Songs for a Hero - Definitive Edition
Would I recommend this game? Yes, I already have actually. However I do have some issues in regards to certain aspects of the game that personally bother me that I’d like to share. But first I would like to open up with the things that I appreciate about the game!
The Positives
The charm this game exudes is so unique
With a singing hero so to speak
Our hero’s voice oh so soothing
Every line he sings is oh so amusing
The hero’s movements are freeing
A hookshot, double jump, a way of being
– Real player with 12.3 hrs in game
Read More: Best 2D Platformer Adventure Games.
You ever play a game that advertises a really unique feature and go “Can this even work?” then play it and change your tune to “OH BOY THIS CAN WORK REALLY WELL” in the first hour? That’s what Songs for a Hero did to me. I’m keeping a much closer eye on Brazil in the future, because this game is a total work of heart and love for the Sega Genesis/Mega Drive era of gaming.
See, Songs isn’t just trying to play on your nostalgia - it wants to be your nostalgia in the best ways possible. Not only does it sing to you in a wonderfully comedic fashion, but if you turn off the singing (which you can do if it bothers you) then you find an amazing homage to Wonder Boy and several other Sega titles layered into it. Sound effect and music design, physics and motion, and the look itself have all meshed into one of my favorite games of 2020. There were challenging points in the game, but never a point where I blamed or questioned the devs for why it was so hard.
– Real player with 10.1 hrs in game
Golf Club Wasteland
A neat little mini-golf game set in the post apocalypse. The vibes are pretty depressing, since you ARE golfing in the wasteland, but it’s easily offset by RADIO NOSTALGIA FROM MARS!!!! (There used to be a mini review here but I’m done with this game for now)
After trying out iron mode for 5-6 hours, I can confidently say that this mode is a gimmick and that the developers did not play-test this mode at all. Want proof? Check out the achievement statistics, you’ll see that the Iron mode achievement has a VERY low % of the players completing it. Clearly, this a cardinal sin of laziness, with the developers thinking that it’s okay to slap a mode like this into the game and market it but not attempt it themselves. This is a ridiculous challenge in of itself, the weakest point of the game, and you bet your ass that I’m going to give some brutally honest feedback for it.
– Real player with 26.6 hrs in game
Read More: Best 2D Platformer Atmospheric Games.
I’m not recommending this game because the whole package is a bit of a mess, but it does has its merits.
Without talking too much about the story, it’s a bit of a mess in that when you go through and re-read it, things don’t match up or just aren’t very well told. There’s a story here, and then there’s another telling of another tiny story, and those two somewhat contradict each other a bit. The stories told on the radio are also fantastic on their own, but it paints a bit of an incongruent history that might be a bit too scathing for the things it has a bias against; to the point where it sorta ignores how the world works…but I mean, it’s a story; there’s nothing wrong with that besides making it a bit unbelieveable.
– Real player with 6.4 hrs in game
Out of Line
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is this game a masterpiece? Yep, as long as you don’t expect more than a linear puzzle-platformer.
It is a day like any other: We slumber peacefully in a secluded corner of the factory, when a flying yellow cube wakes us up. We follow the cube and are thrown into a tube by a mechanical hand … The yellow cube now turns into a spear, which we can call back to us at any time. Armed with the spear, we now run from left to right. Soon we see countless other workers who look exactly like us and have also taken the same path as us - but each on paths running parallel to us. We can wave at them, but not interact with them directly. This is how Out of Line begins - and as yet the story makes absolutely no sense.
– Real player with 5.5 hrs in game
Read More: Best 2D Platformer Hand-drawn Games.
Out of Line
An attractive 2d puzzle game with a futuristic feel. Out of the Line delivers on aesthetics and atmosphere but could prove to be a little too easy for puzzle enthusiasts.
🎞Gameplay Video🎞
Out of Line is a hand drawn 2D puzzle platformer set in the confines of a regimented factory run by tyrannical machinery called Claws. The protagonist of the story is San, who is trying to escape from the factory.
– Real player with 5.4 hrs in game
Draginsanity
I LOVE the simple style!! I got the game when it was first just a demo! Thank you Gred Momken! I hope you enjoy making games! I hate how UNDER RATED this game is (as of writing this review). I REALLY hope You’re game becomes more well-known!! Hope you have a great time bubby!! With luck, -ME
:3
– Real player with 0.8 hrs in game
I thought this was a fun little game. I liked the retro graphics and sounds.
– Real player with 0.2 hrs in game
Imp of the Sun
Imp of the Sun is a non-linear 2D Action-platformer that combines fast-paced combat and exploration set across a stunning Peruvian-inspired world, from the bright peaks of the Andean mountains to the dense Amazonian jungles and much more.
You play as Nin, an Imp created from the final spark of the Sun, who is sent on an adventure to defeat the Four Keepers and restore the Sun’s power, ending the Eternal Eclipse before the world is plunged into darkness.
End the Eternal Eclipse
Stolen by the Four Keepers centuries ago and hidden in the distant corners of the Empire, life cannot go on without the Sun’s power. With its dying spark the Sun creates Nin, sending him on an adventure to bring back the light and restore balance to the Empire.
Use your Inner Fire
As a creature of the Sun, you have the power of its flame at your fingertips. Refine your skills in streamlined gameplay built for fluid movement and combo-based combat and discover new abilities to become more powerful as you venture across the Sun’s Empire to defeat the Four Keepers.
