Yako is a 2D story-driven hand-drawn platformer. Using your wind-powered abilities, explore a mystical underground world, solve the mystery plaguing the area surrounding Mount Inari, and earn a place among the deities of the Japanese pantheon.

Read More: Best 2D Platformer Singleplayer Games.

Yako on Steam

Even the Ocean

Even the Ocean

Even the Ocean is an outstanding narrative and platformer with clever puzzles, believable personalities, and quite a long adventure.

  • Edit: Probably worth mentioning: It’s of a rare breed of game that can stand on its own merits as a story-driven puzzle-platformer, that also has a message to deliver about society; an existence proof that we can have both, breaking down a dichotomy I’ve seen many people percieve between compelling gameplay and artistic expression in modern games.

I’ve been looking forward to (and following the development of) this game since I played Sean and Joni’s previous game Anodyne, which itself had a wealth of imaginative worlds to explore, each with unique puzzles and atmospheres. Suffice to say, I wasn’t disappointed to find the same wealth of content, crafted with at least as much care and skill as was used in Anodyne. These two clearly know what they’re doing when it comes to game design and development.

Real player with 63.6 hrs in game

Read More: Best 2D Platformer Adventure Games.

Even the Ocean is a 2D adventure platformer at a glance filled with a neat mechanic and no enemies. As I played, I came to realize that there were some deeper elements hidden within the game, including some commentary on modern day society as well.

The game’s primary focus seems to be the story. Like many other games, this one is cliched as well. You play as Aliph, who is new to the big city, and an unsuspecting and unassuming potential hero to save the world, through her skills in mechanics. But as the story develops, you do become attached to the character and the simple interactions on a day to day basis with the people around her, waiting for the next chapter to unfold, or does it? The story is really quite nice, well-written, filled with funny dialogue and social commentary, etc.

Real player with 17.5 hrs in game

Even the Ocean on Steam

Trine 2: Complete Story

Trine 2: Complete Story


among all Trine games that one has the hardest achievements. some of them are annoyingly difficult, like beating the whole game on hard difficulty with hardcore settings on (basically, you get killed from 1-2 hits and no checkpoints). another set of achievements, like “beat the whole level using only character X”, is tricky and require good timing/precision. not the hardest deal ever, but still more challenging than you would expect from this game. also, some achievements require DLC (“Goblin Menace”), but it became a part of game (merged into) a long time ago, so you no longer need to buy it separately, which is awesome (just buy “Trine 2: Complete Story”)

Real player with 44.1 hrs in game

Read More: Best 2D Platformer Adventure Games.


(Full review follows below)

  • Game Name: Trine 2: Complete Story

  • Original Release: 2013

  • Genre Tags: Platformer; Adventure; Puzzle; Coop; Beautiful Artwork

  • My Overall Grade: A

  • Estimated Playtime (Campaign): 10-25 hours

  • Multiplayer Aspect: Optional

  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Game atmosphere connoisseurs; Casual gamers; Multiplayer gamers

Real player with 34.2 hrs in game

Trine 2: Complete Story on Steam

Primal Light

Primal Light



So far this game is a lot of fun. Working smoothly on low spec computer with youtube and other programs running in the background. Dev is active in discord if you’re interested. I will update review upon completion (if possible since i sssssuck).

I’m not big on platformers but the art style here drew me in. Every stage is a marvel,

! fair warning before you hit third stage boss, that hallway startled me.

Real player with 33.0 hrs in game

Hey! If you enjoy short and sweet reviews, follow my curator page [url]here![/url] I am an independent Curator providing reviews and insights to the games that need the spotlight! Thank you! :) 

Composed by Shane Sicienski and Jeff Nixon, Fat Gem Games is the development studio and publisher behind Primal Light; a retro action adventure with precision platforming across 10 stages.

Real player with 15.5 hrs in game

Primal Light on Steam



I highly recommend giving this game a try! The minimalistic style and addictive one-button gameplay creates a really fun experience. One of the best parts of this game is the mass amount of community levels. There are seemingly endless amounts of levels to play. The level editor is simple and easy to use, but really powerful and allows for lots of creativity to let you make your own levels. I’ve played the game for about a year now on mobile and I say it is worth your time.

Real player with 195.8 hrs in game

If you’re coming from games that expand their content from community-based creations like Geometry Dash, you might want to grab OCO!

