GB Rober

GB Rober

A love letter to Mega Man except much shorter and much, MUCH more forgiving. Unless you’re playing with modifiers to make the game harder for you, you get infinite lives and a fair amount of checkpoints each stage. The game takes 1-2 hours to complete depending on your skill level. (I’m average so I died quite a bit, but not to the point of getting frustrated.)

Since this is a fast-paced platformer, the game “feel” is probably the most important thing here, and GB Rober nails it. The controls feel really good, and the gameplay mechanics, while simple, provide enough variety to keep you entertained.

Real player with 10.9 hrs in game


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I really like this game!

I haven’t put a lot of time into it, but so far the enemies and level design feel very fair.

The fact that unlimited lives are on by default really encourages experimenting with your special moves and new weapons, as dying doesn’t really have any consequences: the levels are short so it doesn’t take long to get back to where you were and weapon energy refills on its own.

The roll mechanic is amazing and it feels incredibly rewarding to get a bunch of speed and airtime by jumping off platforms at the right time, skipping huge chunks of the level. This along with the dash makes the game really fun to speedrun (and on that note i do wish there was some sort of timer to keep track of your performance, but it’s not a big deal).

Real player with 6.5 hrs in game

GB Rober on Steam

Druid

Druid

Druid is an enjoyable puzzle quest. You play as a Druid who goes to a magical forest. He wants to find a mentor and become wiser. It is very difficult to find the right path in the forest: there are many ravines, reservoirs, impassable thickets. To get into inaccessible areas, the Druid needs to learn new abilities that are activated using magic runes. They can be obtained by helping animals in the forest. Runes can be combined.

Nice graphics, unobtrusive background music. The game is worth the money. I highly recommend it for playing with children. Although it’s hard to find the right path without a forest map.

Real player with 5.5 hrs in game


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This is like a ‘metroid-vania’ game but instead of action-adventure, we have some light puzzle elements.

To put it another way, it is like if you replaced a point&click adventure game’s mechanics with the ‘HM moves’ that you use in Pokemon to open up new areas of the overworld map.

You are a druid seeking enlightenment in the forest, and you slowly gather a series of magical runes that let you interact with the environment, or take on animal form, to conveniently get past oddly specific obstacles you find in the forest.

Real player with 3.1 hrs in game

Druid on Steam

keyg

keyg

keyg is a game experience unlike any before. On paper, it seems easy enough, but in reality, using your entire keyboard as a controller (yes, almost EVERY KEY) is extremely difficult, especially as you get into the

! hardcore mode. A decently short one, it’s frustrating but highly rewarding and well-polished. The game’s puzzles are clever and the challenges are insane to do as you try and figure out where to put all ten of your fingers on your keyboard. Really unique game, highly recommend it!

Real player with 5.2 hrs in game


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I purchased keyg during a sale without putting much thought into it, simply finding the screenshots and trailer appealing as well as its bargain of a price: little did I know I was in for a surprise.

The game revolves around different sets of puzzle-like levels that the player must guide their selected avatars through (a circle, a square or a triangle): in order to spice things up, the layout will be based on a keyboard, which means that you’ll have to press the correct keys in order to progress. The game will introduce some mechanics and different stipulations to clear levels as you advance as well as increase the difficulty, so quick reflexes and smart thinking will be needed.

Real player with 4.7 hrs in game

keyg on Steam

Bring Back The Sun by Daniel da Silva

Bring Back The Sun by Daniel da Silva

Playing status: finished the game, 243 deaths

Intro

Bring Back The Sun by Daniel da Silva is a platformer game where you need to traverse the area to reach the exit. It offers a simplistic control where you only need arrow keys or WASD to move.

