Incremental Epic Breakers
I liked Incremental Epic Heroes (IEH) by the same developer, so I gave it a try. I have to say that at first I didn’t like this one very much. It required a lot of active play, it was very slow to improve, and honestly just breaking blocks wasn’t very fun. I stuck with it though mostly out of loyalty to the developers.
It got a LOT better. First the developers put out an update that speeds the progress early on which was really needed. Secondly, the game modes get interesting later on. The missions are the first start, but it really gets fun with the challenges and as you really start to use the crafting system.
– Real player with 469.1 hrs in game
Read More: Best 2D Platformer Destruction Games.
Not a fun game at all. Only playing this to get rewards on IEH
Multiple bugs and logical errors. Capture shot that costs 5k coins in store doesn’t do anything in challenge when placed, what a waste. If you buy quest rarity, the quests you get are practically impossible to complete by a normal human. You want me open 100 chests in 24 hours? Active play I don’t see more than 5 an hour. 10 mimics in a day? I think I’ve seen 10since I started playing 2 days ago. Too many flaws, don’t waste your time here even if it’s for IEH bonuses
– Real player with 291.9 hrs in game
DARK AROUND YOU
Not a bad game, with nice graphics and pleasant gameplay. Played for a couple of hours and it was worth it.
– Real player with 2.8 hrs in game
Read More: Best 2D Platformer Adventure Games.
Dark Around You is yet another 2D retro pixel platformer polluting the Steam marketplace. This one has a telekinesis gimmick where you can drag things around with the mouse pointer to help you do the platforming.
While this was built in Unity, it doesn’t seem like an asset flip as there’s a bespoke story and some pretty uniquely done mechanics and visuals. Kudos to the developer for that.
They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. There’s a really unpleasant screen filter/effect that makes the camera sway as you move around, it made me feel a bit queasy, and I couldn’t see any way to turn that off. These flaws push this game far below minimum acceptable standards for PC.
– Real player with 0.1 hrs in game
Luna’s Fishing Garden
Luna’s Fishing Gardenis a short, cosy fishing and building game. Players take on the role of Cassie and catch fish, trade items and create a dream garden by cleaning up, planting flora, and bringing animals to the curious archipelago.
The game sees Cassie complete quests for the various animal characters that she meets, whether it is cleaning the islands for Luna the fox or collecting specific fish for Jellybean the seal. As various tasks are completed Cassie is able to clear more of the storm’s residual fog and explore further, encountering more characters along the way. Fishing is obviously a major part of the game and can be set to either relaxing or challenging mode. There is also a definite idler aspect to the game as most farming items have a timer dictating how often they can be harvested such as the tamarillo tree which has a 95-second turnaround.
– Real player with 7.4 hrs in game
Read More: Best 2D Platformer Collectathon Games.
Really fun and relaxing game. The premise is simple but entertaining - catch fish and plant flora to harvest and sell for money which you can then use to plant more decorations around the colourful, pixel islands of the game. As somebody who really enjoys the fishing mechanics in Stardew Valley, this game easily had my attention for hours. If you find that method of fishing too difficult, there is an option to switch to an easier method, so the game remains fun and relaxing for people of all preferences.
– Real player with 4.8 hrs in game
Idle Slayer
This game has a ton of potential, but it self-sabotages through many poor choices. First of all ‘Idle’ in the game title is a complete falsehood. Playing idle is a tremendous amount slower than playing actively, the big cash and soul profit are tied to the ? boxes, which can only be gotten when jumping, which is impossible when playing idly. Also, the key and bonus stages ruin any auto clicker ideas you might have, since they take you out of the game and into a static screen. You might find you’ve been sitting auto clicking and making no progress on a bonus/chest stage. The portal mechanic is also extremely poorly done, you could find yourself completely unable to finish quests, which give huge upgrade rewards, if you accidentally port to a level that doesn’t have the quest enemies you need, and the portal cooldown at the beginning is 8 hours. You could be stuck without any quests being done for days until your level cycles around again. If some of the many flaws can be corrected, this would be a very interesting game. As is, I can’t recommend it.
– Real player with 891.6 hrs in game
I cannot recommend this game to anyone as of release 2.8.1 (late March 2021).
The developer has nerfed the progression too much that it is no longer enjoyable to grind. I’ve only been logging in to collect a couple things, but I do not feel compelled to actively play because currency acquisition is so slow.
Even before the patch, idle progression in this supposed idle game was awful. You could gain the equivalent currency playing the game for 10 minutes versus idling for an entire day. Now that the dev has slowed down active play even more, it all feels pretty meaningless.
– Real player with 158.3 hrs in game
Universe999999
Played with it for a little while, seems like it could be good in the future but as of current I can barely understand what is happening and I don’t think there’s enough game in this game. I think it could use more mechanics involving interacting with the universe. Looking at the game’s description it talked about the player’s power growing so maybe you unlock things such as creating your own stars or messing with civilizations? Although what it really needs are more detailed graphics to make it look less like pixels on a screen or a tutorial so you can know what those pixels are doing on the screen.
– Real player with 0.1 hrs in game
August of August
It is a unique children’s scavenger hunt.
It tells a tortuous story in placid tones.
– Real player with 6.0 hrs in game
It’s a simple but impressively romantic drama.As for the cruel clues,it is better not to know.Maybe no one wants to be the bad guy.
– Real player with 2.7 hrs in game
Loot Hero DX
TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.
In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.
Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.
– Real player with 31.1 hrs in game
I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.
In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.
– Real player with 8.2 hrs in game
Game Of Mafia
Wonderful pixel art game! Nice music and beautiful art surprised me. I enjoyed playing this game. It’s a pity that I spent a little time on it, since I finished the game.
– Real player with 3.0 hrs in game
Avoid this, like you avoid drinking alcohol in the mornings
1920, New York. Bootleggers, bruised knuckles, and the smell of moonshine in the air. And of course, a man with the American dream. You see, the glitz and glamour of a proper mobster story is right there. However, it takes way more than just an appreciation of The Godfather or Goodfellas to create a game with gangsters at its center. At a glance, I knew Game Of Mafia was intriguing but not to be taken seriously, yet it is a botched opportunity for a simple, retro adventure title.
– Real player with 2.9 hrs in game
Martin and the Magic Staff
After many years of learning the art of magic, young magician Martin has to pass all the challenges to prove that he is worthy to possess the power of the magic staff. To make it come true, he has to put the pommel of his magic staff into the waters of the magical lake located in the deepest part of the ancient castle.
Game features:
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Beautiful graphics in the pixel art style
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Ambient music in retro style
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Challenging and complex puzzles
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The retro atmosphere of the game
Tap-Tap Adventure
Somehow it happened that the world of Tap-tap left “talent” for a while. And somehow it so happened that this was enough “Mediocrity” to plunge the world into twilight and leave it without sound. Well, what happened, what happened and now you (recommended) have to collect the lost notes at each level, and at the same time return the music to the world. The difficulty lies in the fact that it all depends on you and your ability to calculate each roll of your protagonist die. But don’t worry! With the help of open “notes” your assortment of masks will also increase, which will help you in this difficult task of saving the world. From the side of the world, complexity is promised, tied rather to the physical properties of the hero, the properties of the surrounding world and methods, where can we go without them. On your part, I hope you can save this world .. After all, it is doomed without you!