Typomancer in the Feather’s Way
A very different proposal with a very frantic gameplay this is Typomancer. At first I thought that having to type in the middle of a game would make for a strange experience, but I was totally wrong. The fact of typing brought something quite innovative, where we can have frantic moments when it is necessary to type very fast or even moments when we can prepare for the worst by anticipating typing. I really liked the game’s proposal in combination with the effects. 10/10.
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The game has a very nice experience, with a very well polishing done and with a very interesting cost-benefit.
Divine Stone is a simple 2D platformer/puzzle/riddle game where you must solve riddles and other puzzles to pass each level. There’s hand drawn art but it’s not badly done, and there’s some clever ideas in the puzzles.
Some of the puzzles are a bit too vague/unclear, and on a technical basis the game is a bit clunky. Resolution is locked and can’t be changed, so the game doesn’t meet basic standards for a contemporary PC game. The translation is rough, too. I think the developers do deserve some kudos for a genuine attempt at making an interesting video game. There’s too many poor quality asset/template flips and construction kit games on Steam, so it’s refreshing to see a real game for a change.
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