I love this game. Of course it has not the pace or the graphics or sounds of modern games but the charme of the original ones which it’s a remake of. I played the original on my dad’s computer 30 years ago and never finished the forth pyramid. It was so damn hard. And this one is hard too g. I like the improvements the developer added like the hierogylphs around the playfield which are decoration only. But the spider is a tough new enemy and the two new potions fit in well.
The first two levels are rather relaxing, there are just ghosts and mummies as wandering enemies but the third level and above becomes tough really quick.
Read More: Best 2D Platformer Retro Games.
A great entertaining Maze Game.
I don’t know the original Pharao or Fred, but I started playing Pharao Reloaded since a friend recommended it to me.
At first, I was not really happy due to the “original not so smooth graphic and weird sound” but with the new graphic and sound modes, I really started to enjoy it. It’s nice if you just want to relax a bit and as soon as you start a level, you definitely want to finish it (I gave up once, where I ended up in the same dead end three times, due to my not available skill) :)
Not even worth 1 buck.
Just a bad asset flip with no improvement at all, bad game mechanics, poor execution and boring as hell. The “game” is so poorly designed that Level 18 is literally impossible to finish because you never get enough orders in the time allotted and since it takes forever for people to waaaaaaalk to their spot and order, you lose every time. That’s how much thought they put into it.
Assets are one thing but they don’t make a game, thanks for proving it once again.
Read More: Best 2D Platformer Casual Games.
I bought this game purely for fun to play and relax. Everything in the game is very simple and straightforward, you serve customer orders. Each client has his own unique taste, you make the wrong dish, you will lose the client. I got positive emotions, I rate the game 8 out of 10 cheeseburgers.
Mission in Snowdriftland
an extraordinary platforming game, with beautiful visuals, impressive sound design, and unique level design. i cannot recommend this game enough. speedrunning this game is extremely plausible, as there is a built in timer, which allows for enjoyable replayability.
mission in snowdriftland can be played as either an advent calendar, in which a single level that corresponds to each date of december is played each day, or as a regular platformer, where you are free to play the game at your own pace. although the game can be beaten without acquiring the snowflakes from each level, it is preferable to collect all the snowflakes, to allow you to unlock a bonus level, and help with pacing.
Read More: Best 2D Platformer Retro Games.
I only have a few things to say about this game:
1. I found this game from a YouTuber (Nick Robinson) whom made a video over this game’s history.
2. The controls are unlike any platformer I’ve tried so getting all collectibles in first few levels was challenging but fun.
3. I am gamer and I have an Ultrawide 2560x1080 res, 2.37:1 aspect ratio. Game doesn’t have option for this size screen :(
4. Tried the game on 4:3 & 16:9 aspect ratios. Widescreen is best as it actually fills up the screen & 4:3 has vertical bars.
Muppy The Bunny : The Danger of Wishes
Game is still in the early stages but gameplay is quite fun.
Feedback I can give for now:
There’s a typo in the controls description (parahcute).
Storyline isn’t quite inviting to read, I’d rather skip through (maybe a shorter storyline with more appealing visuals would do the trick)
Pressing P to pause the game would be very useful, as well as a menu to control the volume or change controls.
After level 5 or 6 there’s a giant monster coming after you and you lose almost all of your hp in a couple of seconds. It would be better to start this as soon as a control is hit, for the player to prepare on how to do this. –- edit: after like 2 times in this level u’ll figure it out so this is pretty noob critic
I don’t think i can put into words how bad this game was, but i’m gonna try anyways. First off this game (to my knowledge) has no save and pause feature, granted it is a short game but the option to quit and come back would be nice. speaking of coming back, since i got the bad ending, to get the good ending i ave to sit through this game through its entirety, which I personally don’t have the willpower for. there are two attacks, both of which suck, the ground attack freezes you entirely, and the air attack puts you into a free-fall state where you cant collect carrots, you don’t die to spikes, and you go through balloons. If there is an enemy above a balloon and it’s too late to glide back to where you jumped from, you are dead. Some of the levels are a visual representation of entropy and chaos and they look like a bad Mario Maker stage. the plot was explained at the beginning and was not further developed throughout the game, so it felt like no progression was being held and the momentum of any story was lost. Speaking of momentum, there is none, moving forward and stopping are the same speed as your fastest speed, which I feel if you are trying to make it like a game from the 90’s you should at least include a core concept that the 80’s got. This game thrusts you into portions that do not explain the gameplay and you just have to figure out itself, many old games would do this, but they came with instruction manuals. The water boss took me about 5 minutes to realize how to beat him since they put you into a room with a boss and no explanation. Anyone who is looking for a fun free game,i would very much not recommend this and I only beat it because I hate myself
魔法使いハナビィ Hanaby the Witch
The first game in the series, Ameagari no Hanaby, was already one of my favorites, so a lot of what I said for that one applies here too. Witch is very similar to the first game overall: 8 worlds to explore, 15 max hearts, 300 stars. One difference though is the number of fireworks you can get. It’s been bumped up from 8 to 15, and along with other tweaks like the improved aiming reticle of skyrockets and the new menu that lets you order fireworks, pyrotechnic squirrels have never had it better.
If you played Ameagari no Hanaby, then you may want try this one.
Platforming and bonus items are more challenging, more rewarding; more variety of fireworks that have different properties to pick from; gold is rewarded well for picking hard-to-get bonus items; and many other details including different sounds when stepping on different surfaces.
