Great game, beautiful music and puzzle solving combined.
it’s so addictive to try to outspeedrun everyone!
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Great concept, better execution. + for both sound and visual design, options to customise both would make it even better, however i cant find a negative, hope to see more!
World of One
I reviewed this for Two Credits. You can find the full review, the score I gave it, and some cool screenshots from my time playing here: http://twocredits.co/review/world-of-one/
When World of One sticks to puzzles and dealing with enemies by avoiding them, a bright light begins to shine in its dark world. Puzzles are varied and many have multiple solutions. They are also surprisingly nuanced; simply solving some of them incorrectly will solve them, but it will also lead to your death. The experience falls apart a bit when it begins to focus on combat, but it should be noted that, despite that fact, I played through practically the entire game in one sitting, which took around seven hours, a testament to the fact that the game was still enjoyable long after the focus had shifted slightly. It’s a game that I wish had focused more on its puzzles, bringing back some of its mechanics in new and interesting ways more often, but one that still manages to remain interesting and present challenging puzzles throughout despite the fact that it does not.
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World of One is a dark fantasy puzzle-platformer that reminds me Tim Burton’s work. Obviously, any black/white platformer gets compared to Limbo which really isn’t a good comparison beyond surface level features. It is not a bad game but I feel like toward the second half there is more frustration than fun (mostly do to poor hit boxes, combat, and time-consuming respawns) While I feel that game could be sufficient with few updates I was forcing myself to enjoy it.
The first Act focused primarily on puzzles, story, and platforming which was very enjoyable. I only died few times and felt like I was playing a casual, sinister looking puzzle game. Then it starts snowballing downhill almost to where I considered refunding it. In next few Acts, generic combat becomes a big part of the experience. Game has a lot of insta-death so you constantly replaying 2-4 minutes sections between checkpoints. I died at least 100 times to just poor visual hit boxes. The combat system gets really boring and just feels like a massive waste of time when you die in an unfair way.
Why in the world is Buddha Hitler
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Lucid: Parables of the Ubermensch
Great platformer, Fantastic story and nice soundtrack. Recommend it to anyone who doesn’t have any good games!
I love the game. Unique music and cool game design would recommend.
Drunken Samurai is another GameMaker Studio asset flip from serial copy+paste infringers, HotFoodGames. All these guys do is rip off game templates and projects from the Yoyogames/GameMaker Studio store and try to scam people into paying for someone else’s work on Steam. They have run asset flip scams dozens of times, and this is no exception. It’s nothing but a cash grab.
This time they’ve ripped off a basic template for a 2D retro pixel platformer/brawler. Asset flips and other “Fake games” (as Valve calls them) are harmful to the industry, because they pollute the marketplace and reduce the visibility and exposure needed by genuine indie developers.
Plokoth es un juego atmosférico de plataformas donde contamos sólo con dos habilidades: saltar y dashear. Bajo esta premisa, recorreremos una serie de desafíos que crecerán rápidamente en dificultad. El juego está muy bien pensado, en el sentido de que cada secuencia tiene una resolución más o menos clara, y ejecutarla correctamente sólo dependerá de la habilidad del jugador. Para más ayuda, casi siempre encontraremos un checkpoint tras cada desafío, para no tener que volver a jugar toooda una sección si morimos culpa de un salto mal dado (cosa que sucederá MUCHO). Otra cosa que se agradece, aunque en cierto punto es criticable, es la ausencia de secuencias de muerte; es decir, cuando perdemos, la pantalla se funde a negro un instante, y en seguida retomamos el control del personaje principal. Esto logra que sigamos jugando casi sin pausas a pesar de nuestros fracasos; el problema radica en que muchas veces no estamos 100% seguros de qué fue lo que nos mató, por lo que poco y nada podemos aprender de esos errores.
TLDR: Fix the input lag and this game will be a pleasure to play
Unfortunately I can’t say that this one is worth your time. The art is lovely and the levels are good, but the input lag makes the game annoying to play at best. I’d be happy to give this game a proper playthrough once it functions better but at the moment each stage is impossible without retying it many times to work out the exact points that I need to press jump at. This method falls apart on the more complex levels. One other nitpick I have is that there’s no obvious way to close the game :/
Very pleasant game. I love simple principles but that can get you scratching your head for minutes. The VHS type art style and oniric music really got me out of my mind for a moment. Good job!
That’s where you’re wrong. These same effects are the main part of the game mechanics, which at first didn’t seem to me, but the more I progressed through the levels, the more I saw the importance of using these effects to my advantage, whether to anticipate some moves or to help me stay alive. Gameplay quite different and very attractive 100/100.
As good as the colors of the soul. It is necessary to play with caution and explore slowly so as not to die. Very good.
Bloody and cruel story of toys
This is one of the best games ever made. It’s were you play as a toy and must battle other toys. I have played this game for some time now and I think it is a very fun game. Hope others have enjoyed this game aswell.
2021 edit: Beat the game, pretty bizarre ending. If you are interested I highly reccomend struggling through the brutal unfforgiving gameplay to see the ending, its like talking to an alien like a real alien,undocumented. If youve seen the movie Memento i highly reccomend beating this game just for the end. The hardest level is level 2 easily,try and stock up as much AMMO AND HP as you can. Use the torpedos to kill bad guys through walls on that level and mash grenades while looking down n mashing jump on the next area.The rest you can figure out. Im interested in tlaking with the dev if he ever reads this..Awesome ending discussion in HELL
Incredibly amazing game. The movement of the character is a lot of fun and every boss and mechanics in the game are really surprising. The levels that you can jump on the monster’s head in sequence were very well thought out.
A pretty good platformer. I really like this unique aesthetic and gameplay concept where you can’t see the enviroment, so you have to move and jump to splash ink revealing the obstacles and platforms.