Schizm: Mysterious Journey

Schizm: Mysterious Journey

SCHIZM: Mysterious Journey

​ JUST LIKE FINDING THE MARY CELESTE

You are about to participate in a great adventure.

It is the year 2083. Ten months ago, the first humans landed on Argilus. They found cities, towns, industrial installations - all deserted. Doors unlocked. Meals unfinished. Amazing machinery still working. But no people.

It was like finding the Mary Celeste on a planetary scale.

​ LIVING SHIPS, FLOATING CITIES, A FASCINATING MYSTERY

Science teams were brought in, research bases set up. Four months later, your supply ship has been sent to check on these bases. But when you hail them from orbit, there’s no answer. The science teams, too, seem to have vanished.

Now your systems are failing and you and your crewmate have no choice but to abandon ship. But where can you go? Where else?

SCHIZM: MYSTERIOUS JOURNEY is a thrilling First Contact adventure where you play both members of the Earth supply vessel Angel as you explore the fascinating landscape of an alien world filled with mystery and intrigue

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On 4 December 1872, the 103-foot brigantine Mary Celeste was discovered drifting abandoned in the Atlantic 590 miles west of Gibraltar. The captain’s log and the crew’s personal effects were found on board. The cargo was intact. There was an unfinished letter on the mate’s desk, the imprint of a child’s head on a pillow on one of the bunks. To this day, no one knows what became of the captain, his family and the crew of seven.

When the first humans landed on Argilus on 24 June 2083, they found towns, cities, evidence of fascinating alien technology, but all abandoned, with clear signs that the inhabitants had only just departed. Doors were unlocked, meals unfinished. Amazing machinery was still working away. But no people. It was like discovering the Mary Celeste on a planetary scale.

Earth Central wanted answers. The planet was classified Restricted and put under immediate quarantine. Experts were sent in. Three science teams - nearly a hundred of Earth’s finest first contact specialists - set up science and monitoring outposts at three promising locations: Base One at Bosh’s Tunnels, under Dr Angela Davies, Base Two at Symphony Harbor, under Dr Gustav Tomlin, and Base Three at Rainbow Landing, under Dr Frances Bremmer.

Because of a particularly active planetary magnetosphere, the surface teams found it impossible to contact Earth directly. Though able to make limited radio contact with one another, the constant electromagnetic interference in the atmosphere prevented messages being routed through the orbital beacon in the usual manner. At first, eager mission leaders could use shuttles to return to the orbiting expedition base ship, Tarquin, and broadcast from there, but twenty days after the expedition’s arrival, Tarquin fell silent and vanished from surface radar scans. It had either left the area or - an alarming prospect - had been destroyed in orbit. The teams on Argilus were effectively cut off from Earth.

That was just the beginning. Scientists began to go missing. One by one, wherever they were working, alone or in company, personnel at all three bases started disappearing. Was it something they touched, some device they activated, some secret they discovered? No one could say. Every day, the survivors were faced with the nightmare of discovering who had vanished this time, and were left frantically, desperately, uselessly seeking answers.

Now, four months later, the mission supply ship Angel approaches Argilus to make the first follow-up contact, but its crew - experienced spacers and xeno specialists Sam Mainey and Hannah Grant - can’t raise any response from the planetary bases. There is no sign at all of the expedition mothership.

Knowing that communication from the surface is difficult, and following special ECS mission directives, Captain Mainey takes Angel into a much closer orbit than usual, to where Angel’s enhanced com systems should be able to raise someone. There’s still no response. Bounceback signatures are positive. Com systems seem to be online and operational, but no-one answers. It’s as if the Earth science teams have simply vanished.

Sam and Hannah know what they must do. Given the circumstances, standard ECS procedure is to abort the landing, withdraw to a safe distance and await instructions. But the moment they try to pull back to where they can notify Earth of what has happened, Angel’s main systems fail. Com and engines are out. Life support is falling to critical. The ship’s orbit is beginning to decay.

Sam Mainey and Hannah Grant have no choice but to use the life-pods and abandon ship, even though they have not yet received the classified 902 mission briefing they were meant to get once contact with the scientists had been made.

​ STRANGE NEW WORLD

Though Sam and Hannah agree to rendezvous at Base One, and adjust their life-pods' comp systems accordingly, weather and electromagnetic variables cause them to land quite some distance from each other, so their first exposure to the new world finds them on their own.

