OlliOlli World

OlliOlli World

A few preview impressions from press

OlliOlli World is a bold new skateboarding action-platformer that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.

Traverse a delightful and weird world as you take on missions, challenges, and make new friends along the way. Customize your character’s looks, tricks, and style while you experience explorable levels with multiple paths that provide an array of opportunities for player expression. Challenge the world in Leagues or dare a friend to beat your best tricks on one of millions of sharable levels. Experience the accessibility, depth, and player freedom as you dive into the signature flow state gameplay of OlliOlli World.

OlliOlli World marks the third entry in the critically-acclaimed OlliOlli series from Roll7, the BAFTA and multi-award-winning independent studio.


Take a trip across a lush skateboarding utopia that is filled to the brim with eccentric characters and vibrant locations that are begging to be explored. Find your grind in Inflatable Alley or blaze down Los Vulgas to discover new paths, fresh side quests, rad rewards, and epic trick opportunities. All perfectly complemented by a hand-picked compilation of IDM and Electronica tracks.

Super tight controls combine with highly refined gameplay to ensure a silky smooth ride. Not a Pro? Don’t worry – OlliOlli World welcomes you with open arms, allowing new players to tear down streets and pull off sick method grabs without fear of faceplanting the curb. Think you’ve got what it takes? Achieve mastery through millions of unique levels in sandbox mode or compete against rivals around the globe in Leagues with a hugely deep combo system with over 100 moves to master and combine in your battle for the highest score.

Cruise through Radlandia’s epic skate-haven and prove your skills to unlock special rewards that let you customize your character’s looks, tricks and style. Want to skate in your flip flops… go for it. Want to wear a bumble bee onesie …ok then… no judgement. In OlliOlli World as long as you’re on board anything goes!

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OlliOlli World on Steam



AFTERGRINDER is an intense speedrunning platformer in which you need to avoid obstacles, collect stars and race to finish to beat a level.


-Immensly fun, the speed of the game and the obstacles placed your way gradually increase as you progress, leaving you with an ever increasing challenge

-The colour scheme and music suit the game and flow of the game perfectly, adding great immersion to your experience

-Controls are easy to grasp, and responsive

-It has trading cards and Steam Achievements

Real player with 8.9 hrs in game

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First impression: wow I dig the artstyle and music.

Then comes the “story” text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says “what are you waiting for, no seriously there is no story the whole point of this game is to make you rage”… Sigh. Those are contradicting sentences and it’s not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game.

So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it’s good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn’t use unfair or poorly designed mechanics to “make you rage”. Save your money.

Real player with 4.2 hrs in game





Real player with 0.4 hrs in game

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Real player with 0.4 hrs in game

Altidudes® on Steam