Ok so I got this game and it looks good from the store page then when you play it it goes to the next level 50 out of 10 it’s so good
Read More: Best 2D Platformer Multiplayer Games.
Wow this is a really cool game possibly one of the best I have ever played!!!
Lavapools - Arcade Frenzy
You will hate bats for the rest of your life if you play this game.
An Analysis of Lavapools
Recommendation for people who like rage games/games that require skill and have lots of player death: 10/10
Recommendation for people who aren’t into that stuff: 5/10
Overview: Lavapools is a top-down rage game. You are a crab, trying to get your son back who has been stolen by an octopus who is designing traps for you.
Lavapools has 3 gamemodes on several levels:
The most common gamemode. You collect gems from gem spawn points, and as you get more gems the world gets more hazardous. At 25 gems the door opens to end your progress and save your score, but you can keep collecting gems. When you die, you drop about half of your gems in one little pile and can pick them back up when you respawn (with 0 gems, of course). The hazard level/rank/music also resets when you die. The levels in this gamemode are the smallest compared to other gamemodes.
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Pure skills arcade game. Why it’s awesome ?
1. You play as a blue Krabb
2. You play in a HOOOOT volcano (Yes, the game is called Lavapools for a reason)
3. It’s full of deadly trap, and you will die …. a lot.
Very easy to understand, very hard to master.
Electronic World Z
Electronic World Z is a laugably bad 2D retro pixel platformer with a janky computer monitor person as the protagonist. I know, yeah, whatever. Gameplay consists of carefully timed jumps between platforms to avoid zappy spikes and other timed obstacles.
Here’s my copypasta for this kind of retro pixel crapware: They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
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This is the 2nd game from this developer that I’ve played that I recall and it isn’t setting a very good precident. This is another low effort title with broken mechanics. Fix your games.
The Valley of Super Flowers
Stars received: 2.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.4] Controls & Training & Help
[0.2] Menu & Settings
[0.3] Sound & Music
[0.4] Game Design
[0.2] Game Story
[0.3] Game Content
[0.4] Completion time (level/game)?
[0.2] is it Enjoyable & Fun?
 Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
 BONUS point: Multi-Player related
 BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: heavily pixeled platformer for kids
The Valley of Super Flowers is a joke/flower themed 2D retro pixel platformer/shooter where you control a person with a flower for a head who carries a gun around. Jump between platforms, shoot enemies, avoid inexplicable buzzsaw blades rolling along the ground.
I have no idea who thought this was a good idea, or what drugs they were on. Terrible joke theme aside, you get ugly pixel graphics (for a game released in 2020!), fixed controls, bad controls (jumping is especially awful) giving a bad look and feel, and they couldn’t work out how to make widescreen work so the game displays in pillarboxed 4:3, way beneath acceptable standards for PC gaming today. The price is low, but still too high for a game of such low quality.
Garlic has to be by far, in my opinion, the worst designed 2D platformer I’ve ever played. Try not to dismiss this out of hand as someone salt over a difficult game. I’ve beaten hard platformers on many occasion: Super Meat Boy, Celeste, Castlevania, Super Mario Bros. Lost Levels. None of them are chock full of the fake difficulty Garlic has in cloves.
The game fancies itself a Celeste clone, you have very simple movement mechanics that take the form of your basic jump, wall jumping and sliding, as well as a dash. The dash will be a frequent cause of headaches because it goes way too far, often colliding with enemies off-screen (who all spawn in the worst spots, but more on that later). It can be really finicky aiming the dash, and you have to be careful because there’s always a forward momentum affecting it that often causes you to slide off or past the platform you’re aiming at.
I backed this game on Kickstarter, and extensively played a near-final version using a Steam key provided to backers of the project prior to general release.
I’m going to start with this to save some of you some time: this game will be a challenge. There will be plenty of near misses when you dash and jump. There will probably be audible profanity on your part. If you want easy, go elsewhere.
Movement mechanics are explained in a brief tutorial at the beginning of the game. There is a minor learning curve to one of these (specifically when you combo dash attacks), but the earlier levels are designed in a way where you can still progress without having mastered it.