Impossible Mission Remastered

Impossible Mission Remastered

All I have to say is, I’ve about had enough of slaving away at games and not getting an ending. So I played this over and over, had a few near misses, but I thought it’d be worth continuing for the dubious pleasure of seeing an ancient screen of a defeated, old mad scientist in his control room and then a “Mission Complete” screen with scores. I didn’t even fucking get that. After the control room door opens, the screen makes the blocky, crossfade transition to the “Mission Terminated” screen. Instead of a meagre reward I got a “fuck you” from the guys who did this remaster job. Well fuck you right back.

Real player with 33.9 hrs in game


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English (for the italian review, scroll down):

EDIT 24/11/2020

The game now works. It is the crappiest port everyone could immagine, I don’t know how someone could have the guts to put this thing on sale. Collision problems, non consistent phisics, the robots have strange patterns, puzzle are off, sounds don’t match with animations, and sometimes the character FLIES over the holes. This is an insult to everyone who loves the original game, to Epyx a to the game itself.

Bought on Day One. Totally unplayable: entering on any rooms it doesen’t show the platforms (see the screenshots) so the player falls off and die in loop.

Real player with 2.8 hrs in game

Impossible Mission Remastered on Steam

Impossible Mission II

Impossible Mission II

I have 2 Questions:

  1. How do i quit the game ( with which button?). I use windows button…

  2. How do I move horizontally on the sliding steps?

By the way, the sound fx and the music in the game are not good as the original one :(. I hope an update would come to improve…

Real player with 1.4 hrs in game


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Impossible Mission II on Steam

Super Markup Man

Super Markup Man

A nice, cheap game with 50 levels of HTML, and 50 levels of HTML & CSS. It doesn’t so much as teach you about HTML and CSS, but it definitely helps with making your code cleaner and giving your mind lots of practice to get into the habit of putting code in the right place.

If the average person were to go into this game with zero coding knowledge, I think they would struggle as the game fails to explain what each tag even does. Although it’s easy enough to figure out if you like to experiment.

Real player with 7.1 hrs in game


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It’s good, but you could learn so much quickly if you could arrange the labels with the mouse. Moving the character is fun for 5 minutes, after that it’s not really convenient.

Having completed some other free tutorials, what I appreciated about this game was the pace. You can really learn step by step and understand subtle differences. The way levels are built force you to take the time to practice simple concepts and prevents you to “jump” too soon to something too advanced for you.

Real player with 5.3 hrs in game

Super Markup Man on Steam

Speed

Speed

Speed is a fast paced action game requiring the player to constantly think on their feet. Only two buttons guide you on this journey A click on the right/left (Mouse And Keyboard Controls) or two buttons on your favorite controller. A right sided button click with apply angular force to the square you are controlling pushing in to the right and vice versa for the left sided button. Sounds simple right? well yes but actually no. With this little control it can be EXTREMELY hard to avoid all obstacles and reach the end of each level unharmed. Every level is sure to require hundreds of rage filled attempts as your skill level increases. Mastery of controls will make you feel as if you have achieved greatness so what do you say will you play Speed or is it just too hard for you?

Speed on Steam

Hack Jump

Hack Jump

I really enjoyed this game!

The design is really simple and clean and the movement makes the level really challenging. The grammar isn’t the best and the scoreboard isn’t working as it should, but since it’s still in the making I don’t think that’s a problem.

All in all I think that this game has great potential and I’m looking forward to upcoming levels.

Real player with 0.7 hrs in game

IT’S REALLY INTERESTING GAME ESPECIALLY LAST LEVELS!!

INTERESTING MUSIC AND GAMEPLAY… UNUSUAL AS I CAN SAY…..

GOOD JOB AUTHOR

Real player with 0.4 hrs in game

Hack Jump on Steam

Shutter Heist

Shutter Heist

Shutter Heist is an 8-bit Crime Adventure, with a focus on quick moving, quick thinking, and legally debatable puzzles!

“Window shopping for the morally questionable!"

The Game

Shutter Heist is an 8-bit, Side-Scrolling, Crime Simulator at its core. Allowing for slow strategic game-play for those looking to be immersed, or fast paced, fast reaction, puzzle rapid fire for those living on the edge! Shutter Heist makes does not discriminate on criminal history, so the wide range of game-play options puts the heists success or failure in your hands! Your goal is to break in to as many storage units as you can, grab as much as you can carry and get out of there! However with rising crime level levels in the storage unit department has lead to a major upgrade in security. It is not as simple as hacking a various locks anymore… or is it?

