MapleStory
I have played this game back in 2006 and I had a blast, everything was new to me, the settings, the people running around and killing snails on maple island then slimes and mushrooms in henesys hunting ground. Took many years of breaks in between, back and forth, but when they revamped the game and released big bang is when they started to lose the vast majority of players (slowly).
I know that change is needed for games to progress, but so many changes killed the game.
Pros:
- if you’re a fan of mario style games or platformers and like to see big numbers when you hit monster, then try out this game
– Real player with 928.0 hrs in game
Read More: Best 2D Platformer MMORPG Games.
I have around 400 hours on steam but I’ve spent more than 1k hours on the other version. I must say despite the amount of dedication I’ve put into this game, I cannot reccomend it to anyone. The servers are extremely inconsistent, they need maintenance at least every week and no new or interesting content get introduced for many MANY years. Even when they do (5th Job update and lucid), its very underwhelming and sad since I waited 4 years just to receive junk and the frustration of that is what caused me to put an end what was the most time I’ve spent on a game.
– Real player with 485.5 hrs in game
Miner: Dig Deep
Although I’ve never made it all the way to the bottom, I’ve really enjoyed this game! I’m ready to take a break from it, but may come back to it later. I love the simple mechanics, but I do have one suggestion. I’ve noticed the rocks and resources are in the same places for each new game. If you could find a way to randomize each new game but keep the numbers and zones of resources and rocks essentially the same, you would have a truly world-class game. As a retired developer/tester, I can appreciate the effort that goes into software. If it’s infeasible to add this feature, I understand totally. I salute you!
– Real player with 1247.4 hrs in game
Read More: Best 2D Platformer Relaxing Games.
I like mining games, and I didn’t think this one would keep me going for so long but 21 hours later and I’m still pottering away in my mine. Aside from some minor quibbles (while a stone will push you away if you’re only a little close to it, this same mechanic doesn’t happen on lifts from what I can tell and lifts don’t work after lvl 1000 - can’t tell if this is coming or if this is a feature of the game), I enjoy this. Wish it had some achievements, but that’s just me, lol.
– Real player with 32.0 hrs in game
Tallowmere
Ok, I played about 5 or 6 lives as soon as it installed then had a break to compose myself… after 30 mins or so I was like “I need to get past level 5” so I jumped back in for another frantic axe whacking rampage. Then my goal was to conquer the double digits which is when I started realising that approaching enemies with a little more tact goes a long way.
Positive thoughts so far (from a laymans perspective):
Replay value! The randomly generated levels and loot provide a different challenge each time
– Real player with 64.5 hrs in game
Read More: Best 2D Platformer Hack and Slash Games.
I’m always chasing roguelike dungeon games, even though most of them end up pretty bad. The reason I do this is because every so often, I find a game like Tallowmere!
I absolutely love this game. It’s equal parts fun and frustrating. You really learn and develop your tactics the more you play. You have to figure out the best way to use your weapons, and what weapon is the right weapon to use in any given situation, and even once you’ve learned that, you have to be careful not to get too cocky or careless, because mistakes can kill!
– Real player with 53.7 hrs in game
Just Old
Stars received: 1.9/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.4] Controls & Training & Help
[0.1] Menu & Settings
[0.3] Sound & Music
[0.3] Graphics
[0.2] Game Design
[0.1] Game Story
[0.3] Game Content
[0.2] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: as short and simple it’s a Hard-core 2D platformer
– Real player with 3.1 hrs in game
Just Old stylizes itself as a “Hardcore” 2d sidescroller game. but in reality is sloppily put together glitch filled mess. Mechanics wise the game is unforgiving like it advertises, but mechanics are broken such as the rope literally detaching itself from it’s positioning while you climb. The gameplay comes off as sluggish with enemy ui and the player character’s movement speed is unbalanced and often causes unintended mistakes during your run. Functions intended to make the game “hard” instead come off as pretentious and tedious such as the no save function or restarting the game from level one every time you die.The soundtrack also grows from mildly annoying to aggravating as your deaths from stupid mechanics start to pile up. If you have some money and want to piss yourself off buy Risk of Rain 2; you’d have a lot more fun.