As the title implies, this story happens after Hanaby has become a pyrotechnic, aka firework performer. The arts, levels, enemies and music are heavily focus on “Trick and Treat”. Where the “Treat” part will be a children theme that most people will familiar at (sorry no spoiler :P ); and “trick” part, just play the game XD
3DSen is one of the greatest emulators I have ever used. Keep in mind that this emulator does not come with roms, you will need to provide those yourself. This emulator works great I haven’t encountered any graphical glitches or slow down. The 3D looks really good too. It really looks and feels 3D, and it only uses the rom of the game your playing. There are a least 70 games that support 3D, just link a rom to the correct profile and you’re ready to go. The 2D mode works well too. If a game doesn’t have 3D support yet you can load the game in 2D mode. 2D mode allows you to play the game in it’s original 2D pixels. I tried games that don’t support 3D and they work great. They run at full speed and graphics look great. I even tried mods like SMB Peach Edition. I recommend running these in 2D mode so it doesn’t cause issues with the SMB 3D profile. I haven’t tested SMB mods with the 3d profile. In the end I can’t recommend this emulator enough.
For someone who grew up with NES and games like Zelda, Mario, Mega Man and Faxanadu and who still plays those classics occasionally, this little piece of emulator software seemed very intriquing from the day I heard about, which was way before the launch day. I participated to beta testing, so my time with it is much more than that almost 8 hours that Steam shows. I have to mention that I’m also a big fan of stereoscopic gaming and Nvidia’s 3D Vision, so when I got 3DSen to work in stereoscopic 3d it was like a dream come true: Finally I got to play those childhood classics the way I play games these days!
First of all, this is a QUINTET remaster. The mere fact that this game exists is a tremendous blessing for a certain cult fanbase.
The obvious bias aside, is the game good?
Short answer: Yes. Long answer: IT COULD HAVE BEEN SO MUCH MORE
It’s obvious that a lot of faithful effort was put into remastering this game. From including Yuzo Koshiro’s amazing soundtrack and accompaniment to the astounding artwork given to the many characters, menus and intro cutscene. People put their sweat and tears into this, and it shows in that regard.
A great example on how to make a remake. Renaissance does an excellent job of bring the original SNES games action and town sim into a modern era with new graphics, classic and remixed soundtrack, and expanded story that makes you feel more immersed in what was a somewhat bare-bones world before.
The new artwork is great and the story telling is actually quite deep. Everything reads like a positive psalm with the writing really showing some great character development and overall storytelling. Which is good as all the new characters do little gameplay wise. The story is the only way you will interact and learn about the characters and their backstories.
Alex Kidd in Miracle World DX
In 1991, my father came home with a box. Then I (6) have no idea what a game console is. I have some Tomy Handheld toys and I play with them all day. Caveman speeder space vs.
We installed it with my father and connected it to the TV. My father did not buy a game, of course, there is one game in the console. Yes, as you guessed, that game is Alex Kidd’s miracle world.
My mind was blown at the beginning of the game. I said what is this game?
It didn’t take long for me to get used to it, and I made my way through my mother’s cries of “it’s enough, sleep now”. I came to the first boss, of course, at that time I did not know that his name was boss. I call it punch man paper head or something.
I haven’t read the other reviews for this game, I received it as a gift from one of my brothers so I just jumped straight into it. The Master System is my favourite console, I still buy games for it to this day, so I am very familiar with the original. While fundamentally flawed, it is still one of the best retro platformers of it’s era.
Alex Kidd in Miracle World DX is a remastered version of the game, complete with new a handful of new levels, brand new graphics and a number of changes to bring it into the modern age. The new levels are a welcome addition, very fitting into the rest of the game and adds a nice breath of fresh air to those already completely familiar with the original. I’m not personally sold on the new graphics, I think they look nice, but I will take the legacy/original look any day.
Another World – 20th Anniversary Edition
In 1991 I first played Another World (also known as Outer World and Out of This World in some regions), a game that would have a greater and more lasting impact on me than any other.
Jordan Mechner, Steve Meretzky, Roberta Williams…Eric Chahi.
If you don’t know who Eric Chahi is, or why I breathe his name with a palpable aura of reverence, buy this game immediately. This is an enduring piece of computer game history that remains as beautiful, stark, striking and unique today as it was when it burst onto the scene in 1991. This is a landmark computer game.
So what, you say? So was Doom, and very few of us are still playing it today. So was DONKEY.BAS, the famous early IBM game with the racecar switching lanes to avoid burros in the road. So was the Crowther and Woods Adventure. The history of computer games is littered with significant milestones, making for a very cluttered highway to the past. Right. I understand. But when you find one that’s still fresh and avant-garde exactly as it is, today? You could drop Another World into the indie game market anew, and it’d still turn heads and inspire conversations. The adjective “timeless” is overused, but this game is truly timeless.
La Mulana is…. an unfortunate game. It is very interesting and has a lot of potential, but it commits many gaming sins that can’t be overlooked. This is a NES era kind of game that is designed to force you to use some kind of guide when playing it (think castlevania 2). If you respond to this, don’t just say ‘the game is supposed to be hard’. Dark Souls is my favorite game; I know the difference between a game that is difficult because it’s designed well, and a game that is difficult because it is designed badly.
Do I recommend this game?
No. You can read the reviews and decide for yourself whether you think you’ll be able to stomach it, otherwise I see little value in trying to play it for simple reasons such as liking the art, or metroidvanias, or puzzles, or because a lot of people say it’s amazing.
Something I’ve noticed while playing La-Mulana is that an overwhelming majority of modern (and not-so-modern) games have quite some of the so-called “handholding” in some shape or form. This includes games being touted as having nearly no handholding such as Dark Souls (I’m sorry, I need to draw comparisons simply because other people probably draw them but for the wrong reasons, and it’s a good difficult game that is similar but also incredibly different).