Nuclear Blaze
Incredible, incredible game! Not only do you get to play as a brave firefighter fighting a forest fire, you’ll also get to travel through a hastily evacuated and seemingly abandoned “nuclear” facility as you track down the source of said fire while fighting fires all the way. The firefighter you’re playing in this game is nothing but dutiful, and that in of itself is impressive!
The gameplay here is amazing as well. Water management is key here since you don’t want to find yourself in a situation where the fire is blazing all around you and you’ve realized that your water tank is running empty, but I’ve found that the water refill stations are very well-placed throughout the levels, allowing you to easily get a refill - your tank refills pretty fast - when needed. There are some tricky spots in the later levels, but generally, the stations should be enough to get you through to the next level.
– Real player with 5.3 hrs in game
Read More: Best 2D Platformer Atmospheric Games.
Nuclear Blaze was a pretty fun game!
Assuming you’ve come here from Dead Cells, you can expect something familiar but different. Nuclear blaze does seem to borrow some features from dead cells like rolling, time slowing down, and “time trials”, but it’s core gameplay is a lot different. Rather than a hack-and-slash kind of game, Nuclear Blaze is more of a puzzle game, requiring that all fires be put out before the player can progress. The player is forced to manage their water supply and needs to constantly be ready for the debris that might fall on their head. Nuclear Blaze also strays away from Dead Cells in the lore sense. Nuclear Blaze is packed with lore, being slowly uncovered throughout the game.
! I liked how SCP foundation’s role in the story.
– Real player with 4.2 hrs in game
Rot Gut
6.2/10 - 1920’s Mafia Pixel Platformer with Elements of Noir
I had fun with this game, but I got it for free prior to the finalization of the game I assume since the release now says July 16. I received the game from an unknown friend*, they made a point to say they weren’t affiliated with the developer but I have my suspicions, especially since I played it over a month ago… Regardless, it was fun!
The game is a pretty simple Pixel/Platformer shooter. You must traverse 7 stages using only a few guns of choice; certain guns are more effective against different enemies so don’t get too attached to a single weapon. You will be taking down the mafia in this short but sweet game; it took me about 35 minutes to complete it. So at $2, be aware of the game’s length, but if you like platformers I think you’ll dig this.
– Real player with 3.0 hrs in game
Read More: Best 2D Platformer Noir Games.
-
The game is balanced in difficulty almost perfectly (for me at least). Others may find this game too easy I found it just challenging enough.
-
This is Top 5 in terms of action platformers I’ve played on Steam so far. Just so you know where I’m coming from some other great ones are DuckTales Remastered, Metal Slug (Series), Mutant Mudds Deluxe, & Tiny Barbarian DX.
-
Rot Gut could’ve used controller support.
Bottom line this game is worth the time it takes to play and the price being asked.
– Real player with 1.0 hrs in game
Blue Rabbit
ITALIANO
Gioco appena iniziato, ma scrivo una recensione, o meglio una prima impressione, dato che non ve ne sono altre, perlomeno nelle lingue da me scelte.
Altro motivo che mi ha spinto a dare un giudizio al titolo, seppur non completo ovviamente, è la sua qualità generale e a mio avviso la buona realizzazione di tutti i vari aspetti, semplici e non troppo pretenziosi, ma davvero ben congegnati e dalla qualità che sicuramente ripaga del costo del gioco.
Innanzitutto ottima pixel graphics, in particolare resa ancor più attraente dall’uso dei colori e dallo stile dell’ambientazione.
– Real player with 0.2 hrs in game
Read More: Best 2D Platformer Cyberpunk Games.
Caroline’s Abyss
Caroline is a young woman who suffers from depression and will have to deal with her biggest fears in a chaotic and dystopian world. On her arduous journey, Caroline must overcome her weaknesses and defeat her own demons. Break through this mysterious world with challenging levels in an enigmatic adventure, help little Caroline in her quest to overcome her losses!
*A 2D plataform game that will challenge your skills as a player.
*A single player experience, an personal adventure on a quest for redemption and overcoming the hardships… or not.
Citadale - The Awakened Spirit
Scanlines should be a mandatory feature for all retro-style games. It adds so much to Citadale.
https://www.youtube.com/watch?v=QU3qTfPmGjU
If you want to see Citadale and its difficulty in action, watch my video. Take old-school Castlevania, add a second item slot, the generosity of checkpoints, and a couple of odd design choices. Stages can be tackled in any order, with the castle acting as a sort of hub. Bosses are painfully difficult.