– Real player with 1.0 hrs in game
Tallowmere 2: Curse of the Kittens
THIS IS THE BEST. GAME. EVER. No hyperbole, no exaggeration, no lie. I would have said that for Developer Chris McFarland’s first Tallowmere, where I have over 1300 hours playing, by far the most of the nearly 2000 Games I own on Steam…but his Tallowmere 2 scratched every itch for a second game I didn’t even realize I itched for. Not only masterful, and a perfect improvement on the Original, IMHO, but you get to a point where you can play reflexively; eliminates stress, pain and any downfall while making for a challenging, exhilarating second outing. Pandemic? Tallowmere 2. Bonkers US Election? Tallowmere 2. Worst Year ever? Best Game ever. I’d gained 200 hours playing the Tallowmere 2 Demo, prior to the long-awaited E.A. Release Dec. 4th…and it STILL feels like new. I suppose it could be worse that the biggest shining, glowing Event of the Year is the release of a Game, rather than some personal accomplishment…but then…this Game really is THAT good! Too bad I couldn’t Nominate THIS game a week prior to its' release. IT’S. REALLY. THAT. GOOD. (UPDATE- NOV 2021- I DID NOMINATE THIS GAME FOR 2021 GAME OF THE YEAR!! So, I DID get my chance to Nominate what I STILL adamantly maintain is the BEST. GAME. EVER.!!!! My play-time since I wrote this review should speak for itself, too :) I hope y’all have found as much enjoyment with Tallowmere 2 as I have :) )
– Real player with 283.7 hrs in game
I’ve wrenched myself away from Tallowmere 2: Curse of the Kittens in order to proclaim it a bloody triumph. “Wrenched” is both completely honest & a total lie: I’d’ve played for another three hours straight with nary a pause for any reason – mind-blowing sex included – if I’d not been brutally murdered the second I thought, “I am now an unstoppable god.”
I’m already itching to duel katanas again, so I’ll make this as quick as I am in bed & hopefully return for a more thorough review at a later date. Suffice it (for now) to say that fans of clever quick roguelikes are in for a treat. Fans of beautiful pixel art are also in for a treat. Fans of violence & gore are similarly in for a chunky, oozing treat.
– Real player with 112.3 hrs in game
Delivery Company Clicker
In short:
A nice, minimalistic clicker that doesn’t require much thought)))
– Real player with 3.5 hrs in game
Oracle Trials
Oracle Trials is a 2D platformer about a warrior in armor that reminds me of a kind of mario game.
Yes, the graphics here are pixelated, but the musical accompaniment and an interesting story make you not pay attention to it.
And as they say, we need to regain our strength by killing bad opponents.
– Real player with 5.2 hrs in game
If you love platformers as much as I do, then you should definitely play Oracle Trials. I won’t say that this is a revolution in the genre, but it is a very high-quality platformer with a bunch of different features and an interesting perspective. I didn’t expect anything from the game, but I got a lot of pleasure. The game has extremely nice graphics, great music and very responsive character controls.
7/10.
– Real player with 4.4 hrs in game
Gunmetal Arcadia Zero
Being a big fan of You Have to Win the Game and Super Win the Game (I’ve got 60 hours into it and have speedrun it many times) I was apprehensive about trying a game that appeared to control like Zelda II. My apprehension was assuaged soon after playing the demo. As usual with J. Kyle Pittman’s games, the controls are as tight as can be, the character’s velocity and friction feel just right, and the general difficulty ramps up at a nice gradual pace unlike games like Shovel Knight.
The graphics and soundtrack are even more reminiscent of NES games than his prior games, and the songs are so catchy I’m glad to have purchased the bundle with the soundtrack. The game offers a new game+ replay, where enemies take progressively more hits with each subsequent playthrough. A speedrun mode is also available that not only runs a tmer for you, it performs the splits for you as well. For Mac players with far fewer options for speedrun timers, this is a welcome addition, and one I personally hope will be patched into Super Win as well.
