Chip’s Challenge 2

Chip’s Challenge 2

I started playing the Windows version of Chip’s Challenge way back when I was five years old. It took a good three years to beat the game, but they were three very enjoyable years. Shortly afterward, around 1997 to 1998, I discovered a small online community dedicated to the game, which was buzzing about a potential sequel. Sadly, by the time its development was finished in 1999, the sequel never saw the light of day due to publishing problems. So that should give you an idea of just how much time fans have been waiting to see this game. In the meantime, the CC community grew and started developing its own official fan-made sequels to the original game in lieu of CC2, and CC developer Chuck Sommerville released a successor to his original called Chuck’s Challenge.

Real player with 7943.2 hrs in game


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It’s Chip’s Challenge 2, and I enjoyed it enough to play through the entirety all at once.

Took over 13 hours. Totally worth it.

Anyway, everything from the original returns here, as well as a huge pile of new elements that, though overwhelming at first, are definitely introduced at a reasonable pace. Some levels have time limits a bit on the short side for their puzzle (often these are bowling ball on rail puzzles) and there are quite a few more short time limit levels in the game: though these are more straightforward, where the time limit merely adds to the challenge rather than frustrates by running out of time right as you’re approaching the finish.

Real player with 342.7 hrs in game

Chip's Challenge 2 on Steam

Project:Pong

Project:Pong

This game is much more fun than many of the big budget high detail graphics AAA games. It brings the same kind of vibe as playing a game of Foosball or table tennis. Especially when playing against friends at home or online with Steam Remote Play Together. Playing against the computer is really nice too. And it’s hard enough to stay entertaining. Especially when playing the game modes that the developer created that are different than standard Pong. The simple graphics keep the game clean. In the matter that when you lose or win a point, you know exactly what happened and why. Unlike a lot of games where you sit there wondering what went wrong, or being mind boggled about what the game just did that just didnt seem right. I paid 1 euro and felt like I could easily share my love for the game by gifting the game to a couple Steam friends. One of them is TheJoyOfPuzzles on Twitch. He fell in love right away and played the game on stream for hours

Real player with 112.3 hrs in game


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Exactly the face-lift that classic pong needed. I am pretty sure that I am just scratching the surface of the growing complexity of the levels. There is a tough learning curve to just get competent at basic pong if you’re not already. totally worth it to get through the initial challenge and start conquering some of the later levels. Worth at-least a dollar. No question!

Real player with 41.7 hrs in game

Project:Pong on Steam

STRIDER™ / ストライダー飛竜®

STRIDER™ / ストライダー飛竜®

Strider stands as a reboot to an old Arcade series by the same name. The game stars Hiryu, the last remaining Strider to be sent on a suicide mission that involves taking down Grandmaster Meio, the iron fisted ruler of Kazakh City and the Earth and avenging the fallen Striders.

The game’s mechanics are pretty simple, like an old school title should. It’s structured very similarly to some older games like Castlevania: Symphony of the Night, Super Metroid and the such as it has a lot of backtracking as well as you gain new powers to unlock new doors and the such - which may lead to new powers, health upgrades, energy upgrades, kunai upgrades, etc. There’s lots to find in the game.

Real player with 18.3 hrs in game


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As a Strider fan, this game was a disappointment.

Compared to other “metroidvania” games, this game is a disappointment.

New and improved review with impressions I wrote up when asked for specifics about why I disliked the game so much.

For the record, I spent somewhere in the neighborhood of 9-10 hours with Strider. It was just enough to get 100% and then delete it from my hard drive immediately.

I can honestly say I will NEVER play that game again. EVER. And here’s a list of reasons why:

(1) There is no variety, in anything. There’s two main types of levels – futuristic cityscape and sewer. Maybe you could count the temple area… maybe… but it reminds me a lot of a blend between the sewer and the city. This makes it feel like you’re never going anywhere.

Real player with 15.3 hrs in game

STRIDER™ / ストライダー飛竜® on Steam