Rhythm Hero
What.
– Real player with 0.2 hrs in game
Read More: Best 2D Platformer Rhythm Games.
Jungle Town: Birthday quest
Got this game with my just turned 6 year old daughter and she loved it! Played it through to the end, then half of it again. Clean art with interesting characters, neat animation, and fun music. Puzzles that are good for kids, also really showed her allot about using a mouse (probably would be great on a touch screen). There was one little bug where a piece that was required wasn’t selecting (Raccoon level with wood piece), but on reloading it worked fine. The clothing design selection and cutting was a particularly fun one for her. We saw the to be continued at the end, and would gladly get the sequel (it ifs in the works), great work to the devs on this, good to see some kid content on steam.
– Real player with 16.8 hrs in game
Read More: Best 2D Platformer Funny Games.
Space Monster
Stars received: 1.4/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.2] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.2] Graphics
[0.4] Game Design
[0.1] Game Story
[0.2] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: puzzle clicker, to detonate bombs in time.
– Real player with 7.7 hrs in game
Read More: Best 2D Platformer Space Games.
Space Monster is a physical puzzle with a side view. Exploding bombs throw a space monster into a black hole.
The monster from space is a threat to the planet Earth. You can’t kill a monster, but you can throw it into a black hole and save the Earth!
The game has 50 levels that increase in difficulty as you progress.
Game for logical thinking, reaction speed, good for children.
– Real player with 0.8 hrs in game
Hidden Caves
Nah, this ain’t fun. The same song ooooover and over and not just in this game, in all of the other versions as well. The same song. The same one. Not to mention it isn’t fun. Not at all. I gave it a chance, I played until I won which was 16 minutes. Don’t waste your time or money, I’ve already done that for you. :)
– Real player with 0.3 hrs in game
A small picture on which you need to find an object displayed in the upper left corner. There’s absolutely no value here; finished it in 4 minutes. What makes this even worse is that your goal is always choosen from a pool of 4 or 5 items. Very repetitive!
– Real player with 0.1 hrs in game
Loot Hero DX
TL;DR: A well-made but fairly pointless grinding game. Only recommended for achievement hunters so you at least get a trophy out of it.
In a traditional RPG you usually start as a low-level character with little to no equipment and the only way to become more powerful is to complete quests kill monsters.
Basically begin with a standard RPG. Take out quests and dialogues, reduce equipment to purchasable stats and reduce the combat to just damage-per-second and make it a side-scroller and you’ve got yourself Loot Hero. The gameplay consists of three parts: choosing a level, running left and right killing monsters and buying better stats at the towns in-between. There’s also a short and pretty meaningless story: a terrible dragon has appeared and you, the hero, has to go and kill it to save the land.
– Real player with 31.1 hrs in game
I really want to like this game: it has really neat pixel graphics, lots of critters to kill, keeps stats, and has achievements and trading cards. But, the reality is that the gameplay gets boring after the first three minutes. Even the added concept of releasing miners to collect gold for you after every successful run through all levels fails, because it’s just accelerating a timer event…it doesn’t add to the gameplay at all.
In the end, all you do is collect enough treasure and XP to buff your character, who kills the baddies by – literally – running into them. There is no learning tactics for combat or developing strategies by buffing your character a specific way. You just level up your stats evenly as you collect loot, enough that you don’t watch your health bar go down much at all while you’re running back and forth, grind away until you start taking damage as you continue through the levels, and then rinse and repeat. Gameplay does not change on any levels, nor do you treat any of the creatures differently…you just run through them.
– Real player with 8.2 hrs in game
OUTSP4CE
We are trying to protect our tiny planet from external threats.
Our tiny green triangle tries to destroy enemies in the shape of red circles that are approaching our world by shooting them.
Destroy enemies without forgetting about gravity and hitting the red circles.
You will earn points for every red circle you destroy.
Save the planet.
Buttons:
Space = Fire
You can move left and right with the arrow keys.
Sweet Tooth 2
Sweet Tooth 2 is another asset/template flip from crap merchants, Garage Games/HotFoodGames. It’s a junk physics game template written in NW.js ripped off by Garage Games/HotFoodGames as an actual game (it isn’t).
Copying game templates and pretending you wrote the game yourself is just abhorrent, and it’s something Garage Games/HotFoodGames do every single time they front up the $100 to list a game on Steam. This went straight into game bundles from DailyindieGame who are totally cool with this unethical crap. Avoid this disaster.
– Real player with 0.2 hrs in game
Sweet Tooth
Sweet Tooth is a physical puzzle with a side view.
The player needs to help the green jelly-like creature, pass the levels and collect candy using physical laws. The character can take 2 forms square and circle, this is actively used in solving puzzles.
The game has 24 levels that become more complex as you progress, adding new items to pass, complicating and diversifying the gameplay.
I bet only 25% of people will pass all the levels and only 1% will collect all 3 candies in each level.
Incremental Epic Breakers
I liked Incremental Epic Heroes (IEH) by the same developer, so I gave it a try. I have to say that at first I didn’t like this one very much. It required a lot of active play, it was very slow to improve, and honestly just breaking blocks wasn’t very fun. I stuck with it though mostly out of loyalty to the developers.
It got a LOT better. First the developers put out an update that speeds the progress early on which was really needed. Secondly, the game modes get interesting later on. The missions are the first start, but it really gets fun with the challenges and as you really start to use the crafting system.
– Real player with 469.1 hrs in game
Not a fun game at all. Only playing this to get rewards on IEH
Multiple bugs and logical errors. Capture shot that costs 5k coins in store doesn’t do anything in challenge when placed, what a waste. If you buy quest rarity, the quests you get are practically impossible to complete by a normal human. You want me open 100 chests in 24 hours? Active play I don’t see more than 5 an hour. 10 mimics in a day? I think I’ve seen 10since I started playing 2 days ago. Too many flaws, don’t waste your time here even if it’s for IEH bonuses
– Real player with 291.9 hrs in game
Idle Slayer
This game has a ton of potential, but it self-sabotages through many poor choices. First of all ‘Idle’ in the game title is a complete falsehood. Playing idle is a tremendous amount slower than playing actively, the big cash and soul profit are tied to the ? boxes, which can only be gotten when jumping, which is impossible when playing idly. Also, the key and bonus stages ruin any auto clicker ideas you might have, since they take you out of the game and into a static screen. You might find you’ve been sitting auto clicking and making no progress on a bonus/chest stage. The portal mechanic is also extremely poorly done, you could find yourself completely unable to finish quests, which give huge upgrade rewards, if you accidentally port to a level that doesn’t have the quest enemies you need, and the portal cooldown at the beginning is 8 hours. You could be stuck without any quests being done for days until your level cycles around again. If some of the many flaws can be corrected, this would be a very interesting game. As is, I can’t recommend it.
– Real player with 891.6 hrs in game
I cannot recommend this game to anyone as of release 2.8.1 (late March 2021).
The developer has nerfed the progression too much that it is no longer enjoyable to grind. I’ve only been logging in to collect a couple things, but I do not feel compelled to actively play because currency acquisition is so slow.
Even before the patch, idle progression in this supposed idle game was awful. You could gain the equivalent currency playing the game for 10 minutes versus idling for an entire day. Now that the dev has slowed down active play even more, it all feels pretty meaningless.
– Real player with 158.3 hrs in game