– Real player with 11.5 hrs in game
This game is a mini masterpiece. I beat it in only a couple hours, but it feels like I got so much more out of it than that. Probably that’s mostly because it’s balls to the wall hard. It’s very NES, in difficulty, atmosphere, aesthetic, music, and visuals. Seriously, the music rocks. Even the death music kicks so much butt that it’s almost not too frustrating to die. Almost. This game will anger you, will taunt you, and frustrate you like any NES game would. Do you love the BS Medusa heads from Castelvania? Well you’ll love this game, because every part that has tricky platforming has a million Medusa heads-like enemy, and one of these types drops this chain so even if you dodge the head, you gotta dodge the chain. But after all the fury, all the rage, of playing the same level over and over again, when you finally get that last hit on the last boss, the immense feeling of victory explodes from your blood vessels and implodes your guts all over your monitor. What a rush! And the controls are very fluid, allowing you to play with a satisfying flow. One thing I didn’t like is that the majority of the items you could pick up were utterly terrible. Get the tri-shot, and ignore all other items, seriously, none of them are worth it and if you stab a torch that spits another item out it’s so annoying to try to dodge them all the time. And they take forever to despawn so you’ll gauranteed accidentally pick up a crappy item during a crucial moment. There are also some neat secrets you can find. This game feels like it drew a lot of influences from both Zelda II and Castlevania. I highly recommend this game to any fans of NES games, tough as nails platformers, and anyone who can take a challenge. The guy who made this game also made the free You Have To Win the Game, which is also great, as well as Eldritch, which is a vastly different FPS rogue-like game, and I would highly recommend you check that out too. Please support this dev, he really deserves it and puts out quality content.
– Real player with 3.9 hrs in game
Himno - The Silent Melody
TL;DR: Unique experience with plenty of depth and replayability, but not necessarily what everyone is looking for.
If you’re not sure whether or not to buy it, do try the demo – it’s got plenty of playtime, and all of your progress will transfer over into the main game.
PROS:
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Procedural generation. (Much of the game is generated somewhat randomly, yet flows together.)
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Moderately high replayability. It’s not Factorio or Minecraft, but it can definitely draw you in.
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Relaxed yet engaging combat.
– Real player with 69.2 hrs in game
TL;DR: Very nice little hidden gem! NEEDS more attention. Absolutely worth the price, sunk 33 hours so far at time of review. Odd little mix of roguelike and persistent progression. Exploration focused, somewhat challenging platforming, very punishing bullet-spam combat. So far I’ve enjoyed it, though I wouldn’t classify it as the pinnacle of gaming yet. Depends on what other content is added.
It’s odd because it has a persistent base world you can store equipment in and customize, but the rest is very roguelike - you take whatever you decide to bring with you to these realms; you have limited ways to return to the home-area with all your stuff intact, the only guaranteed one being beating a boss. Death returns you to base with no stuff except yellow gems - aka money; which are only used at occasional vendors in you find exploring. So essentially you can choose to stow your stuff and come back kitted out after farming a bit which I’d say is required to beat the extremely punishing bosses. Otherwise, it’s a mostly chill - occasionally incredibly stressful - little exploration platformer. Can’t wait for more
– Real player with 38.6 hrs in game
Limb Hunter
Your brothers was infected. Your production line was stopped. You are a broken mechanism, that thrown away. In the hour of need someone brought you back to this dying world. And you feel overwhelming desire to rip the hand of these robot and install it to yourself.
Shoot. Loot. Attach. Repeat. At your leisure you can save the dying world or become the ruler for the final decades of corruption. But who cares about the future, when you can attach that big gun to your spine. Become a Legend of DC-128b.
At least for a while.
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-Build your own body, which fits your playstyle. Want mono-wheel instead of legs and four arms? Find blueprints and go!
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-Like an arm of enemy robot? Rip it off, buy blueprint and go!
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-Explore dying world. Many unique technologies are hidden there. Be careful though, somebody might have already found it and their intentions are not friendly.