Barotrauma

Barotrauma

Easily one of my favorite games in recent memory. Rewards thoroughness, careful planning and knowledge of game systems (which some have quite a learning curve especially when starting out).

This game is a lovecraftian mesh of QWOP, SS13, FTL, and more combined. Easily moddable, and the Submarine editor could be an entirely separate game in and of itself and i’d be fun to build.

While the crews (AI) you can hire are generally OK, there is a lot you really do need other human players to do for exploration and combat outside of the submarine which hopefully gets rectified in the AI overhaul.

Real player with 255.9 hrs in game


Read More: Best 2D Multiplayer Games.


the game has a bit of everything in it, can be amogus, sea of thieves and has terraria-like combat and is well designed for pve and pvp, and the micromanagement (for the lack of a better word) when operating a sub with a crew allows everyone of all roles in the sub to have an equal amount of engagement, normally i go bunga when making a review but this game is so well designed for what it intends to achieve and that it appeals alot to what i like to see in these sort of games that i just had to commend it here.

Real player with 54.4 hrs in game

Barotrauma on Steam

We Need To Go Deeper

We Need To Go Deeper

1. Amazing soundtrack that fits the atmosphere of the game completely. Which counts for battle and management of the ship into starting and or in between a adventure.

2. Anything game-breaking is immediately fixed usually by the awesome developers who spend so much of their time burning their eyes on the screen just to hear everyones suggestions and reports out.

3. Active developers in the community speaking and having conversation with the community in which they take ideas on from. (not that they need to, they’re not obligated to always respond or do work for everyone)

Real player with 392.3 hrs in game


Read More: Best 2D Co-op Games.


This game is so much fun. When you have even one other human to play it with, it is a comedy of errors as you try to manipulate your ship (which steers like a cow at the best of times, and a rock most of the time) into the depths of the Living Infinite, discovering all sorts of crazy new weapons and costumes along the way.

When you have even one other human.

It SAYS it’s playable single player, but that’s absolutely laughable. You can fill your submarine with a crew of bots that will nominally do things like slam their weakest wrenches against the holes in your ship or fire at every small enemy on your screen (even if it’s something you SHOULDN’T BE FIRING AT, like the totem that will spawn a ghost if you shoot at it but is perfectly safe if you steam gently past it)… but they won’t help you if you want a turn on the shooty shooty guns and want someone else to steer your yellow submarine. Nor will they help you bust through walls in your caving adventures if you happened to be holding an item that does not damage walls (like the chemistry set).

Real player with 214.0 hrs in game

We Need To Go Deeper on Steam

Fish Glutton

Fish Glutton

You are Fish Glutton.  Eat as many fish as you can while defeating monster bosses who will stop at nothing to keep you hungry. Beware of the evil red laced fish that kill on contact. 

This game brings up an experience full of digital homemade art and music where you will be able to discover a great variety of fish, monsters and hand-drawn underwater landscapes as you progress through the entire game.

During all the levels in the game, you will be controlling Fish Glutton, a clown fish, driving him through different 2D landscapes full of different fish and monsters. Depending on the fish edges color, you should eat it by touching it, or avoid it by not touching it or not letting them touch you(refer to the legend/map below).


Read More: Best 2D Cartoon Games.


Fish Glutton on Steam

Oplitak

Oplitak

Oplitak is a game that combines various game mechanics such as 2D platforms and 2D shooters.

The combination of cartoon-style graphics, dynamic gameplay and easter eggs make the game attractive to both young and old school gamers.

Story:

Kid is an 18 years old guy who one day he was washing his clothes in the washing machine and after that he took a little nap… When he woke up his clothes has disappeared… Kid underwent a 4 million dollar surgery to implant an experimental prosthesis in his arm to able shoot laser beams and other bullets… Everything to defeat the bad boys who stolen his clothes…

Oplitak on Steam

Submorse

Submorse

All I need now is a telegraph Morse key gaming mouse…

Submorse is a very good game to casually learn Morse code. It’s pretty addictive too once you start doing the time trials. Walking around in the sub is a nice touch for atmosphere. There’s a basketball and goal to mess around with. There is also a radio you can choose various songs on, although I would suggest you turn off the radio (and turn off success audio) before you try to do Morse code. You will find 3 interactive monitors in the sub. The monitor closest to the basketball goal is the one you do Morse code on. You will also see the internet high scores of the Submorse time trials on one of the other monitors in the sub once you’ve completed a time trial. Another monitor will let you adjust the game settings.