You have a shield that is sometimes useful. If you pick up a subweapon, I hope you were paying attention because the one you just had is gone. (This is my only serious complaint. I wish you dropped the previous one so you could switch back, especially with the two slots available.) Some enemies bleed poison that will hurt you. Being deliberate and having good timing is the key to everything.
– Real player with 1.3 hrs in game
I wanted to like this game but I couldn’t… Graphics are fine, music is OK, animations are meh, enemy IA non existent and story, I didn’t gave it the chance.
IA is the main reason I’m not recommending this game. Enemies seems to move randomly or using some kind of pathfinding algorithm in order to reach you, which some times is just painful. There’s a boss who will move immediately after being hit, sometimes it will move in your direction… sometimes it wont, aaaand if you enter the room without a subweapon you can throw upwards you might end up dying of boredom waiting for the boss to move down so you can reach it. Also I don’t recomend it because I hate instakill spikes…
– Real player with 0.9 hrs in game
Dire Vengeance
steamソフト群の中に埋もれた良作アクションゲーム
・感想
当初よくあるメトロイドヴァニア風なゲームだと思ったが、違った。
初代悪魔城+ロックマン風ステージにグラディウス風パワーアップ要素を足したという感じ。
オールドスクールらしいゲーム性に快適な操作性、作者がそういった古いゲームが好きということが何となくわかる仕掛けも多数あり、中々おもしろい。
パワーアップの進捗に伴って鎧の色が変わる演出はとてもGOOD
ただし一発死の場所が多く、操作キャラゼロでロックマンをやっている気分になる。
(主人公は剣による近接攻撃のみ、サブウェポンが飛び道具となる悪魔城方式)
サブウェポンも全20種類のうち持っていけるものは1つ、入手のたびに切り替え&一度やられるとロストでとても厳しめ
つまり、難易度はインディーらしくとても高い
特にボスはステージ4以降パターンを覚えて対処してもなお厳しいものがある
実質的にステージ内でのパワーアップを持ち越してボスを倒すのは厳しいと想定
グラディウス方式のため一回やられると初期状態での再開となりさらにきつくなる。
※ボス時のみ最低限のパワーアップは可能な部屋へ戻される救済処置あり
– Real player with 11.5 hrs in game
|
Review by Gaming Masterpieces - The greatest games of all time on Steam.
|
Is this game a masterpiece? No, but it is a fine time-waster for anyone who likes the genre. It plays fast and satisfying, the visual presentation is good and magic spells and bossfights require a bit of thought during the mayhem.
It is a platformer on speed. You play a heroine with a long reaching sword which she can use very skilled (and fast), slicing through weak enemies like pudding while guitar riffs provide the musical background. There is no stamina bar, so you can slash as much as you want. You can also use a magic weapon (only one of the 20 that can be found can be equipped), as long as you still have magical energy (which regenerates over time). Killing enemies and destroying the picturesque environements (hanging corpses, gloomy lightsources) often yields you pickups. The sword can be used fast and has a far reach, so it is not too difficult to defeat your foes, also you can (double, later triple) jump rather far, which makes the platforming a joy. So, with a little bit of training, you slice through the levels quite fast - until you reach the boss at the end, where a little more concentration is necessary. With enough pickups, you can upgrade your heroine’s powers, when you die (you start with only one life but quite a few health points) you restart at the last checkpoint (without the upgrades). Game progress is saved when you complete one of the eight stages.
– Real player with 10.5 hrs in game
Get-A-Grip Chip
Get-A-Grip Chip is a fun platformer for people who know one obvious truth: The grappling hook is the best part of every video game.
Launch yourself around the screen navigating terrain and avoiding hazards. You can’t jump, but you spend the majority of the game airborne. The mechanics and sound design feel crisp. The art design is fun without being overly cutesy. The difficulty is intermediate. If you sometimes play games casually with friends/family this is a game that can be picked up pretty quickly and where you can make meaningful progress without being super deftly handed. The game has full controller support, but it plays fine with a Mouse and keyboard. The checkpoints are frequent enough not to inspire extreme frustration. At the same time, each level has secrets and collectibles that require stronger play. It also has a global speedrunning scoreboard for every level, and achievements for completing every level without dying so beating levels without using the checkpoints at all and finding the fastest possible path is rewarding and gives very strong players something to do after completing the main game.