Hannah lands on a fascinating living ship adrift in the middle of the Great Northern Ocean, and Sam on one of a cluster of balloons floating high above one of the continents. Though their radio links are operational, they both quickly find that the atmospheric interference makes communication impossible. They set their links on record, both as a routine mission log for those back home and in case their missing crewmate can access the data later. Then, with no other choice, they begin exploring this strange new world.

With Sam and Hannah, you will experience every step of this fascinating journey of discovery, face their problems, share their successes and disappointments. With luck and skill, you might even unlock the ultimate mystery of Argilus.

ONLY YOU CAN UNLOCK THE SECRET!

SCHIZM: Mysterious Journey is graphical, first person perspective, 3D prerendered adventure game with a compelling nonviolent SF story combined with highly non-linear gameplay, where the player chooses the order in which most of the puzzles are solved.

SCHIZM offers a mix of puzzles of varied type, including mechanical, logical, sound and inventory based, seamlessly integrated with the fascinating story created in collaboration with award-winning Australian science fiction writer Terry Dowling, appealing to everyone from newcomers to the field to die-hard adventure gamers. The story itself unfolds as an intriguing puzzle waiting to be solved.

The player simultaneously controls two protagonists who can explore the game independently, further expanding the game’s non-linearity and freeing the player from the annoying situation of being stuck at a particular puzzle. Both protagonists can solve puzzles independently, but their cooperation is required at certain points in the game. The story involves interaction with several live characters and information interchange between the protagonists. The player won’t feel left alone on a deserted planet.

VISUALS

Distinctive environments where the action takes place, both indoors and outdoors, created by gifted individual artists - floating balloon towns, mysterious underground locations, abandoned industrial cities, sea-floating organic spaceships.

Breathtaking, highly detailed, photorealistic, 3D prerendered graphics.

​ AUDIO

Crystal clear sound effects and ambient soundscapes, all presented in stereo and in 16-bit quality. Users of 3D accelerated sound cards can enjoy the full 360 degree real-time sound positioning according to the changing position of the player.

Ambient, nondistracting, interactive digital soundtrack that changes according to the player’s actions. The game uses MPEG Audio Layer 3 compression which allows for lengthy CD quality music.

MUSIC

The music is delivered in gorgeous CD quality thanks to the licensed audio compression technology. This allows for lengthy soundtrack but the compression ratio will be carefully chosen in order to avoid any quality degradation.


Read More: Best 360 Video Atmospheric Games.


Schizm: Mysterious Journey on Steam

True Believer VR

True Believer VR

Enter the world of Experience Marianas. This VR music experience takes you on a journey to a dreamlike world in space. Experience the song True Believer from the new rock musical by Rob Rokicki (The Lightning Thief, Monstersongs) & Sarah Beth Pfeifer (The Lightning Thief).

Experience Marianas is a wild Sapphic rock musical adventure about one woman’s journey to escape an oceanic cult. The piece is a high-octane darkly comedic examination of systems of control and how we struggle to define out identities within them.


Read More: Best 360 Video Atmospheric Games.


True Believer VR on Steam

The Holy City

The Holy City

This is an amazing tool for anyone curious to learn more about Jerusalem and the many religions that coexist in this fantastic place. Very well executed. I have to say it’s very unusual for me to review projects. This because very few actually wow me to the point of actually wanting to share it with others…. This is an amazing experience that allows you to feel like you can touch the Holy Sepulcher and place a note on the Western Wall. Just fantastic. I know this is a virtual visit- but the fact the places were scanned from real life really makes me appreciate the accuracy and be able to enjoy looking at each location at my own pace. Throughout this journey I really enjoyed seeing the beautiful realistic-looking recreation of many Jerusalem temples that allowed me to freely look around and spend a lot of time inspecting painting and inscriptions on the walls. When it switched from the interactive gamefied version to the 360 video version was totally amazing to recognize the precise location where the camera was placed and enjoy seeing it filled with real people. I hope to see more soon.

Real player with 1.6 hrs in game


Read More: Best 360 Video Investigation Games.


Enlightening , A fantastic birds eye view into the holy land …

get to solve puzzles and find out about the history

Beautiful vr experience

Link to my video here ..

