moon: Remix RPG Adventure
In 1997, the now legendary anti-RPG “moon” launched in Japan. Now, under the watchful eye of its original creators, it’s finally in English!
Have you ever felt it odd that the heroes of RPGs go around opening villagers' closets and stealing from them? Or that they travel the world indiscriminately killing all monsters they meet? This game looks at the RPGs we all know and love from a new perspective.
Story
One moon-lit night, a young boy is sucked into the depths of his television set.
He falls into a place called ‘Moon World’, and thus begins a search for love in order to recover the lost moonlight.
Here, the mighty hero of Moon World murders innocent animals for experience,
but the boy’s growth comes from saving the souls of the animals and gathering the love in the world.
Yes, in this game, you level up by loving, not fighting.
The inhabitants of this world are all unique. Observe their daily lives and learn where they hide their secret love.
“Now, please, open the door!”
An RPG without battles - Save the monster’s souls -
All the monsters killed by the ‘hero’ are actually just innocent animals. As you explore the game, you will encounter the bodies of these pitiful creatures. But, if the boy can catch their souls, they can be saved.
A living, breathing world! - Peek into the secret lives of the NPCs -
Moon World’s residents go about their routine lives, depending on the time and day. The florist goes to work in the morning, and the castle guards arrive at their posts. Some folks have secret midnight hobbies, and others just spend their days fishing.
MD System - Choose your own soundtrack -
In moon, you can choose your own music. By using the special music playing Moon Disc(MD) function which appears in the game, you can walk around the map listening to the tracks you like in the order you set them.
Read More: Best 2D Story Rich Games.
Tricky Cow
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– Real player with 31.8 hrs in game
Read More: Best 2D Casual Games.
Obstacles - short casual game - cookie cutter = This is probably a game for children. Some of their other titles are more interesting. Felt like another cookie cutter game with 100 levels.
– Real player with 1.7 hrs in game
MOVIT
MOVIT is an abstract puzzle game with a neat original gimmick.
The goal is simple: to move the player’s block to the win block without landing on other blocks.
Levels are apparently sized 9x3. Looks deceive though: the levels are cyclic in north-south coordinate, a property that powers most puzzles in the game.
Be there or be… dead
Landing on any other block will lose the level. Initially, blocks stay still but really soon moving/changing arrow blocks of various kinds are introduced. There are adequate tutorial levels without being called tutorial levels.
– Real player with 3.5 hrs in game
Read More: Best 2D Indie Games.
There’s a problem where you cannot tell the difference between a covered red and gray block.
When both blocks are covered, they have the same double black outline around them.
So it’s impossible to tell which one’s red that changes or gray that doesn’t change, making it extremely tedious. Unfortunately, the developer doesn’t respond to these problems.
Also, there aren’t many levels and they are all extremely small without variety.
– Real player with 1.2 hrs in game
Resolutiion
My playtime: 40.8h (based on steam, 100% achievement, 2x playthrough)
Grindy Achievement(s): Yes (1 achievement).
Optional Achievement(s): Yes (10 achievements).
Difficult Achievement(s): No.
Intro
Resolutiion is a fast-paced action-adventure game with exploration as its focus. The game has a lot of vast maps and secret areas that you have to find.
Pros:
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You can tackle most areas in any order that you want
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Secret areas and optional collectibles to find
– Real player with 40.8 hrs in game
There are a lot of games that were inspired by ‘Hyper Light Drifter’ and they mostly failed as individual games for various reasons, but out of those that I played I liked this one the most. Despite the visual similarities to HLD that many people are calling a ripoff, Resolutiion clearly had a talented artist and I don’t want to take anything away from him; the games might look similar but it’s not a clone of HLD. Surprisingly the best part of this game was the story, the writing was just excellent and absorbed me into the universe, although the delivery of that story was somewhat questionable, mainly because I felt like the characters came and went too quickly. Still, I thought the lore for the universe was very compelling, from what I understand the humanity was taken over by technological advances and those few that remained isolated started a war against the ‘progress’, although It was kinda vague and confusing.
– Real player with 34.9 hrs in game
Charge Blade Hero
https://store.steampowered.com/app/1303720
Charge Blade Hero tells a story of gods and heroes. Visit dangerous forests, ancient ruins, a city of mushrooms, and more. As you fight to end a war against a once undefeatable enemy.
Features
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Action-Packed Arena Battles - Charge Blade Hero is a fast paced hack and slash with tight controls and fluid combat. Attack, Dodge, and Charge up to maintain your weapon’s durability as you take on waves of enemies. Your reflexes, positioning, and strategies will determine your success or defeat in battle.
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Equip Blessings - Purchase and equip various blessings to change the way you play. Mix and combine blessings to find a build that works for you.
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Dynamic Soundtrack - A beautiful and energetic score composed by Jeremiah George, with vocals by Julia Henderson, will celebrate your mastery in combat as you fight towards a high combo streak.
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Reactive Narrator - Be accompanied throughout your battles and journey with insightful and encouraging narration by Gianni Matragrano.