– Real player with 89.4 hrs in game
I really enjoyed this title - the mechanics are smooth and easy to employ. I played it on keyboard and mouse and the game itself recommends that the player should use a controller. I really liked keyboard and mouse. Its a great platformer to speedrun; for a greater challenge try to find all of the battery bots. There’s 8 per level and some are overt, others are hidden. There’s a fun rhythm grab, pull, and release. Building momentum is part of the fun. The set pieces on each level keep the game interesting. The highlight is the cute character design and the soundtrack, which I loved.
– Real player with 11.6 hrs in game
Guardian of Lore
there are voices in the world today which preach for us to forget our history… to be ignorant of the past and the stories with which our ancestors passed down to us… This is a game that works to keep the cultures of the old american civilizations alive. Its wonderfully animated and there is this having to learn the story element in order to get things to work out correctly every time… its inspiring in both how it was executed as well as the message of keeping the memories of the past alive and acting especially when those histories are threatened. plays well a;though i admit using the ctrl and alt keys are different
– Real player with 18.3 hrs in game
This is an action platformer with some puzzle elements. It’s not a traditional metroidvania, because you don’t have a contiguous map; however, there are progression elements, and certain items are impossible to reach without revisiting old areas with new abilities.
The game is primarily level-based. Each level is a story book that takes place over several screens. Depending on your actions, you can be going through different screens, in a unique take on a choose-your-own -adventure books. Each book contains a story from a different Native culture of Latin America, and your objective is to read the legend ahead of time, and then go through the book, making sure the story does not get re-written and forgotten. Just beating each book’s boss does not guarantee a happy ending, but the game does provide hints, and you can run through each book multiple times.
– Real player with 14.9 hrs in game
Lasagna Boy
Very unforgiving but fun game.
You have to wonder, what did Jon do to deserve such punishment?
– Real player with 9.2 hrs in game
I can’t do this anymore, I’ve had enough of the goddamn minecarts and the goddamn platforms i have lost all patience I am sorry
– Real player with 7.3 hrs in game
Nice Spice
Nice Spice takes JRPG-like elements (in-depth story segments, towns, equipment, leveling, etc) and combines it with randomized action-platformer battles.
SETTING OVERVIEW
In an enigmatic hellish underworld, different queer furry folk on their own journeys find one another and quickly form friendships and band together. They learn of mysterious arcane spices that when consumed, giant monsters and dungeons are summoned. With different personal goals and needs they decide that working together to collect the spices and conquer the dungeon is the best way to move forward, even if the path is full of dangers and peril. They travel through caves of guts and bones, goo, etc.
The story will feature themes of sexuality, mental health, queer comradery, and finding a sense of place in a hostile world.
CHARACTERS
The game has an ensemble cast of playable characters and NPCs, such as:
-
Oregano, the perpetually anxious green canine who must rescue his boyfriend captured by a cultist.
-
Yonko Donko, the donkey who taps into her inner butch badass when she learns to channel her punk idol.
-
Preston, the nudist burnout shopkeeper who scavenges the ground for items.
-
Marble, the otherworldly latex-clad being who is a total sweetie.
-
A furry dragon with a thing for being tied up.
-
Clyde, mysterious mummy, possibly hibernates in an egg made of bandages.
-
Two mysterious canine demons who love prophecies, and have a floating head mascot creature pal.
GAMEPLAY
The fighting revolves around action-platforming and randomization. Once you get into an encounter with an enemy in a dungeon or in a random battle, you must complete a series of random-generated rooms with varying terrain and enemy placements, as well as random powerups when you defeat enemies, etc. You’ll also be focusing on managing XP, equipment, coins, finding shops etc.
Aside from the action segments, the other equally major focus of the game is on the story segments. You’ll spend lots of time getting to know the ensemble cast, spending time with eccentric townsfolk, and progressing a large story. The main story will be linear but you’ll be given freedom to explore and find denizens to hang out with to also further the plot.
In all there are several different views and modes used to traverse the game’s world:
-
side-view random-gen action platforming battles
-
side-view to explore towns and caves, very chill
-
a top-down dungeon-crawling view, very trippy
-
a SNES-style psuedo 3D overworld
-
and scripted story segments will bring you to new areas too
ACCESSIBILITY
A few accessibility options we’ll include:
-
turn off screenshake & tone down flashy effects
-
slow down time for all battles, to make the game easier to control
-
hide nude illustrations