Pros:

  • A lot of levels

Cons:

  • Sometimes you can’t see what’s beneath you, forcing you to take a leap of faith to jump

  • Some mechanics feel cheap

  • The fast camera movement when you are jumping can give you a headache

Real player with 1.7 hrs in game

this would be a neutral review if steam had one

bring back the sun is a game made by a small developer

its a platformer game, nice music

i didn’t get to fully experience the game because i cant get used to the camera movement when jumping, it makes it hard to play

(kind of makes you rage)

if you can, please improve the jump camera and make it so you can zoom out a bit more as you cant see whats below you most of the time

price is also a bit higher than it should be

Real player with 0.1 hrs in game

Bring Back The Sun by Daniel da Silva on Steam

TorqueL

TorqueL

This is a fun, very overlooked game. The graphics are very plain, but if you can look past that there is interesting gameplay beneath. It can be pretty frustrating sometimes; it’s definitely not for everyone, but if you enjoy physics-based games and having to adapt to a unique movement system - it’s worth a shot. You might want to use a controller though - whlie the game is fully beatable with a keyboard, you (probably) aren’t able to press all 4 extend buttons at the same time, which could prove useful in certain situations.

Real player with 21.8 hrs in game

I’m gonna start off by saying this:

This game is not for everyone and should only be played using a USB controller of some kind to avoid throwing your monitor out your window.

TorqueL plays like the 2D portal you always wanted, but more spamming all four directions at once to throw yourself around in the chamber to get to the next chamber. By chamber 10, you find your long lost daughter, so she can walk around in a big cube with you too. This is exactly how accurate the storyline gets by playing the first ten miuntes of it, then again thats all you need to see to figure out if this game is right for you. If it’s on sale for like $3.00, buy it, open up a six pack or light up a doobie and laugh your ass off as you try to get through some of the more advanced chambers that require more strategic button mashing. Overall, the game keeps you entertained if you’re under the age of 7, enjoy no storyline, and you enjoy the same gravity and lava combination in every chamber. The reason why I’m recommending this game is because it wouldn’t be a bad buy for the price of a candy bar because there’s simply not much else to the game other than what you experience about fifteen minutes into it.

Real player with 2.0 hrs in game

TorqueL on Steam

Steel Sword Story

Steel Sword Story

Steal Sword Story is a fun little action platformer with pixelated retrographics. The gameplay, enemies and level design are all reasonably well done but you won’t come across anything new or innovative. It is a very casual game, and you do not need a lot of practice to beat it. As soon as you figured out the attack patterns of the various enemy types and bosses, your second playthrough of SSS is a proverbial walk in the park. After you get the ‘dash’ ability which allows you to dash through enemies without getting injured, you can actually quickly race through every level (except the boss fights obviously) without killing even a single opponent and taking zero damage – but you won’t collect any gems though, so this is not recommended and not how the game is meant to be played.

Real player with 5.0 hrs in game

This is a very nice little game.

It won’t blow your socks off, but it was exactly what I needed. I had been playing Legends of Eisenwald, which was a long, dense, and often frustrating game, so I wanted something lighter - which Steel Sword Story provided!

I played 1001 Spikes a few months ago and I think that is one of the best platformers out there. It was very difficult, but always fair. It was very demanding, though - you could easily spend 20 minutes on a 20 seconds level later on.

Still, that game left me perfectly satisfied after beating the main campaign with all the collectables.

Real player with 3.8 hrs in game

Steel Sword Story on Steam

Kero Blaster

Kero Blaster

Kero Blaster is a game that was suggested to me based on my ongoing search for run and gun shooters. It was created by Pixel (Daisuke Amaya), the same man that brought Cave Story to the world. Anyone looking for something like Cave Story should turn away immediately. This isn’t to suggest Kero Blaster is a bad game, but rather that it’s not an action platformer in the same vein as Metroid. It’s a linear platformer somewhat closer to Mega Man and Contra, but not notably similar to either of those series.

Real player with 23.9 hrs in game

Kero Blaster is a side-scrolling action game, which constantly tries to fool you that it’s shorter than it really is. At first it wants you to believe that there is only 4 levels in the game, then bam, it’s actually 7, and then you find out that there is actually 7 more levels waiting for you in Overtime (or Zangyou) mode. If that’s not enough, after beating Overtime mode you will also unlock New Game+, called Bonus (or Omake) mode.

The story of the game is pretty simple - you’re a field technician who maintains teleporation devices throughout the world. Unfortunately, these teleportation devices are subject to some interdimensional parasites, which disrupt their work. So you have to reach a disrupted teleporter on foot, going from the nearest working teleporter, always through a very hazardous environment. It all starts simple, but things start to go downhill after your boss decides that having an interdimensional parasite as a pet is a good idea. Yeah, what could possibly go wrong? That’s the plot for the first part of the game, the second part has its own plot, which is focused less on saving the day and more on the characters themselves, but I don’t want to spoil it here for you.

