Costa’s Classic Cosmic Pizzas
Great game! Lots of fun, but I’m still hungry to look at all those pizzas
Read More: Best 2D Platformer Adventure Games.
Brought to you by the guys who made Bubsy 3D.
It’s a good game which I’m happy to have bought.
It’s all about mastering the physics of your spaceship while also managing the momentum + angular velocity of objects that you’re tasked with towing to a designated area. Sounds simple, and it is, but there’s a lot of fun in getting good at the mechanics and trying to beat levels with the shortest time / highest score / without dying. By default, though, you get 5 lives per level which makes it pretty reasonable to complete everything if your goal is to get through the game.
Read More: Best 2D Platformer Difficult Games.
Rocket Shipment is relatively simple, and yet pleasantly addicting. I’ve also not seen any other games quite like it on Steam.
The goal is to fly your ship around inside of a cavernous asteroid and move cargo to a landing zone. Sometimes you have to move multiple cargo, each to a specific destination indicated by the color of the cargo and the flags around the landing zones. You start by navigating your ship close to a cargo container, and when you are close enough the container turns green to indicate that you can grab it by deploying your cable. They you must then tow the cargo to its destination. After you drop the cargo on the landing zone (and the cargo is confirmed to be “delivered”), you must land your ship on the grey landing zone.
Nice Action - CHECK
Cool Soundtrack - CHECK
Retro Style - CHECK
Weird Story - CHECK
Varied - CHECK
Flying on a Dragon - CHECK
Smashing Humans - CHECk.
Punishing Humans- CHEck..
Eating Humans - CHeck… ehm.
Naked Giant - Check….. whoa whoa whoa! What the Heck am i playing????
Welcome to ANGRY GIANT!
At first, before we start with the Review, let me tell you something i
NEVER, NEVER, NEVER said before in one of my Reviews.
G A M I N G M A S T E R P I E C E I N C O M I N G ! ! ! ! ! !
Read More: Best 2D Platformer Adventure Games.
Platform puzzleish with metroidvania progression and rpg grind. Content is solid, fun graphics, music, art and humor are charming, retro throwback. Controls are awkward and structure of the game is too grindy for me but it is amusing to do even simple things because of physics and overall craziness. it is also annoying to do simple things because of physics and craziness. This is that kind of game. It has too much going on; it’s sometimes hard to get to the part you like. Plenty of bugs which have been fixed quickly thus far. B-
Quite difficult but quite funny 2d RPG set in an office filled with monsters and other employees who try to kill you - and if you die, you’ll lose your job - and then how will you pay your rent?
Taking heavy inspiration from it’s tongue in cheek name, Dark Sales is a 2D Souls-like game with charmingly simple visuals and strikingly challenging gameplay. Taking place in an office setting with most enemies being other employees the game is satisfyingly solid. We spent a few hours with the game and here are our spoiler-free first impressions.
How does it look?:
The game is highly stylized with simplistic but very effective visuals. We initially had some difficulty discerning what we could and couldn’t interact with in the relatively open world but the game’s consistency and informative tutorial set us up for success in the long run. Whether you’re resting at water coolers, fighting pencil pushers, or exploring a sewer you’ll be pleasantly surprised by the look of Dark Sales.
Unto The End
I want to start of by saying that I have now beat this game 3 times. This game is truly a 9/10 for me as a standalone game. Does this mean this game is perfect? No. Does it mean it’s for everyone? No.
First: the not so good of this game. Initially, the combat in the game feels clunky. It’s quite difficult to learn early on, and the first play through can be VERY frustrating at times. Once the combat is learned well, it feels very satisfying though, but it never gets easier. There are no tutorials in game except for the “sparing area” which can be accessed from any fire. Though this helps with the basics, I wish there were a few more advanced techniques gone over. Another con for the game is the apparent random damage amount a player takes from enemies. It feels like sometimes you’re really hardy, and other times you’re a piece of over ripe fruit. Initially this can be frustrating, and apparently illogical, but after DM’ing 2TON about this in the game, I was told that damage variance comes from the current position of vulnerability the character is in. For example: if you are rolling when you are hit, you take 2 or 3 times the damage than if you are in a guarded position. As a design decision, I think that this makes sense for the type of game this is, but I would like to have maybe seen at least a mention of this in the “sparing area”. Last con for this game is that in some areas visibility of the character is frustratingly difficult where you need to interact with something because of placement of a rock or something.
Death is inevitable
Unto The End (UTE) is a cinematic platformer that like several other indies rakes in uniqueness and originality. The main focus is the challenging combat that has excellent nuance. It doesn’t have much of a setup nor does it try and hold your hand at all. I should also address the storyline or rather, lack thereof. All that is shown is a Father leaves his family to presumably go on a hunting expedition. Of course, it isn’t long before he gets into trouble and players must aid him through an unrelenting frozen wasteland to return to his home.