A Stunning Peruvian-Inspired World
Discover the four corners of the Empire, from the bright peaks of the Andean mountains and dense Amazonian jungles, to dry, blistering deserts and the dark depths of the underworld. Every land and creature are lovingly hand-drawn and crafted with detail, celebrating the civilizations that once roamed and ruled Peru.
Explore, Collect and Learn
Our ancestors recorded their history through artefacts known as ‘Quipus’. Collect Quipus to unveil the story behind the Eternal Eclipse, and find unique hidden items based on real relics from the Andean cultures. Explore the Sun’s Empire and defeat unique, punishing bosses in any order you choose; each with their own complex mechanics and backstory.
Features
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Streamlined gameplay built for fluid movement and combo-based combat.
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Unique Peruvian-influenced art style and soundtrack, inspired by real-world relics of the Andean culture.
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Experience five unique and punishing bosses in any order you choose each with their own complex mechanics and backstory.
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Keep powering up as players learn how to better control the Imp and its power and navigate the environments.
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Imp of the Sun is built to be played and then re-played, players may even find short cuts along the journey.
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Play Eclipse Mode for the authentic experience in a darkened kingdom, with all areas shrouded in total darkness until explored by the Imp.
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Neon Depth
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Neon is a great game with some challenging maps. However, it is very short. It took me only 50 minutes to finish the game. The level menu could be improved. Some might enjoy it. Score: 7/10.
– Real player with 0.9 hrs in game
Really cool game, felt more challenged every level that I passed. Great learning curve and also loved the puzzles and inspiring phrases.
Totally worth it and the fact that you don’t have to worry about price makes it even better.
– Real player with 0.8 hrs in game
Eat More Vegetables!
Mankind is on the brink of extinction by starvation and Isabela is sent to planet B.R.0.C.C.0.L.1 to find food. Hungry and expecting to fight hostile alien monsters she encounters a civilization of cute little vegetables and than proceed to shoot, kill and eat everyone of them. Join Isabela in her crazy comic quest to satisfy her hunger in this 2D side scrolling shooter inspired in the classics with unique mechanics that will put all your gamepad skills to the ultimate test.
Whishlist now and get the full game for U$ 0,99 on release!
Light Up The Room
For new players the skill progress can be a little slow. But, if look from another angle, is good for new plataform players. Some people who never played a game like this will love the difficulty progression. The level design is very good,some times your mind start to find patterns and is very fun when it’s happen.
The controls
For me is good, responsive and have that nice slideness effect.
I miss at least one more form of keyboard control set.
But the basic, but well made is a good choice anyway
– Real player with 4.1 hrs in game
Milli & Greg
Lovely little platformer in the spirit of Celeste, Super Meat Boy and Kaizo Mario Romhacks, super charming and original.
Each level is a one screen precision platforming challenges to rescue the kitty (Save the Animals!). Beautiful artwork and the soundtrack is a banger.
The difficulty is a little all over the place. Hard levels are followed by easy ones and vice verse. But the game never became repetitive thanks to a wide variety of obstacles. I hope to see more!
– Real player with 14.0 hrs in game
Sure at first look it reminds you of Celeste, but don’t get fooled, it’s entirely its own thing. The level mechanics and physics makes it feel unique. I’m loving the art style and music, will definitely finish it!
EDIT
Just 100%ed the game. What an experience! The last episodes are a thrill. So satisfactory. If you’re a platformer fan do yourself a favor and play it!
– Real player with 5.1 hrs in game
Forgotton Anne
| Byte sized review | Lost and found |
| Graphics | 3/5 - I am generally not a huge fan of anime, especially when it’s hypersexualized as most often than not seems to be the case to the uneducated (in the art form) like myself. As a kid growing up I always thought of it as too raw and too ugly for my tastes much preferring the style of western cartoons, but over the years I have gradually come to enjoy some of Studio Ghibli’s output (that is about as far as my anime adventurousness extends as I have never had any desire to seek out other studios output). Forgotton Anne visually reminds me of Studio Ghibli’s output and that is the highest praise I could possibly reap upon it. While I would have much preferred a more traditional western cartoon animation style, and that is just my personal taste, it works here and continues to help me broaden my horizons which is only a good thing. |
– Real player with 21.1 hrs in game
So that’s where my socks go. Well, I hope they had a nice life.
We all lost something. Whether it be that jacket that you forgot to take with you or an important paper that you misplaced. Or perhaps you forgot you had something as years pass. If you’re lucky, you would be able to find it again, if not, it’s a mystery where it ended up. However, what if a whole other universe houses these items and gives them life?
Anne lives in such a world, along with another human named Bonku. Anne is the Enforcer, which requires her to keep the order and make sure those not following the rules gets repercussions. But why should Forgotlings (lost and forgotten things) listen? Well, Anne and Bonku both wield the Arca which can give or take away Anima, their power source and their life energy. If a Forgotling’s Anima is taken, or distilled, they will just be a regular old item again. However, rebels have risen up despite the threat of being distilled and has threatened the near completion of the Ether Bridge as well as everyone to go back to their owner. Things have gotten too far out of hand, it’s time for the Enforcer to step in.
– Real player with 16.7 hrs in game