Real player with 11.6 hrs in game

Kero Blaster on Steam

Pixel: ru²

Pixel: ru²

Pixel: ru² is one of those addictive skill puzzles, kind of reminiscent of Super Hexagon, but it requires thinking for the key combos. Also, it appears that dying in-game often changes the physics of the key-mapping, like suddenly going right is the former down key. The change-ups help allay rote muscle memory, and you seem to frequently get the feeling of learning a new skill, even when replaying. The sound effects are pleasing. Definitely not one of those +1 backlog games for me.

I bought the two pack of this Puzzle/Platformer/Shooter because I saw the emoticons. :D They are prohibitively expensive in the market, so I’m hoping to drop the :blackpix: for some Steam Profile art. The cards are fantastic! When I pulled up the background images, they look pretty cool too. But, I will be putting a lot of playtime into this, like with Lyne, as it does have achievies and a workshop, so there is nothing to lose here but hours of my life on another addictive game. :D

Real player with 20.9 hrs in game

Pixel: ru² is the very definition of “Just one more try.” As a long-time gamer, very few games have made me sit on the edge of my seat as I’ve attempted to beat a highscore or outrun an unbeatable enemy as it barrels down on me. This isn’t a casual puzzle game. This is a puzzle game that combines heart-pounding platforming action with mindbending problem solving, played to an intense sountrack. Look past your first impressions because this is an indie title with immense depth and replayability.

Real player with 13.9 hrs in game

Pixel: ru² on Steam

Castle of no Escape

Castle of no Escape

I bought this game to support the dev because I thought CoNE2 was really great, and the developer was active and continues to fix bugs and upgrade the game.

I know what the developer was trying to achieve in this game. I never played Leygreff’s Castle but the developer has elsewhere said his design choices were based around honoring that game. What I have played a lot of in my youth, and as recently as two weeks ago is a game called Telengard. And this game bears many resemblances to Telengard and games of that era.

Real player with 5.8 hrs in game

THE GAME

Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won’t let you exit the castle, no matter how you try. Technically you can win, but there is no end.

CONTROLS

Press Enter to start the game

Press 1, 2 or 3 to select a hero

Strength, Intelligence and Dexterity at the hero selection screen are the maximal values which that hero can get. Strength is both for life and attack power, intelligence is both for mana and spell power. Dexterity affects your attack and defence accuracy.

Real player with 3.5 hrs in game

Castle of no Escape on Steam

Loot Hound™

Loot Hound™

I have to say that I really enjoy this game. I love how it was made and how it looks! I enjoy the voice acting. The names of the items found can be a bit silly, but sometimes they are kind of funny. I find it funny when one of my dogs decide they want to pee all over something. Successfully running away from the park patrol gives me a great deal of accomplishment. My dogs likes to bark a lot. Sometimes my dogs like to run from me and then I gotta chase him down or my dogs like to get caught around a tree or rock, it is so funny. Collecting loot and completing my collections are so much fun and extremely addicting!

Real player with 13.1 hrs in game

Its a fun little game with a good amount of humor and creative puns. The game-play is simple and easy to pick up and it offers a decent challenge for a game which is just a glorified scavenger hunt. Great if you want to play something different and change it up. For the price, actually kind of worth it.

Only real con I would give is the controls are very frustrating. Sometimes your dog wants to do their own thing for no apparent reason outside of dog logic and they’re going to do it regardless of how inconvenient it is to you. You want to go right, screw you, the dog goes left. You want the dog closer, naw the dog feels like walking away and breaks the leash. The park warden is chasing you, the dog thinks this a great time to stop and sniff some stuff. The dog secretly hates you and you’re going to have to deal with that fact. It can get really aggravating sometimes and I found myself slamming my keyboard once or twice and how unresponsive the controls felt, but I guess that’s how it really feels to walk a dog.

Real player with 11.8 hrs in game

Loot Hound™ on Steam