Bring Back The Sun by Daniel da Silva
Playing status: finished the game, 243 deaths
Bring Back The Sun by Daniel da Silva is a platformer game where you need to traverse the area to reach the exit. It offers a simplistic control where you only need arrow keys or WASD to move.
- A lot of levels
Sometimes you can’t see what’s beneath you, forcing you to take a leap of faith to jump
Some mechanics feel cheap
The fast camera movement when you are jumping can give you a headache
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this would be a neutral review if steam had one
bring back the sun is a game made by a small developer
its a platformer game, nice music
i didn’t get to fully experience the game because i cant get used to the camera movement when jumping, it makes it hard to play
(kind of makes you rage)
if you can, please improve the jump camera and make it so you can zoom out a bit more as you cant see whats below you most of the time
price is also a bit higher than it should be
I actually really enjoyed this despite some glaring flaws. I’ll mention the flaws first and then go over some of what I liked about it and you can decide for yourself what you think about it.
So, for flaws I noticed that the levels are pretty much identical. There isn’t much variety in the enemies or in the levels themselves. Once you’ve played one level you’ve pretty much played them all and faced most of the enemies. Despite that, I still actually had WAY more fun with this game than I thought I would. You have a melee option, there’s a long distance option, and there are zombie robots. I mean, where else are you going to find zombie robots? There’s just something really cool about that. If you see this game on sale and you dig platformers already, I recommend it. And I’m saying that despite getting frustrated with one of the levels and not continuing any further since then. I still think there’s enough here to warrant a purchase but that’s my opinion.
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This game looks like a first game after some tutorials.
First 3 levels are totally the same. You can rush through them without killing enimies. The final boss can shoot only in one direcation so if you will stay behing – he will never damage you.
Even grenades have no range damage!
this “game” should not cost anything.
Great concept, been keen to play this ever since I saw Jacksepticeye and Markiplier play the demos on their channels. Love the puzzle solving, at times was quite difficult and genuinely surprised me a few times. Definitely felt satisfied when I got those puzzles.
A few early glitches with level restarts, but with some fine tuning updates I’m sure that’ll be resolved. A good three hours worth of your time max if you don’t have to restart twice like I did lol. There were a couple of levels where it wasn’t obvious if I could make a jump after trying it the first time, and so I would give up that option and spend ages jumping around looking for other ways to solve the puzzle, only to realise that my first thought was correct.
Read More: Best 2D Platformer Strategy Games.
-No story for the game. Seems like they had a bunch of platforming levels they needed to do something with and to figure out a theme to connect them together.
-Controls can be very tricky. There was a section where you need to sprint and double jump but the character would just jump straight up every time.
-Do not recommend trying to play this on keyboard (which I did). At times you are required (it seems) to 5 keys at ones : Sprint, directional key, activate light, double jump and “zip”.
-There is no option to toggle light on. Its kind of annoying to have to hold the SHIFT key (if I remember right) down the whole time.
Soulless: Ray Of Hope
I can’t believe this game only has 35 reviews. I’m not going to write an essay covering each aspect of the plot/controls/audio/ etc, but I will mention them all briefly because they have made a distinct impression on me.
I think many people picked up or considered picking up this game because of its side-scrolling nature and apparent similarity to the popular title Limbo (a good game, don’t get me wrong - also check out Inside). But this game is different. True it’s a side scroller, death can come fast, and checkpoints are frequent. But the similarities mostly end there.
I bought this game after seeing it looked like Limbo but the main character had a cool flying mechanic. After a short time in the game our hero loses his wings :( This made me a little sad for him but also now I didn’t get to fly about like I’d hoped!
The way in which the camera follows Elin (that’s his name!) about whilst flying is far from ideal. Most of the time you can’t see where you’re flying to vertically meaning having to just have faith, sometimes this means impacting with deadly spikes. Sorry Elin….
I’m delighted to find this hidden gem while perusing the games for a Meridian 4 bundle as it’s been a while since I really enjoyed a platformer (the last would be Trine and Trine 2). There are many detailed reviews here and I agree with most so I will try to sum things up here:
(1) Storyline - man lost his son and tries to find him in a swamp. Meets a wisp that helps him to get deep into the swamp.
(2) Gameplay and difficulty - 12 levels (about 6+ hours I’d say for one playthrough, more if you want to get all achievements). You will obtain various powers (i.e. the 3 types of light) at various levels, first when you meet the wisp and then by defeating some of the later bosses.
It’s strange how things go sometimes. If you visit the store page for Schein on Steam you’ll see logo after logo of award nominations and wins Schein has picked up over the course of its development. And it deserves them too, it’s a great game, yet for some reason no one seems to be talking about it. It should by rights be an ‘indie darling’, but so far it’s a lost gem
Maybe part of the problem is that it’s easily dismissed as yet another indie puzzle-platformer, a Braid-like. With simple graphics, a so-so character model, and some less than great voice work. Spend some time with Schein though and you realise it’s more than that, packed with smart, challenging puzzles, and some cool aesthetics.