The Game-play

Making your way through a storage depot and picking off the locks one by one may not sound too bad, but try to do it with a no nonsense security guard or is 3 weeks away from retirement breathing down your back. Luckily not only are you a master of hacking unique and surprisingly game like locks, you are also a master of stealth, being able to hide in almost any situation! Will you let him pass, or try to out run him? One thing is for sure, if you get caught, the heist is over!

The Puzzles

Shutter Heist contains over 8 types of reaction based and visual puzzles, each with over 100 variations total, keeping the player on their little 8-bit toes, every time! Simplistic design, and instructions aims to be easy to pick up, but hard to master, just like real crime!

Shutter Heist on Steam

Bots Are Stupid

Bots Are Stupid

A 2D game where you try to maneuver robots through different platforming levels. It sets itself apart from conventional platformers by offering an alternative, more precise way of user input. Instead of directly controlling the character’s movement, the player has to write a set of simple instructions telling his robot what to do. The bot will then follow those instructions precisely and maybe (or maybe not) finish the level.

Beginner-friendly

The commands for the robots are designed to be as simple as possible in order to make the game accessible to anyone. This means that you are not required to have any prior programming/tech knowledge to be able to “program” the bots. The game might also have an educational value by introducing players to the very basics of scripting/programming in a playful way.

Features

  • 18 uniquely challenging Platformer Levels

  • Ultra-precise control by writing instructions

  • Grappling hook, Speed boosters, Conveyor belts

  • Level Editor + Level Sharing

  • Global Leaderboards of each level’s best scripts

  • Infinite supply of bots!

Bots Are Stupid on Steam

Control:Override

Control:Override

Control:Override is a puzzle platformer with a unique and mind twisting mechanics that tests your understanding and imagination at each corner, even in its story.

As consumers, lets cut straight to the chase, do you get your money’s worth with the release price of 3 dollars?

Yes, and more - now to the review.


Gameplay…

… Is where the game shines, it begins with single mechanics, then it hits the player with a combination of them where every level is memorable.

Real player with 6.0 hrs in game

Good, unique little puzzle platformer. Controls were frustrating when I was trying to rush through things, but are manageable if you take your time. The rewind system works really well and lets you trial-and-error out solutions. Puzzles are a little on the easy side, but there are a few head-scratchers in there. Definitely worth a play-through!

Real player with 5.6 hrs in game

Control:Override on Steam

Lost Assassin

Lost Assassin

The year is 3043. You are an AI-AGR (Assassin Grade Robot). Your mothership was destroyed by an unknown force (spoiler: evil robots). Engage in intense platform-shooting action while seeking vengeance, 12 satisfying weapons, powerups, jetpacks, bionic legs and more. Inspired by 80s sci-fi movies and games.

Featuring

-12 primary weapons, grenades and loads of powerups

-Dialogue system. Choices you make affect gameplay

-AI enemies react and respond to your movements

-Mine resources to upgrade your arsenal

-Jetpack and double jump to reach those tough spots

-Cutting edge 80’s inspired sprites with modern lighting effects

-Huge levels to explore with precise controls …and much much more

Lost Assassin on Steam

Debugger 3.16 // Recoded // Despair of the Developer Edition

Debugger 3.16 // Recoded // Despair of the Developer Edition

my play through with all achievements done (first two didn’t unlock from glitch though): https://youtu.be/U2Lj9B9pZbo

Really fun platformer with some cool mechanics on how you can manipulate the world definitely look foward to the full release all the mini games could be a ton of fun with friends. The first mini game both the achievements glitched for me though I beat it and did it without the developers cheat and didn’t get either of those achievements. I’ll definitely (try to donate since it’s in a foreign currency I’m gonna have to try and figure that out) to the kick starter and I hope others will as well for the full release!

Real player with 1.7 hrs in game

he game is short but good, the creators recreated the old game with a bit of topron stuff, at the same time I can say that it is worth recommending metreoidvania, but it is a pity that it is short and you have a feeling that Spiderwork games has abandoned all work on this game, a bit simple story but a pretext for complete manipulation of objects, just a combination of useful and pleasant, this time without hindering things, making new in programming who do not understand everything too much can learn something, also a bit bothered me that only support for controllers and buttons for the keyboard were shown do not appear, I hope it will be thrown in the finished game, I wish the creators to finish the game from the kickstarter campaign as soon as possible and that the game will be very popular

Real player with 1.3 hrs in game

Debugger 3.16 // Recoded // Despair of the Developer Edition on Steam