INSIDE VR …https://www.youtube.com/watch?v=UiuzWmOYpMg

Real player with 1.1 hrs in game

The Holy City on Steam

Goddess detective

Goddess detective

IF YOU WANT TO HEAR AOL INSTANT MESSENGER SOUND EFFECTS PLAY THIS GAME CAW CAW

Real player with 0.8 hrs in game

Is the dog really the problem?

Well, we will never know…

There is an inventory but no way to interact or pick up items, when you open the front door you can´t get upstairs anymore… controls from hell. One nice little ass wiggle animation though. And easter eggs.

Real player with 0.5 hrs in game

Goddess detective on Steam

Virtual world Primus

Virtual world Primus

Asset flip trash with no content.

It crashes. The mouse doesn’t lock or conceal.

It is an absolutely brazen asset flip.

Avoid.

https://youtu.be/9H6mEN93TQY

Real player with 0.1 hrs in game

Avoid at all costs. This is nothing but an empty city asset kit. Imagine a “developer” buying a $5 Asset kit, stripping all the life out of that asset kit in the $5 pack, then just flipping the asset map or city in this case and charging $19.99 for it.

ASSET KIT FOR $4.99 STRIPPED OF ALL LIFE AND EXPORTED HERE FOR $19.99:

https://assetstore.unity.com/packages/3d/environments/urban/cyberpunk-cyber-city-fp-147894

No work done to said asset map. Nothing added. No life. No options. Not even an Exit option (ESC does nothing)

Real player with 0.1 hrs in game

Virtual world Primus on Steam

Desolatium

Desolatium

Dive into the well-known Myths of Lovecraft in a whole new way with this immersive, first-person, Point & Click, Graphic Adventure, with a taste of Survival Horror.

Investigate and solve mysterious events

You will have to investigate mysterious events in order to find who is hiding behind all of the madness. But you may find something you were not looking for, since discovering what is happening will take you into a world of darkness, terror, and insanity, this is, a DESOLATED world.

Explore a new lovecraftian adventure

Be part, like never before, of an exciting mystery based on Lovecraft’s Mythos, full of puzzles, sects, and primordial deities.

Choose your destiny

You will have to walk in the shoes of four characters with four different paths and destinations… but, be careful! The decisions you make can have unexpected consequences that will lead you to different endings. Will you be able to avoid more murders? Will you find out who is behind or will you prefer to be part of some ritual? In DESOLATIUM you will set the course of the adventure.

Carter wakes up on a bed in a strange room. He can’t remember anything, not even his own name; when he looks around he suspects something is not right. He needs to escape from there and find out what is happening. When Carter’s friends discover that he has disappeared, the true journey begins. What if all the myths and creatures they had read about were real?

Get inside their head to investigate all the clues and hints, each with their unique abilities and characteristics.Will they be ready for what they may find? Will you be?

  • Hyper-realistic Graphics: Every level has been generated by recording real locations in 360º, and later integrating 3D elements in a very subtle way.

  • Ambisonic (8D) audio: which generates a surrounding sound effect that appears to come from every direction, creating the feeling of being in a real scenario where danger lurks in every corner…

  • Full Immersion: Desolatium will be available for PC / Mac but, if you want to get a total immersion, you will be able to use a Virtual Reality device.

Desolatium on Steam

Queerskins: ark

Queerskins: ark

NOTE:

Unfortunately, Steamworks has decided to inexplicably censor this 6DoF interactive VR. If you want to support queer content and voices, please let Steam know of your displeasure. And, head to Viveport to download this woman produced and directed interactive experience, part of a Peabody award winning series! https://www.viveport.com/bcbd1d54-ac06-4b2e-a393-3851e6173440

Queerskins: ARK is a 6DoF interactive virtual reality experience. Reading a diary left by the estranged son, a Catholic mother (Hadley Boyd) finds a way to transcend herself and her grief by imagining him alive and in love. With heart-wrenching performances by Michael DeBartolo and Christopher Vo in volumetric video and the storytelling potential of spatial sound, Ark allows you to enter her imagination and co-create the lovers’ intimate dance through your body position and movements. An Intel Studios Original co-produced with Cloudred.