I was able to beat the game in under 6 hours, but this game will most likely scratch your Megaman itch. However it isn’t a strait up clone
! as bosses don’t give you the weapons, some levels have many multiple paths, oh and no dash which I liked because it changed the pace of the game in a good way.
[+] done well, [~] quirky opinion, [-] poor
[+] Some of the levels have different layouts than strait up linear.
[+] One thing that is done well is that weapons actually have use cases when fighting certain enemies.
As of this review, I am at the near the end of the New Game+ mode; and like the dev says, these are surprises here and there in it (as if the regular mode didn’t suprise me enough with all the interesting stuff going on, haha!)
I followed this game a bit during it’s development, and it’s now no mystery why some segments of the game took time, let me just say that.
After reading American Beetle’s review (it’s strange, I seem to often see a review from this Kaiju Hero; possibly a lover of indies and the Big Battel rpg game, hehe) I have to say, it solidified my interest in the game, and I purchased soon after reading it. How couldn’t I? Character editor of a C Class humadroid; this is like a dream come true for jump ‘n shoot robot fans, hehe.
Alright so I’m only an hour and a bit into this but
I have to write a review on this because the game needs them and first impressions are always important for getting a game.
Splinter Zone is almost what happens if you have Vlambeer remake Megaman 1-3.
Here’s what I mean by that:
If you have played Megaman’s 1 to 3, some of the level segments will feel VERY familiar. .So will some of the enemy behaviours. This is not a bad thing. It’s charmingly familiar.
The Vlambeer part comes in with this RIDICULOUSLY MEATY GUN NOISES and the OBLIGATORY SCREENSHAKE (which you can tone down if you wish in the settings). I cannot tell you how delicious the explosions are too, you have to see them for yourself.
I love this game. The controls are really on point. The shooting, especially when you’re on a higher level, is so much fun. There is so much variation in the construction of the worlds. I have to admit, that it’s not the easiest game I played so far but I love the challenge and it’s still fun because I’m getting better every time I play it.
The enemies seem to be easy targets most of the time but there are quite a few that can be really tedious. All the more fun when you’ve figured out their weak spot. The most interesting part about this game seems to be, that when you’re on a certain skill-level, you can pretty much go on forever. But I think, there’s more to it, than to just beat your own highscore over and over again. The story seems to be, that you can decide for yourself, if you wanna stay in this sourrounding of shoot, kill, die, repeat or if there’s a way out of it. I’ve yet to find this way, but I’m eager to progress towards this alternative goal.
Techpack is back and he’s ready to take on a newer, slightly harder challenge. With new and familiar faces to see, the sequel to TECHPACK is bigger, faster, and more difficult than ever.
Super TECHPACK is an arcade styled platformer styled after old arcade games from the 1980s. A sequel to the game TECHPACK, this new entry features four playable characters, six persistent enemies, 10 worlds to see, and a lot of charm.
Oh Jeez, Oh No, My Rabbits Are Gone!
Oh boy. Here comes my long awaited review of the first title from Studio Nevermore.
Oh Jeez, Oh No, My Rabbits are gone is a mix of Oddworld, with cute fluffy bunnies that are way bigger than normal bunnies.
These floppy eared friends are scared off one day, when the heroine dressed in purple goes off to save the rabbits, with the help of hiker girl. Be prepared, as the shadowy Anti-Rabbits are out and lookin’ to spook the crap outta you. Oh, and… These puzzles will test your wit.
Some of the puzzles in this game are quite the brain bender/timing is key sorta stuff that I simply adore.
Good stuff. Atmospheric and with a nice soundtrack, it’s a bit like the classic Abe’s Oddysee but on the exact other end of the cuteness spectrum. Weighs in at just the right length and is paced well, I was interested the whole way through and wound up rescuing every rabbit. It is also indie as hell in the good way. Hope for more along the same lines someday!
Recommended if you are a masochist like me.
Insanely difficult, but very rewarding once you understand a segment and can execute it without major errors.
Chill music, and objects that move with the beat, makes it easy to get in the flow.
Pleasant to look at
Unique and fun bossfights (except the first one, fuck that flower)
Multiple Unlockable Playstyles
Liberal use of Checkpoints
Colors sometimes make it hard to see tiny bullets
~ Perfect for speedrunning. It’s easy to get high in the leaderboards because nobody plays the game (seriously, people come play this game)
Ersatz is a reflex oriented platformer with a heavy emphasis on speedruns. It is not a particularly punishing game because it has an abundance of checkpoints. About 80 percent of the features like extra modes require you to speedrun certain parts to unlock. So you do need at least some level of competent reflexes to get the full experience. As you can see I dropped 24+ hours into the game and I still have things to do. There are 3 regular modes that change mechanics, journey mode, and infinite mode. If you like that kind of gameplay where you have to learn the layout of the level it has a lot of replay value. As far as music and aesthetic part go I absolutely love it. I think for some $9 may seem a lot of a speedrun game but the price is well justified with content.