.
ONLY YOU CAN UNLOCK THE SECRET!
SCHIZM: Mysterious Journey is graphical, first person perspective, 3D prerendered adventure game with a compelling nonviolent SF story combined with highly non-linear gameplay, where the player chooses the order in which most of the puzzles are solved.
SCHIZM offers a mix of puzzles of varied type, including mechanical, logical, sound and inventory based, seamlessly integrated with the fascinating story created in collaboration with award-winning Australian science fiction writer Terry Dowling, appealing to everyone from newcomers to the field to die-hard adventure gamers. The story itself unfolds as an intriguing puzzle waiting to be solved.
The player simultaneously controls two protagonists who can explore the game independently, further expanding the game’s non-linearity and freeing the player from the annoying situation of being stuck at a particular puzzle. Both protagonists can solve puzzles independently, but their cooperation is required at certain points in the game. The story involves interaction with several live characters and information interchange between the protagonists. The player won’t feel left alone on a deserted planet.
VISUALS
Distinctive environments where the action takes place, both indoors and outdoors, created by gifted individual artists - floating balloon towns, mysterious underground locations, abandoned industrial cities, sea-floating organic spaceships.
Breathtaking, highly detailed, photorealistic, 3D prerendered graphics.
AUDIO
Crystal clear sound effects and ambient soundscapes, all presented in stereo and in 16-bit quality. Users of 3D accelerated sound cards can enjoy the full 360 degree real-time sound positioning according to the changing position of the player.
Ambient, nondistracting, interactive digital soundtrack that changes according to the player’s actions. The game uses MPEG Audio Layer 3 compression which allows for lengthy CD quality music.
MUSIC
The music is delivered in gorgeous CD quality thanks to the licensed audio compression technology. This allows for lengthy soundtrack but the compression ratio will be carefully chosen in order to avoid any quality degradation.
Behind the Frame: The Finest Scenery
Игра хороша,если вы не хотите стрелялок) Дает возможность расслабиться и получить наслаждение от музыки и красок. Ну а если вам близки импрессионисты,то и художественный стиль вам будет по нраву. Минусом игры есть отсутствие возможности самостоятельно рисовать(мне думается это сделать было не сложно). Но и как в детстве раскрасить тоже приятно. Игра не большая но эксклюзивная,что приятно. Рекомендую .
– Real player with 4.5 hrs in game
Charming and engrossing; a little gem which deserves the relaxing game award. I really enjoyed my time in this little world . My PC froze when the kitty cat first entered the flat…but it is easily solved by exiting (via the paint tin) and entering from the front page again. I wished that there was a longer story so am hoping that these developers continue on; they are so talented. I see many compare it to the world of Ghibli; in my opinion, it is far better ; more subtle and heart felt. PLUS the art is gorgeous. Recommended and I look forward to more….
– Real player with 3.4 hrs in game