The Attic

The viewer finds herself in a dimly lit attic bedroom, a place that seems to be stuck in time, heavy with memory. Here, you assume the passive role of an observer in a 360˚ environment. Unable to move, you can examine the memorabilia-laden surroundings and begin to get an idea of time, place and what the story might be about. Mary-Helen begins reading her son’s diary.

El Matador

As Mary-Helen begins to imagine her son’s world, you are transported to a beautiful beach at dawn. Sebastian and his lover Alex appear, like a daydream nearby in the landscape. We allow Sebastian to break the 4th wall and directly implicate you in the scene. We position you quite close to the two men, just outside their personal space as you listen to their conversation. As Mary-Helen finds freedom in her imagination, you too now have the freedom to move around the beach as the experience transforms into 6DoF.

The Memory

The scene crossfades to an abstraction of the beach. Sebastian and Alex begin an intimate dance. Depending on how you move in the space, the dancers appear to respond to your presence. The performance has been choreographed as a series of segments, each visitor sees only 5 out of possible 24 combinations within each play session. Replay it to see other potential variations, follow the blue glowing lights to hear Mary-Helen reading Sebastian’s diary entries. Raise both arms to gain a new perspective, point your arms forward to fly!

Back in the Attic

As the lovers fade away, you are now back in the attic. It is the magic hour. The room is lit with a flat, golden light, reminiscent of the light on the beach. With a return of detail and color, it feels like the room has come back to life. Mary-Helen contemplates her new found sense of self.

Note

Queerskins: ARK is a room scale experience. It can be adjusted for available space:

— Small (10’x10’ / 3x3 m)

— Medium (20’x20’ / 6x6 m) — Default

— Large (30’x30’ / 9x9 m)

Subtitles are available in English, Spanish, Italian and Polish. Subtitles can only be set at the beginning of the experience by using your controller or by pressing corresponding keys on your keyboard. Please see the experience splash screen for details.

Queerskins: ark on Steam

Solar System VR

Solar System VR

Have you ever dreamed of plowing the vastness of space, studying its secrets and discovering many unexplored corners of our infinitely large universe. “Then this game is for you” - I would like to say. Of course, you won’t get this level of gameplay, but don’t immediately give up on this game. First of all, I would like to clarify that this is a VR game, which means that we are provided with partial immersion in the atomic sphere of space. The gameplay here is not particularly pleasing, although it should be said that we are dealing with a VR movie rather than a game. The plot is a tour of space. The presentation is good and the listening is really interesting. The only thing I want to note is the duration. Here it is so small that you will have time to fully familiarize yourself with the game and have time to get your money back. Otherwise, this game, or rather the film, is very good. Total - 8.3 / 10

Real player with 7.7 hrs in game

Ok, I get most of the various Space / Solar System programs that i see. They are all offering something a bit different but this is the first time my jaw dropped. This was really quick, yes, and easily could have been 2-3x longer and still short. But this program was less focused on education and more on a space roller coaster ride and it is COOL AF. Unless you cant afford pocket change (yet somehow still have VR and a really good PC), it is well worth the price of a Coffee and Bagel regardless of its length.

Real player with 2.8 hrs in game

Solar System VR on Steam

Click and Relax

Click and Relax

Just no

Real player with 0.1 hrs in game

Well… it’s something.

The game only has 5 “game modes” which consist of something non-sensical and boring, there isn’t really anything “relaxing” or satisfying about them. The music cannot be adjusted and is pretty loud. Honestly it just feels like a school project from 2005 done by two students that just served to be presented infront of a class and then forgotten. Definetly not worth the money, I got it from a steam gift

Real player with 0.1 hrs in game

Click and Relax on Steam

Planets Battle

Planets Battle

Stars received: 1.2/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.2] Controls & Training & Help

[0.1] Menu & Settings

[0.1] Sound & Music

[0.3] Graphics

[0.1] Game Design

[0.2] Game Story

[0.2] Game Content

[0] Completion time (level/game)?

[0] is it Enjoyable & Fun?

[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[0] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: alike sea battle paper game

Real player with 6.0 hrs in game

Planets Battle - This is a copy of the game - Battle for Sea 3D. The problems of this game are the same - poor AI, a crooked camera, poor design and an overpriced game.

This game will not even be played for free.

I do not advise her to buy, a waste of money.

Real player with 0.6 hrs in game

Planets Battle on Steam