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Beautiful Environments - Hand-painted levels that gives depth and story to every location.
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Side Quest - Players can take on missions outside the main story to reveal a new side of the world.
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Challenge Missions - For players looking for an extra challenge, you can visit the goddess for new challenges and greater rewards.
Niinamigota
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Niinamigota is a decent RPG maker game made in RPG Maker 2003. In this game you go on an adventure on an island, engaging in quests, meeting various other islanders and falling in love. Gameplaywise it was rather ok playing as Island Guy and progressing through the story by yourself and with other characters. Though at times it can feel a little bit slow in terms of the movement as well as going through the dialogue, which itself was average. I haven’t encountered any combat but have had to conduct other matters such as manoeuvring around certain monsters and traps which I found fairly fun. The multiple difficulty settings do also add extra variability in the game with there being timed actions to be undertaken.
– Real player with 2.4 hrs in game
Odium to the Core
This game if f….n awesome. I love what they do with the music, at times it feels like you are in an interactive audio visualizer. You die a lot in this game, but you are thrown right back in, and when you finally manage to cross that crazy section that seemed impossible, it feels great. In some ways, it’s like A Crow in Hell on steroids (it’s a flash game where you also have to navigate narrow corridors and avoid all kinds of contraptions, but the mechanics is a bit different). I like this game more, though.
– Real player with 34.2 hrs in game
A great runner-type of game with an excellent presentation, tight controls, and awesome music. What i can say about this game that makes it different from the others of his genre, is that the levels are very narrative. I mean, you dont play this kind of games for his argument, but the levels evolve in some great narrative ways, like if they were telling you a story, and this accompanied by the execellent music, makes the progression through them very intense and epic. Its a weird feeling considering the genre it belongs but its truely what i feel and i think this is amazing.
– Real player with 25.6 hrs in game
SaGa Frontier Remastered
This is a little bit late but I wanted to wait till I had more time in the game so I could give as good a review I can.
I’ll start with the cons first:
- The biggest problem with this game imo, is the lack of story. Everything feels super rushed and half baked, it feels like they were speed running when they wrote the stories. What’s there is good and the premises are cool, but it definitely is just not as good story wise as a lot of other rpgs out there (such as persona and ff games). The lack of dialogue works to the games favor in a way cause big text walls can be very boring, especially when you’re not super invested in the story anyway. If you only like games with good story I would skip this game for sure.
– Real player with 184.3 hrs in game
This game should really be the standard by which remasters are judged. I got the original on the PS1 ages ago and thoroughly enjoyed it despite its flaws. The remastered version does a lot to iron out the original flaws (the inclusion of the new journal helps immensely in keeping on track with stories and events, which was likely the biggest flaw in the original), restores tons of cut or unfinished content (big-yay here), and gives a new character to play. It also has an in-game artbook, and the ability to change the gamespeed between x1 and x3 (and tracks overworld and combat speeds separately, so if you prefer exploration at x1 and combat at x2-3, it’s got your back).
– Real player with 82.0 hrs in game
Expand
Disclaimer: A review key was provided by the studio.
ESPRESSO REVIEW
Not a meditative, relaxing game as I assumed, but more a good reflex dodge em up with great rotational labyrinths to escape from. The remaining impression of rotating, expanding and collapsing levels will stick with you after you are done.
PROS
Intricate mazes to figure out
Monochromatic layout is a gorgeous modern art experience
Not as easy as you would expect
Music is a very nice low key electronic soundtrack that is well composed
– Real player with 11.8 hrs in game
Follow me, says the game with a chime.
A week ago, I received an email from Expand developer Chris Johnson inviting me to play the game ahead of release. Since it was a game I was already interested in, I jumped at the opportunity.
Chris describes the game as a “meditative exploration through shifting circular labyrinths”. It is a game that I find hard to frame my thoughts on - Chris' words are certainly accurate, but the game has another quality to it that’s a little more difficult to define.
– Real player with 9.3 hrs in game
Kargast
“You just woke up but… oh, wait! This is not right! Everything seems weird and.. where did everyone go?”
Kargast is a dark, hand-crafted, story and narrative driven turn-based
RPG where every choice you make matters. It tells the story of an unwell
child on the brink of death, and his adventures through his surreal,
cryptic surroundings. You must guide him through a place of torment,
confront the unknown and make vital choices along the way. Travel
through dark and mysterious environments with your shiny little
companion, fight your way through dozens of odd and malformed creatures,
and uncover what strange truths lay hidden before it’s too late.
Features:
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A story-driven turn-based RPG where your choices matter.
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Authentic synthwave soundtrack that fits the atmosphere.
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Original art with thoughtfully crafted locations.
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A naive protagonist.
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Ability to make friends, unlike real life.
#### About Us
Hey! Thanks for checking out Kargast, which is our third project. We developed and released our first title in 2017. Under the name of Frymore we are just two friends who have a big desire to create unique games. Hope you have a wonderful journey in Kargast!
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