Real player with 5.3 hrs in game

Full article with images and formatting: https://thelastreturn.medium.com/submorse-ac118236a82a

TLDR:

If you want to learn morse code, or really just want to challenge yourself and pick up some cool knowledge along the way, then this game is definitely for you. Even people who might not be interested in morse code, will have a great time playing this game. I know I definitely did.

The only thing I personally felt that was missing from this game was more content. Though it certainly didn’t take away from the fun experience I had with the game.

Real player with 4.7 hrs in game

Submorse on Steam

Depths of Sanity

Depths of Sanity

I was introduced to Depths of Sanity at PAX East in 2018, and tried it twice more at two more PAXes prior to this early access release. The handful of devs I spoke with made their inspirations and intentions very clear with their game, and I was immediately interested. They also gave me a couple of small plush sea creatures. :D I saw no issue picking up the game as soon as it was available.

For those unfamiliar, DoS is a metroidvania set in the depths of the Atlantic Ocean, and tells the story of oceanographer Abe Douglas. Following an event known as “the bloop”, a real-life event involving an ultra-low frequency subsonic vibration, the crew of the submarine Baroness are sent to investigate, and subsequently disappear with only garbled distress calls for clues. Abe, who personally assembled that team, including his own son Clay, feels personally responsible for the situation and takes an armed, one-man submersible to investigate. What he finds and learns from the Baroness' crew logs defies his understanding of the world and history in ways that might feel very familiar to certain fans like myself.

Real player with 19.4 hrs in game

While this game is in early development, I have to say it was fun to experience! Too bad I finished all three available chapters st the moment. It is hard to put the game down since it really hooks you in. I’m surprised it isn’t more known. I really hope this game continues it’s development because I genuinely enjoyed playing it. So please keep up the good work and for the viewers of this comment, please give the developers your support in any way you can!

Real player with 7.8 hrs in game

Depths of Sanity on Steam

SHIPS AT WAR

SHIPS AT WAR

I see great potential in this game, the development is very active and content and bug-fixes are added frequently.

I love the building system, you can build whatever ship you like, from small torpedo boats to battleships or even fictional monstrosities from your own imagination.

Real player with 24.3 hrs in game

good game but i can figure out on how to make a proper hull and the game cant tell you again the tutorial. there is also a budget i dont get on how to change to to edracate

Real player with 16.6 hrs in game

SHIPS AT WAR on Steam

Big Fish

Big Fish

Lucky me has the dubious honour of writing the first review for Big Fish.

Big Fish is an early access 2D top down retro pixel brawler/maze negotiation game. In terms of gameplay it’s a ripoff of the first chapter of Spore/the Sparkle series, as you control a top down fish thing and swim around and collect upgrades that give you different enhancements. Following on from the Spore ripoff, in later stages of the game you jump out onto land, but instead of a 3D brawler you get (sigh), a 2D retro pixel platformer stage.

Real player with 0.0 hrs in game

Big Fish on Steam

Swallow the Sea

Swallow the Sea

Wow. Such an amazing little game. The premise is simple: You can eat things smaller than you and you can be eaten by things bigger than you. This simple mechanic works amazingly well in a creepy environment that really makes you feel your progression as you delve deeper into the organic darkness of the sea. Beautiful and touching. Loved it and would highly recommend it!

Real player with 2.6 hrs in game

Simple game with an interesting artstyle and a fun concept!

Very good sound design, and somewhat obscure bribe of a story.

Quite short to beat once, a bit longer if you try for the achievements.

It does feel quite frustrating tho, the 4 minutes is very tight and I’ve lost numerous runs between 4:05 and 4:10, all to one same stupid mob in the last area.

Same for the hitless run, there’s a part I can’t seem to be able to dodge.

But otherwise it’s good challenge, and even if it’s frustrating it’s still fun, and not very long anyway

Real player with 2.5 hrs in game

Swallow the Sea on Steam

Subterene

Subterene

Excellent sound design and use of shading that makes the grayscale pixel art breathe

Also I did the ending theme and it sounds pretty rad if I say so myself 👀

Real player with 2.6 hrs in game

My Experience

On paper, Subterene “checks a lot of my boxes.” I liked the game’s unique aesthetic and interface, it’s advertised short run-time, and the idea of slowly piecing together this mystery that has occurred beneath the floor of the ocean.

Unfortunately, playing Subterene is a slog. The game gives you very little direction while you stumble upon probes and bumble from one mining depot to the next. For some this may make the game a true “exploration” game, but not for me when the act of exploring itself is so tedious. The speed at which your mining vehicle drills, turns, and accelerates is just PAINFUL. This is only exacerbated when your vehicle becomes caught on some small piece of a block, which happens ALL THE TIME.

Real player with 1.4 hrs in game

Subterene on Steam