In my opinion, this game’s biggest strength is the level editor, which is very simple, intuitive and wonderfully easy to use. From the 7 different blocks you can place in a level, the possibilities to make intricate and clever gameplay are large. Level sharing is just as straightforward, there’s a massive “explore” menu where you can browse creations from people all over the world.

Real player with 123.3 hrs in game

OCO on Steam

Bananas Academy’s Psyber

Bananas Academy’s Psyber

I saw the trailer for this and was intrigued at the idea of teaching someone the fundamentals of programming while being a puzzle based 2D platformer game. Played it for 1 hour and let my 12yo niece play it afterwards. She finished all the 4 chapters (4 chapters available in the game as of writing this review) and she wanted more. I was fascinated how the game kept her engaged and had her attention throughout. Being an Indie developer myself I want to support up and coming developers. I can see how good concepts like these shouldn’t be compared to titles from established developers. Truly nice work and idea on the part of this developer for bringing this concept into fruition. Looking forward to the future expansive updates or possibly new titles on this concept soon.

Real player with 3.8 hrs in game

Okay, so first of all I’d like to start with what I liked in the product.

1. This is a very cool concept of teaching programming. I am a competitive programmer myself I regularly

attend monthly challenges in websites like Codeforces and Codechef. I remember how I struggled to learn the fundamentals of programming as none of my school text books had a proper exposure to build a base towards coding.

2. Game is buttery smooth even in my Intel HD 5500.

Here’s what I saw in the product which I feel needs more attention

Real player with 1.0 hrs in game

Bananas Academy's Psyber on Steam



Nice hardcore platformer.

Very hard, i would NOT recommend this game to people bad at platformers, who never played one before, or looking for some relaxing gameplay.

For anyone seeking a challenge, this is the game for you.

The floaty jump requires some getting used to. At first i didn’t like it too much but now i think it’s fine. Makes for a unique twist i guess.

Every “section” has a new mechanic and after a couple “tutorial” rooms to learn you’re thrown into a very hard challenge right away.

Real player with 10.3 hrs in game

In short, veteran players will likely greatly enjoy the challenges of the platforming in Lumione.

Edit for clarity: This game is nothing like Ori or Hollow Knight besides the aesthetic. It is not a metroidvania. It is completely linear. The challenges are completely platforming-based. The gameplay is much more akin to Celeste, but the level design is very unique and more difficult than most of Celeste, C-Sides included.

In-depth review below:

Lumione is a very challenging puzzle-focused platforming game. You play as Glimmer, a Fairy of the deep sea. Quickly you are introduced to your main mechanic: A short flight, recovering whenever you touch ground or a bubble. The controls are somewhat floaty, and momentum felt very weird to me at first, but as the difficulty ramped up I started finding that the floaty controls and momentum allowed for very interesting design and challenges in each screen.

Real player with 9.7 hrs in game

Lumione on Steam

Portal Dogs

Portal Dogs

It’s a nice indie platformer. Like it a lot.

Real player with 24.6 hrs in game

Can’t get enough of this game! I sure hope the developer will make some new levels soon 3

Real player with 10.8 hrs in game

Portal Dogs on Steam

Super Indie Square - Fight Against Time

Super Indie Square - Fight Against Time

The game is amazing and the price is so good.

Real player with 0.8 hrs in game

Super Indie Square - Fight Against Time on Steam

Wandering Through The Vines

Wandering Through The Vines

I got the chance to beta test this game and help improve it, these are my thoughts.

First of all I want to say the art style for this game is really unique and pleasing to look at while your jumping your way across the levels.

On that note the character designs are really interesting and I have no idea how they were thought up lol.

The difficulty is quite enjoyable after you get used to the controls.

It’s also quite enjoyable after you beat a level ( feels like beating a hard Dark Souls boss ).

Real player with 9.1 hrs in game

It is really difficult but enjoyable would be great as a game played with friends (taking turns it is only single player) or as a stream

The graphics are cool

I love the jumping mechanic it is very fun to have a touch sensitive jump so i can very its height. The controls are solid

I hope the dev keeps up the hard work. they have a cool vision that i really can’t wait to see come to fruition. I wish you the best of luck this game already has more potential than a lot of AAA games.

Real player with 1.2 hrs in game

Wandering Through The Vines on Steam